add Actor type registration
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@@ -15,10 +15,36 @@
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#include "XmlFile.h"
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#include "FontCharAliases.h"
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#include "LuaManager.h"
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#include "MessageManager.h"
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#include "arch/Dialog/Dialog.h"
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// Actor registration
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static map<CString,CreateActorFn> *g_pmapRegistrees = NULL;
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void ActorUtil::Register( const CString& sClassName, CreateActorFn pfn )
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{
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if( g_pmapRegistrees == NULL )
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g_pmapRegistrees = new map<CString,CreateActorFn>;
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map<CString,CreateActorFn>::iterator iter = g_pmapRegistrees->find( sClassName );
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ASSERT_M( iter == g_pmapRegistrees->end(), ssprintf("Actor class '%s' already registered.", sClassName.c_str()) );
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(*g_pmapRegistrees)[sClassName] = pfn;
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}
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Actor* ActorUtil::Create( const CString& sClassName, const CString& sDir, const XNode* pNode )
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{
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map<CString,CreateActorFn>::iterator iter = g_pmapRegistrees->find( sClassName );
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ASSERT_M( iter != g_pmapRegistrees->end(), ssprintf("Actor '%s' is not registered.",sClassName.c_str()) )
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CreateActorFn pfn = iter->second;
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return pfn( sDir, pNode );
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}
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Actor* ActorUtil::LoadFromActorFile( const CString& sAniDir, const XNode* pNode )
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{
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ASSERT( pNode );
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@@ -63,6 +89,10 @@ Actor* ActorUtil::LoadFromActorFile( const CString& sAniDir, const XNode* pNode
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p->LoadFromNode( sAniDir, pNode );
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pActor = p;
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}
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else if( sType == "GenreDisplay" )
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{
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pActor = ActorUtil::Create( sType, sAniDir, pNode );
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}
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else if( sType == "ActorFrame" )
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{
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ActorFrame *p = new ActorFrame;
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