push ScreenSaveSync instead of making it a separate screen. Simplifies branching.

This commit is contained in:
Chris Danford
2006-02-04 20:14:04 +00:00
parent 2500f55e91
commit 8d584de037
7 changed files with 41 additions and 51 deletions
@@ -142,10 +142,6 @@ function GetGameplayNextScreen()
Trace( " IsExtraStage2 = "..tostring(IsExtraStage2()) )
Trace( " Event mode = "..tostring(IsEventMode()) )
if GAMESTATE:IsSyncDataChanged() then
return "ScreenSaveSync"
end
if Passed or GAMESTATE:IsCourseMode() or
IsExtraStage() or IsExtraStage2()
then
@@ -207,14 +203,6 @@ function ModeMenuAvailable()
return true
end
function ScreenGameplaySyncMachineNext()
if GAMESTATE:IsSyncDataChanged() then
return 'ScreenSaveSync'
else
return 'ScreenOptionsService'
end
end
-- (c) 2005 Glenn Maynard, Chris Danford
-- All rights reserved.
--