set this to update for now but it may bring back crashes, not 100% sure
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@@ -190,14 +190,12 @@ void ScreenNetEvaluation::UpdateStats()
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if( THEME->GetMetricB(m_sName,"ShowScoreArea") )
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m_textScore[m_pActivePlayer].SetTargetNumber( NSMAN->m_EvalPlayerData[m_iCurrentPlayer].score );
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//Values greater than 6 will cause a crash
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/*
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//Values greater than 6 will cause a crash/*
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if( NSMAN->m_EvalPlayerData[m_iCurrentPlayer].difficulty < 6 )
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{
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m_DifficultyIcon[m_pActivePlayer].SetPlayer( m_pActivePlayer );
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m_DifficultyIcon[m_pActivePlayer].SetFromDifficulty( NSMAN->m_EvalPlayerData[m_iCurrentPlayer].difficulty );
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}
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*/
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for( int j=0; j<NETNUMTAPSCORES; ++j )
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{
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