Re-fix '0' crashing the editor
This commit is contained in:
@@ -613,7 +613,10 @@ void ScreenEdit::InputEdit( const DeviceInput& DeviceI, const InputEventType typ
|
||||
if( type != IET_FIRST_PRESS )
|
||||
break; // We only care about first presses
|
||||
|
||||
int iCol = DeviceI.button - SDLK_1;
|
||||
/* Why was this changed back to just "DeviceI.button - SDLK_1"? That causes
|
||||
* crashes when 0 is pressed (0 - 1 = -1). -glenn */
|
||||
// int iCol = DeviceI.button - SDLK_1;
|
||||
int iCol = DeviceI.button == SDLK_0? 9: DeviceI.button - SDLK_1;
|
||||
|
||||
|
||||
// Alt + number = input to right half
|
||||
|
||||
Reference in New Issue
Block a user