Move ExitGame into GameLoop.h.
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@@ -5,7 +5,7 @@
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#include "GameSoundManager.h"
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#include "RageSound.h"
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#include "RageLog.h"
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#include "StepMania.h"
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#include "GameLoop.h"
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/* This screen used to wait for sounds to stop. However, implementing GetPlayingSounds()
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* is annoying, because sounds might be deleted at any time; they aren't ours to have
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