ModeMenuAvailable metric removed; change Codes instead.
Merge the sort menu into the mode menu. GAMESTATE->m_SortOrder is now GAMESTATE->m_PreferredSortOrder. Allow the mode menu to have non-mutually-exclusive items.
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@@ -279,7 +279,7 @@ ScreenSelectMusic::ScreenSelectMusic( CString sClassName ) : ScreenWithMenuEleme
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}
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m_MusicSortDisplay.SetName( "SortIcon" );
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m_MusicSortDisplay.Set( GAMESTATE->m_SortOrder );
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m_MusicSortDisplay.Set( m_MusicWheel.GetSortOrder() );
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SET_XY( m_MusicSortDisplay );
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this->AddChild( &m_MusicSortDisplay );
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@@ -470,7 +470,7 @@ void ScreenSelectMusic::TweenOnScreen()
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TweenSongPartsOnScreen( true );
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TweenCoursePartsOnScreen( true );
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switch( GAMESTATE->m_SortOrder )
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switch( m_MusicWheel.GetSortOrder() )
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{
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case SORT_ALL_COURSES:
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case SORT_NONSTOP_COURSES:
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@@ -526,7 +526,7 @@ void ScreenSelectMusic::TweenOnScreen()
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void ScreenSelectMusic::TweenOffScreen()
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{
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switch( GAMESTATE->m_SortOrder )
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switch( m_MusicWheel.GetSortOrder() )
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{
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case SORT_ALL_COURSES:
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case SORT_NONSTOP_COURSES:
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@@ -619,7 +619,7 @@ void ScreenSelectMusic::TweenScoreOnAndOffAfterChangeSort()
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m_sprHighScoreFrame[p].RunCommands( SCORE_FRAME_SORT_CHANGE_COMMAND(p) );
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}
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switch( GAMESTATE->m_SortOrder )
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switch( m_MusicWheel.GetSortOrder() )
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{
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case SORT_ALL_COURSES:
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case SORT_NONSTOP_COURSES:
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@@ -627,7 +627,6 @@ void ScreenSelectMusic::TweenScoreOnAndOffAfterChangeSort()
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case SORT_ENDLESS_COURSES:
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SwitchDisplayMode( DISPLAY_COURSES );
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break;
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case SORT_SORT_MENU:
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case SORT_MODE_MENU:
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SwitchDisplayMode( DISPLAY_MODES );
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break;
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@@ -873,19 +872,6 @@ void ScreenSelectMusic::Input( const DeviceInput& DeviceI, InputEventType type,
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ChangeDifficulty( pn, +1 );
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return;
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}
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if( CodeDetector::EnteredSortMenu(GameI.controller) )
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{
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/* Ignore the SortMenu when in course mode. However, still check for the code, so
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* if people try pressing left+right+start in course mode, we don't pick the selected
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* course on them. */
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if( GAMESTATE->IsCourseMode() )
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; /* nothing */
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else if( ( GAMESTATE->IsExtraStage() && !PREFSMAN->m_bPickExtraStage ) || GAMESTATE->IsExtraStage2() )
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m_soundLocked.Play();
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else
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m_MusicWheel.ChangeSort( SORT_SORT_MENU );
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return;
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}
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if( CodeDetector::EnteredModeMenu(GameI.controller) )
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{
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if( ( GAMESTATE->IsExtraStage() && !PREFSMAN->m_bPickExtraStage ) || GAMESTATE->IsExtraStage2() )
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@@ -1259,7 +1245,7 @@ void ScreenSelectMusic::AfterStepsChange( PlayerNumber pn )
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m_GrooveRadar.SetFromSteps( pn, pSteps );
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m_MusicWheel.NotesOrTrailChanged( pn );
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if( SHOW_PANES )
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m_PaneDisplay[pn].SetFromGameState();
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m_PaneDisplay[pn].SetFromGameState( m_MusicWheel.GetSortOrder() );
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}
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void ScreenSelectMusic::AfterTrailChange( PlayerNumber pn )
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@@ -1304,7 +1290,7 @@ void ScreenSelectMusic::AfterTrailChange( PlayerNumber pn )
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m_GrooveRadar.SetEmpty( pn );
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m_MusicWheel.NotesOrTrailChanged( pn );
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if( SHOW_PANES )
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m_PaneDisplay[pn].SetFromGameState();
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m_PaneDisplay[pn].SetFromGameState( m_MusicWheel.GetSortOrder() );
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}
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void ScreenSelectMusic::SwitchToPreferredDifficulty()
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@@ -1451,11 +1437,8 @@ void ScreenSelectMusic::AfterMusicChange()
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break;
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case TYPE_SORT:
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bWantBanner = false; /* we load it ourself */
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switch( GAMESTATE->m_SortOrder )
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switch( m_MusicWheel.GetSortOrder() )
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{
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case SORT_SORT_MENU:
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m_Banner.LoadSort();
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break;
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case SORT_MODE_MENU:
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m_Banner.LoadMode();
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break;
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@@ -1729,15 +1712,17 @@ void ScreenSelectMusic::UpdateOptionsDisplays()
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void ScreenSelectMusic::SortOrderChanged()
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{
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m_MusicSortDisplay.Set( GAMESTATE->m_SortOrder );
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m_MusicSortDisplay.Set( m_MusicWheel.GetSortOrder() );
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if( SHOW_PANES )
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FOREACH_HumanPlayer(pn)
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m_PaneDisplay[pn].SetFromGameState( m_MusicWheel.GetSortOrder() );
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switch( GAMESTATE->m_SortOrder )
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switch( m_MusicWheel.GetSortOrder() )
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{
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case SORT_ALL_COURSES:
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case SORT_NONSTOP_COURSES:
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case SORT_ONI_COURSES:
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case SORT_ENDLESS_COURSES:
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case SORT_SORT_MENU:
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case SORT_MODE_MENU:
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// do nothing
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break;
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