fix AV. Don't GAMESTATE->Reset on the way out. Let the next screen reset if it needs it.
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@@ -92,7 +92,6 @@ void ScreenDemonstration::HandleScreenMessage( const ScreenMessage SM )
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{
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if( m_pSoundMusic )
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m_pSoundMusic->Stop();
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GAMESTATE->Reset();
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SOUNDMAN->SetPrefs( PREFSMAN->GetSoundVolume() ); // turn volume back on
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SCREENMAN->SetNewScreen( NEXT_SCREEN );
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return;
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