Modify AutoScreenMessage to keep map of all non-standard ScreenMessages.
This has a lot of advantages over the old ways. Some of the initial ones are that you can log a list of all screenmessages and their respective number and another is that it would be fairly easy to add a reverse lookup, so you could get the name of a ScreenMessage for log use by getting the ScreenMessage number.
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@@ -42,11 +42,11 @@ void NetworkSyncManager::SelectUserSong() { }
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#include "arch/LoadingWindow/LoadingWindow.h"
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#include "PlayerState.h"
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const AutoScreenMessage SM_AddToChat;
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const AutoScreenMessage SM_ChangeSong;
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const AutoScreenMessage SM_GotEval;
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const AutoScreenMessage SM_UsersUpdate;
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const AutoScreenMessage SM_SMOnlinePack;
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AutoScreenMessage( SM_AddToChat )
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AutoScreenMessage( SM_ChangeSong );
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AutoScreenMessage( SM_GotEval );
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AutoScreenMessage( SM_UsersUpdate );
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AutoScreenMessage( SM_SMOnlinePack );
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NetworkSyncManager::NetworkSyncManager( LoadingWindow *ld )
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