working on AttackDisplay

This commit is contained in:
Chris Danford
2003-11-27 02:30:54 +00:00
parent d5a859f877
commit 8ca12364bd
7 changed files with 40 additions and 14 deletions
+1 -1
View File
@@ -232,7 +232,7 @@ void PlayerMinus::Update( float fDeltaTime )
if( GAMESTATE->m_pCurSong==NULL )
return;
if( GAMESTATE->m_bActiveAttackEndedThisUpdate[m_PlayerNumber] )
if( GAMESTATE->m_bAttackEndedThisUpdate[m_PlayerNumber] )
m_soundAttackEnding.Play();