ModeMenuAvailable metric removed; change Codes instead.

Merge the sort menu into the mode menu.
GAMESTATE->m_SortOrder is now GAMESTATE->m_PreferredSortOrder.
Allow the mode menu to have non-mutually-exclusive items.
This commit is contained in:
Glenn Maynard
2005-01-29 20:46:08 +00:00
parent 46f414e7e5
commit 8d48438c15
16 changed files with 116 additions and 141 deletions
-7
View File
@@ -27,7 +27,6 @@ void Banner::CacheGlobalBanners()
TEXTUREMAN->CacheTexture( SongBannerTexture(THEME->GetPathG("Common","fallback banner")) );
TEXTUREMAN->CacheTexture( SongBannerTexture(THEME->GetPathG("Banner","roulette")) );
TEXTUREMAN->CacheTexture( SongBannerTexture(THEME->GetPathG("Banner","random")) );
TEXTUREMAN->CacheTexture( SongBannerTexture(THEME->GetPathG("Banner","Sort")) );
TEXTUREMAN->CacheTexture( SongBannerTexture(THEME->GetPathG("Banner","Mode")) );
}
@@ -95,12 +94,6 @@ void Banner::LoadAllMusic()
m_bScrolling = false;
}
void Banner::LoadSort()
{
Load( THEME->GetPathG("Banner","Sort") );
m_bScrolling = false;
}
void Banner::LoadMode()
{
Load( THEME->GetPathG("Banner","Mode") );