fix shift-0 hold notes
These #ifdef Xbox-specific hacks need to go. Making the entire editor code unreadable and hard to maintain is just not acceptable.
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@@ -964,7 +964,8 @@ void ScreenEdit::InputEdit( const DeviceInput& DeviceI, const InputEventType typ
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continue; // skip
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#if !defined(XBOX)
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const DeviceInput di(DEVICE_KEYBOARD, KEY_C1+n);
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int b = n < 9? KEY_C1+n: KEY_C0;
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const DeviceInput di(DEVICE_KEYBOARD, b);
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if( !INPUTFILTER->IsBeingPressed(di) )
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#else
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