when a 2nd player joins, remove double steps from the list. They're no longer playable with 2 players joined.
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@@ -170,7 +170,7 @@ void MusicWheel::BeginScreen()
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if( GAMESTATE->m_pCurSteps[p] != NULL )
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{
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vector<Steps*> vpPossibleSteps;
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SongUtil::GetPossibleSteps( GAMESTATE->m_pCurSong, vpPossibleSteps );
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SongUtil::GetPlayableSteps( GAMESTATE->m_pCurSong, vpPossibleSteps );
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bool bStepsIsPossible = find( vpPossibleSteps.begin(), vpPossibleSteps.end(), GAMESTATE->m_pCurSteps[p] ) == vpPossibleSteps.end();
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if( !bStepsIsPossible )
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GAMESTATE->m_pCurSteps[p].Set( NULL );
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