Modify AutoScreenMessage to keep map of all non-standard ScreenMessages.
This has a lot of advantages over the old ways. Some of the initial ones are that you can log a list of all screenmessages and their respective number and another is that it would be fairly easy to add a reverse lookup, so you could get the name of a ScreenMessage for log use by getting the ScreenMessage number.
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@@ -29,12 +29,10 @@
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// received while STATE_DANCING
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const AutoScreenMessage SM_NotesEnded;
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const AutoScreenMessage SM_Ready;
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const AutoScreenMessage SM_GoToStateAfterCleared;
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const AutoScreenMessage SM_GoToScreenAfterBack;
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AutoScreenMessage( SM_NotesEnded )
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AutoScreenMessage( SM_Ready )
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AutoScreenMessage( SM_GoToStateAfterCleared )
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AutoScreenMessage( SM_GoToScreenAfterBack )
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REGISTER_SCREEN_CLASS( ScreenGameplayMultiplayer );
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