Prevent crashes from an invalid noteskin being set.
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@@ -25,9 +25,11 @@ public:
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bool DoNoteSkinsExistForGame( const Game *pGame );
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RString GetDefaultNoteSkinName(); // looks up current const Game* in GAMESTATE
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void ValidateNoteSkinName(RString& name);
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void SetCurrentNoteSkin( const RString &sNoteSkin ) { m_sCurrentNoteSkin = sNoteSkin; }
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const RString &GetCurrentNoteSkin() { return m_sCurrentNoteSkin; }
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␍ void SetPlayerNumber( PlayerNumber pn ) { m_PlayerNumber = pn; }
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void SetPlayerNumber( PlayerNumber pn ) { m_PlayerNumber = pn; }
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void SetGameController( GameController gc ) { m_GameController = gc; }
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RString GetPath( const RString &sButtonName, const RString &sElement );
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bool PushActorTemplate( Lua *L, const RString &sButton, const RString &sElement, bool bSpriteOnly );
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