if the wheel is locked, don't allow Ctrl+Letter to sort
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@@ -359,22 +359,26 @@ void ScreenSelectMusic::Input( const InputEventPlus &input )
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if ( bHoldingCtrl && ( c >= 'A' ) && ( c <= 'Z' ) )
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if ( bHoldingCtrl && ( c >= 'A' ) && ( c <= 'Z' ) )
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{
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{
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SortOrder so = GAMESTATE->m_SortOrder;
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// Don't change sort order when the wheel is locked.
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if ( ( so != SORT_TITLE ) && ( so != SORT_ARTIST ) )
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if( !m_MusicWheel.WheelIsLocked() )
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{
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{
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so = SORT_TITLE;
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SortOrder so = GAMESTATE->m_SortOrder;
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if ( ( so != SORT_TITLE ) && ( so != SORT_ARTIST ) )
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{
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so = SORT_TITLE;
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GAMESTATE->m_PreferredSortOrder = so;
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GAMESTATE->m_PreferredSortOrder = so;
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GAMESTATE->m_SortOrder.Set( so );
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GAMESTATE->m_SortOrder.Set( so );
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// Odd, changing the sort order requires us to call SetOpenSection more than once
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// Odd, changing the sort order requires us to call SetOpenSection more than once
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m_MusicWheel.ChangeSort( so );
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m_MusicWheel.SetOpenSection( ssprintf("%c", c ) );
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}
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m_MusicWheel.SelectSection( ssprintf("%c", c ) );
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m_MusicWheel.ChangeSort( so );
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m_MusicWheel.ChangeSort( so );
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m_MusicWheel.SetOpenSection( ssprintf("%c", c ) );
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m_MusicWheel.SetOpenSection( ssprintf("%c", c ) );
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AfterMusicChange();
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return;
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}
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}
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m_MusicWheel.SelectSection( ssprintf("%c", c ) );
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m_MusicWheel.ChangeSort( so );
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m_MusicWheel.SetOpenSection( ssprintf("%c", c ) );
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AfterMusicChange();
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return;
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}
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}
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// debugging?
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// debugging?
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