Modify AutoScreenMessage to keep map of all non-standard ScreenMessages.
This has a lot of advantages over the old ways. Some of the initial ones are that you can log a list of all screenmessages and their respective number and another is that it would be fairly easy to add a reverse lookup, so you could get the name of a ScreenMessage for log use by getting the ScreenMessage number.
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@@ -17,7 +17,8 @@ void ChangeText(CString txt)
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{
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CustomText = txt;
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}
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const AutoScreenMessage SM_ChangeText;
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AutoScreenMessage( SM_ChangeText )
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void ScreenTestFonts::HandleScreenMessage( const ScreenMessage SM )
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{
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