working on AttackDisplay
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@@ -98,7 +98,7 @@ void Inventory::Load( PlayerNumber pn )
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void Inventory::Update( float fDelta )
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{
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if( GAMESTATE->m_bActiveAttackEndedThisUpdate[m_PlayerNumber] )
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if( GAMESTATE->m_bAttackEndedThisUpdate[m_PlayerNumber] )
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m_soundItemEnding.Play();
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PlayerNumber pn = m_PlayerNumber;
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