push ScreenSaveSync instead of making it a separate screen. Simplifies branching.
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@@ -142,10 +142,6 @@ function GetGameplayNextScreen()
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Trace( " IsExtraStage2 = "..tostring(IsExtraStage2()) )
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Trace( " Event mode = "..tostring(IsEventMode()) )
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if GAMESTATE:IsSyncDataChanged() then
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return "ScreenSaveSync"
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end
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if Passed or GAMESTATE:IsCourseMode() or
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IsExtraStage() or IsExtraStage2()
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then
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@@ -207,14 +203,6 @@ function ModeMenuAvailable()
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return true
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end
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function ScreenGameplaySyncMachineNext()
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if GAMESTATE:IsSyncDataChanged() then
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return 'ScreenSaveSync'
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else
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return 'ScreenOptionsService'
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end
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end
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-- (c) 2005 Glenn Maynard, Chris Danford
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-- All rights reserved.
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--
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