working on AttackDisplay
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@@ -232,7 +232,7 @@ void PlayerMinus::Update( float fDeltaTime )
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if( GAMESTATE->m_pCurSong==NULL )
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return;
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if( GAMESTATE->m_bActiveAttackEndedThisUpdate[m_PlayerNumber] )
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if( GAMESTATE->m_bAttackEndedThisUpdate[m_PlayerNumber] )
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m_soundAttackEnding.Play();
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