working on AttackDisplay

This commit is contained in:
Chris Danford
2003-11-27 02:30:54 +00:00
parent d5a859f877
commit 8ca12364bd
7 changed files with 40 additions and 14 deletions
+1 -1
View File
@@ -98,7 +98,7 @@ void Inventory::Load( PlayerNumber pn )
void Inventory::Update( float fDelta )
{
if( GAMESTATE->m_bActiveAttackEndedThisUpdate[m_PlayerNumber] )
if( GAMESTATE->m_bAttackEndedThisUpdate[m_PlayerNumber] )
m_soundItemEnding.Play();
PlayerNumber pn = m_PlayerNumber;