ModeMenuAvailable metric removed; change Codes instead.
Merge the sort menu into the mode menu. GAMESTATE->m_SortOrder is now GAMESTATE->m_PreferredSortOrder. Allow the mode menu to have non-mutually-exclusive items.
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@@ -27,7 +27,6 @@ void Banner::CacheGlobalBanners()
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TEXTUREMAN->CacheTexture( SongBannerTexture(THEME->GetPathG("Common","fallback banner")) );
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TEXTUREMAN->CacheTexture( SongBannerTexture(THEME->GetPathG("Banner","roulette")) );
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TEXTUREMAN->CacheTexture( SongBannerTexture(THEME->GetPathG("Banner","random")) );
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TEXTUREMAN->CacheTexture( SongBannerTexture(THEME->GetPathG("Banner","Sort")) );
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TEXTUREMAN->CacheTexture( SongBannerTexture(THEME->GetPathG("Banner","Mode")) );
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}
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@@ -95,12 +94,6 @@ void Banner::LoadAllMusic()
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m_bScrolling = false;
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}
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void Banner::LoadSort()
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{
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Load( THEME->GetPathG("Banner","Sort") );
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m_bScrolling = false;
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}
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void Banner::LoadMode()
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{
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Load( THEME->GetPathG("Banner","Mode") );
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