Init()
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@@ -37,6 +37,11 @@ REGISTER_SCREEN_CLASS( ScreenDemonstration );
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ScreenDemonstration::ScreenDemonstration( CString sName ) : ScreenJukebox( sName, PrepareForDemonstration() ) // this is a hack to get some code to execute before the ScreenGameplay constructor
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{
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LOG->Trace( "ScreenDemonstration::ScreenDemonstration()" );
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}
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void ScreenDemonstration::Init()
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{
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ScreenJukebox::Init();
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if( GAMESTATE->m_pCurSong == NULL ) // we didn't find a song.
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{
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