Modify AutoScreenMessage to keep map of all non-standard ScreenMessages.
This has a lot of advantages over the old ways. Some of the initial ones are that you can log a list of all screenmessages and their respective number and another is that it would be fairly easy to add a reverse lookup, so you could get the name of a ScreenMessage for log use by getting the ScreenMessage number.
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@@ -48,22 +48,22 @@ const float RECORD_HOLD_SECONDS = 0.3f;
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#define PLAY_RECORD_HELP_TEXT THEME->GetMetric(m_sName,"PlayRecordHelpText")
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const AutoScreenMessage SM_BackFromMainMenu;
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const AutoScreenMessage SM_BackFromAreaMenu;
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const AutoScreenMessage SM_BackFromStepsInformation;
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const AutoScreenMessage SM_BackFromEditOptions;
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const AutoScreenMessage SM_BackFromSongInformation;
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const AutoScreenMessage SM_BackFromBGChange;
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const AutoScreenMessage SM_BackFromInsertAttack;
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const AutoScreenMessage SM_BackFromInsertAttackModifiers;
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const AutoScreenMessage SM_BackFromPrefs;
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const AutoScreenMessage SM_BackFromCourseModeMenu;
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const AutoScreenMessage SM_DoRevertToLastSave;
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const AutoScreenMessage SM_DoUpdateTextInfo;
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const AutoScreenMessage SM_BackFromBPMChange;
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const AutoScreenMessage SM_BackFromStopChange;
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const AutoScreenMessage SM_DoSaveAndExit;
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const AutoScreenMessage SM_DoExit;
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AutoScreenMessage( SM_BackFromMainMenu )
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AutoScreenMessage( SM_BackFromAreaMenu )
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AutoScreenMessage( SM_BackFromStepsInformation )
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AutoScreenMessage( SM_BackFromEditOptions )
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AutoScreenMessage( SM_BackFromSongInformation )
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AutoScreenMessage( SM_BackFromBGChange )
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AutoScreenMessage( SM_BackFromInsertAttack )
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AutoScreenMessage( SM_BackFromInsertAttackModifiers )
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AutoScreenMessage( SM_BackFromPrefs )
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AutoScreenMessage( SM_BackFromCourseModeMenu )
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AutoScreenMessage( SM_DoRevertToLastSave )
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AutoScreenMessage( SM_DoUpdateTextInfo )
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AutoScreenMessage( SM_BackFromBPMChange )
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AutoScreenMessage( SM_BackFromStopChange )
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AutoScreenMessage( SM_DoSaveAndExit )
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AutoScreenMessage( SM_DoExit )
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const CString INPUT_TIPS_TEXT =
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#if defined(XBOX)
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