diff --git a/stepmania/src/ScreenEdit.cpp b/stepmania/src/ScreenEdit.cpp index abe4646b4f..43192b8368 100644 --- a/stepmania/src/ScreenEdit.cpp +++ b/stepmania/src/ScreenEdit.cpp @@ -718,13 +718,15 @@ void ScreenEdit::Init() this->SortByDrawOrder(); - m_soundAddNote.Load( THEME->GetPathS("ScreenEdit","AddNote"), true ); - m_soundRemoveNote.Load( THEME->GetPathS("ScreenEdit","RemoveNote"), true ); - m_soundChangeLine.Load( THEME->GetPathS("ScreenEdit","line"), true ); - m_soundChangeSnap.Load( THEME->GetPathS("ScreenEdit","snap"), true ); - m_soundMarker.Load( THEME->GetPathS("ScreenEdit","marker"), true ); + m_soundAddNote.Load( THEME->GetPathS("ScreenEdit","AddNote"), true ); + m_soundRemoveNote.Load( THEME->GetPathS("ScreenEdit","RemoveNote"), true ); + m_soundChangeLine.Load( THEME->GetPathS("ScreenEdit","line"), true ); + m_soundChangeSnap.Load( THEME->GetPathS("ScreenEdit","snap"), true ); + m_soundMarker.Load( THEME->GetPathS("ScreenEdit","marker"), true ); + m_soundValueIncrease.Load( THEME->GetPathS("ScreenEdit","value increase"), true ); + m_soundValueDecrease.Load( THEME->GetPathS("ScreenEdit","value decrease"), true ); m_soundSwitchSteps.Load( THEME->GetPathS("ScreenEdit","switch steps") ); - m_soundSave.Load( THEME->GetPathS("ScreenEdit","save") ); + m_soundSave.Load( THEME->GetPathS("ScreenEdit","save") ); m_soundMusic.Load( m_pSong->GetMusicPath() ); @@ -1384,50 +1386,51 @@ void ScreenEdit::InputEdit( const InputEventPlus &input, EditButton EditB ) case EDIT_BUTTON_BPM_DOWN: { float fBPM = m_pSong->GetBPMAtBeat( GAMESTATE->m_fSongBeat ); - float fDeltaBPM; + float fDelta; switch( EditB ) { - case EDIT_BUTTON_BPM_UP: fDeltaBPM = +0.020f; break; - case EDIT_BUTTON_BPM_DOWN: fDeltaBPM = -0.020f; break; - default: ASSERT(0); return; + case EDIT_BUTTON_BPM_UP: fDelta = +0.020f; break; + case EDIT_BUTTON_BPM_DOWN: fDelta = -0.020f; break; + default: ASSERT(0); return; } if( EditIsBeingPressed( EDIT_BUTTON_ADJUST_FINE ) ) { - fDeltaBPM /= 20; // .001 bpm + fDelta /= 20; // .001 bpm } else { switch( input.type ) { - case IET_SLOW_REPEAT: fDeltaBPM *= 10; break; - case IET_FAST_REPEAT: fDeltaBPM *= 40; break; + case IET_SLOW_REPEAT: fDelta *= 10; break; + case IET_FAST_REPEAT: fDelta *= 40; break; } } - float fNewBPM = fBPM + fDeltaBPM; + float fNewBPM = fBPM + fDelta; m_pSong->SetBPMAtBeat( GAMESTATE->m_fSongBeat, fNewBPM ); + (fDelta>0 ? m_soundValueIncrease : m_soundValueDecrease).Play(); } break; case EDIT_BUTTON_STOP_UP: case EDIT_BUTTON_STOP_DOWN: { - float fStopDelta; + float fDelta; switch( EditB ) { - case EDIT_BUTTON_STOP_UP: fStopDelta = +0.020f; break; - case EDIT_BUTTON_STOP_DOWN: fStopDelta = -0.020f; break; - default: ASSERT(0); return; + case EDIT_BUTTON_STOP_UP: fDelta = +0.020f; break; + case EDIT_BUTTON_STOP_DOWN: fDelta = -0.020f; break; + default: ASSERT(0); return; } if( EditIsBeingPressed( EDIT_BUTTON_ADJUST_FINE ) ) { - fStopDelta /= 