Init()
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@@ -167,6 +167,11 @@ bool ScreenJukebox::PrepareForJukebox( bool bDemonstration ) // always return t
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ScreenJukebox::ScreenJukebox( CString sName, bool bDemonstration ) : ScreenGameplay( "ScreenGameplay", PrepareForJukebox(bDemonstration) ) // this is a hack to get some code to execute before the ScreenGameplay constructor
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{
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LOG->Trace( "ScreenJukebox::ScreenJukebox()" );
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}
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void ScreenJukebox::Init()
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{
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ScreenGameplay::Init();
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if( GAMESTATE->m_pCurSong == NULL ) // we didn't find a song.
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{
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