fix AV. Don't GAMESTATE->Reset on the way out. Let the next screen reset if it needs it.

This commit is contained in:
Chris Danford
2005-06-29 02:36:08 +00:00
parent 6ab20c5ad9
commit 8d2415f3a5
-1
View File
@@ -92,7 +92,6 @@ void ScreenDemonstration::HandleScreenMessage( const ScreenMessage SM )
{
if( m_pSoundMusic )
m_pSoundMusic->Stop();
GAMESTATE->Reset();
SOUNDMAN->SetPrefs( PREFSMAN->GetSoundVolume() ); // turn volume back on
SCREENMAN->SetNewScreen( NEXT_SCREEN );
return;