20; /* 1ms */ + fDelta /= 20; /* 1ms */ } else { switch( input.type ) { - case IET_SLOW_REPEAT: fStopDelta *= 10; break; - case IET_FAST_REPEAT: fStopDelta *= 40; break; + case IET_SLOW_REPEAT: fDelta *= 10; break; + case IET_FAST_REPEAT: fDelta *= 40; break; } } unsigned i; @@ -1440,41 +1443,43 @@ void ScreenEdit::InputEdit( const InputEventPlus &input, EditButton EditB ) if( i == m_pSong->m_Timing.m_StopSegments.size() ) // there is no BPMSegment at the current beat { // create a new StopSegment - if( fStopDelta > 0 ) - m_pSong->AddStopSegment( StopSegment(BeatToNoteRow(GAMESTATE->m_fSongBeat), fStopDelta) ); + if( fDelta > 0 ) + m_pSong->AddStopSegment( StopSegment(BeatToNoteRow(GAMESTATE->m_fSongBeat), fDelta) ); } else // StopSegment being modified is m_Timing.m_StopSegments[i] { - m_pSong->m_Timing.m_StopSegments[i].m_fStopSeconds += fStopDelta; + m_pSong->m_Timing.m_StopSegments[i].m_fStopSeconds += fDelta; if( m_pSong->m_Timing.m_StopSegments[i].m_fStopSeconds <= 0 ) m_pSong->m_Timing.m_StopSegments.erase( m_pSong->m_Timing.m_StopSegments.begin()+i, m_pSong->m_Timing.m_StopSegments.begin()+i+1); } + (fDelta>0 ? m_soundValueIncrease : m_soundValueDecrease).Play(); } break; case EDIT_BUTTON_OFFSET_UP: case EDIT_BUTTON_OFFSET_DOWN: { - float fOffsetDelta; + float fDelta; switch( EditB ) { - case EDIT_BUTTON_OFFSET_DOWN: fOffsetDelta = -0.02f; break; - case EDIT_BUTTON_OFFSET_UP: fOffsetDelta = +0.02f; break; - default: ASSERT(0); return; + case EDIT_BUTTON_OFFSET_DOWN: fDelta = -0.02f; break; + case EDIT_BUTTON_OFFSET_UP: fDelta = +0.02f; break; + default: ASSERT(0); return; } if( EditIsBeingPressed( EDIT_BUTTON_ADJUST_FINE ) ) { - fOffsetDelta /= 20; /* 1ms */ + fDelta /= 20; /* 1ms */ } else { switch( input.type ) { - case IET_SLOW_REPEAT: fOffsetDelta *= 10; break; - case IET_FAST_REPEAT: fOffsetDelta *= 40; break; + case IET_SLOW_REPEAT: fDelta *= 10; break; + case IET_FAST_REPEAT: fDelta *= 40; break; } } - m_pSong->m_Timing.m_fBeat0OffsetInSeconds += fOffsetDelta; + m_pSong->m_Timing.m_fBeat0OffsetInSeconds += fDelta; + (fDelta>0 ? m_soundValueIncrease : m_soundValueDecrease).Play(); } break; case EDIT_BUTTON_SAMPLE_START_UP: @@ -1505,6 +1510,7 @@ void ScreenEdit::InputEdit( const InputEventPlus &input, EditButton EditB ) m_pSong->m_fMusicSampleStartSeconds += fDelta; m_pSong->m_fMusicSampleStartSeconds = max(m_pSong->m_fMusicSampleStartSeconds,0); } + (fDelta>0 ? m_soundValueIncrease : m_soundValueDecrease).Play(); } break; case EDIT_BUTTON_PLAY_SAMPLE_MUSIC: diff --git a/stepmania/src/ScreenEdit.h b/stepmania/src/ScreenEdit.h index 21e75b48be..c16b2524e4 100644 --- a/stepmania/src/ScreenEdit.h +++ b/stepmania/src/ScreenEdit.h @@ -217,6 +217,8 @@ protected: RageSound m_soundChangeLine; RageSound m_soundChangeSnap; RageSound m_soundMarker; + RageSound m_soundValueIncrease; + RageSound m_soundValueDecrease; RageSound m_soundSwitchSteps; RageSound m_soundSave;