let OS handle key modifers (fixes number buttons w/ French keyboard)
This commit is contained in:
@@ -97,7 +97,7 @@ RString RageInput::GetDeviceSpecificInputString( const DeviceInput &di )
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return di.ToString();
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}
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char RageInput::DeviceButtonToChar( DeviceButton button )
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wchar_t RageInput::DeviceButtonToChar( DeviceButton button, bool bUseCurrentKeyModifiers )
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{
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FOREACH( InputHandler*, m_pDevices, i )
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{
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@@ -107,7 +107,7 @@ char RageInput::DeviceButtonToChar( DeviceButton button )
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FOREACH_CONST( InputDeviceInfo, vDevices, idi )
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{
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if( idi->id == DEVICE_KEYBOARD )
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return (*i)->DeviceButtonToChar(button);
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return (*i)->DeviceButtonToChar(button, bUseCurrentKeyModifiers);
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}
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}
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@@ -21,7 +21,7 @@ public:
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void WindowReset();
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void AddHandler( InputHandler *pHandler );
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RString GetDeviceSpecificInputString( const DeviceInput &di );
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char DeviceButtonToChar( DeviceButton button );
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wchar_t DeviceButtonToChar( DeviceButton button, bool bUseCurrentKeyModifiers );
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InputDeviceState GetInputDeviceState( InputDevice id );
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RString GetDisplayDevicesString() const;
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@@ -8,6 +8,7 @@
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#include "RageUtil.h"
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#include "EnumHelper.h"
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#include "LocalizedString.h"
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#include "RageInput.h"
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static map<DeviceButton,RString> g_mapNamesToString;
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static map<RString,DeviceButton> g_mapStringToNames;
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@@ -147,6 +148,16 @@ RString DeviceButtonToString( DeviceButton key )
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return "unknown";
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}
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RString DeviceButtonToTranslatedString( DeviceButton key )
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{
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/* All printable ASCII except for uppercase alpha characters line up. */
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if( key >= 33 && key < 127 &&
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!(key >= 'A' && key <= 'Z' ) )
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return WStringToRString( wstring()+INPUTMAN->DeviceButtonToChar(key,false) );
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return DeviceButtonToString( key );
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}
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static LocalizedString HOME ( "DeviceButton", "Home" );
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static LocalizedString END ( "DeviceButton", "End" );
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static LocalizedString UP ( "DeviceButton", "Up" );
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@@ -161,7 +172,7 @@ static LocalizedString PGUP ( "DeviceButton", "PgUp" );
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static LocalizedString PGDN ( "DeviceButton", "PgDn" );
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static LocalizedString BACKSLASH ( "DeviceButton", "Backslash" );
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RString DeviceButtonToLocalizedString( DeviceButton key )
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RString DeviceButtonToLocalizedAndTranslatedString( DeviceButton key )
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{
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switch( key )
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{
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@@ -178,7 +189,7 @@ RString DeviceButtonToLocalizedString( DeviceButton key )
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case KEY_PGUP: return PGUP.GetValue();
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case KEY_PGDN: return PGDN.GetValue();
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case KEY_BACKSLASH: return BACKSLASH.GetValue();
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default: return Capitalize( DeviceButtonToString(key) );
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default: return Capitalize( DeviceButtonToTranslatedString(key) );
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}
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}
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@@ -292,7 +292,8 @@ enum DeviceButton
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};
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RString DeviceButtonToString( DeviceButton i );
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RString DeviceButtonToLocalizedString( DeviceButton i );
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RString DeviceButtonToTranslatedString( DeviceButton i );
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RString DeviceButtonToLocalizedAndTranslatedString( DeviceButton i );
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DeviceButton StringToDeviceButton( const RString& s );
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struct DeviceInput
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@@ -3596,9 +3596,9 @@ static RString GetDeviceButtonsLocalized( const vector<EditButton> &veb, const M
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DeviceInput diPress = editmap.button[*eb][s];
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DeviceInput diHold = editmap.hold[*eb][s];
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if( diPress.IsValid() )
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vsPress.push_back( DeviceButtonToLocalizedString(diPress.button) );
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vsPress.push_back( DeviceButtonToLocalizedAndTranslatedString(diPress.button) );
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if( diHold.IsValid() )
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vsHold.push_back( DeviceButtonToLocalizedString(diHold.button) );
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vsHold.push_back( DeviceButtonToLocalizedAndTranslatedString(diHold.button) );
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}
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}
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@@ -516,7 +516,7 @@ void ScreenNameEntryTraditional::Input( const InputEventPlus &input )
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if( input.DeviceI == DeviceInput(DEVICE_KEYBOARD, KEY_BACK) )
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c = CHAR_BACK;
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else
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c = toupper( INPUTMAN->DeviceButtonToChar( input.DeviceI.button ) );
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c = towupper( INPUTMAN->DeviceButtonToChar(input.DeviceI.button,true) );
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if( c )
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{
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PlayerNumber pn = GAMESTATE->m_MasterPlayerNumber;
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@@ -95,10 +95,6 @@ void ScreenNetSelectBase::Input( const InputEventPlus &input )
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if( (input.type != IET_FIRST_PRESS) && (input.type != IET_SLOW_REPEAT) && (input.type != IET_FAST_REPEAT ) )
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return;
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bool bHoldingShift =
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INPUTFILTER->IsBeingPressed(DeviceInput(DEVICE_KEYBOARD, KEY_LSHIFT)) ||
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INPUTFILTER->IsBeingPressed(DeviceInput(DEVICE_KEYBOARD, KEY_RSHIFT));
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bool bHoldingCtrl =
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INPUTFILTER->IsBeingPressed(DeviceInput(DEVICE_KEYBOARD, KEY_LCTRL)) ||
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INPUTFILTER->IsBeingPressed(DeviceInput(DEVICE_KEYBOARD, KEY_RCTRL)) ||
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@@ -123,38 +119,9 @@ void ScreenNetSelectBase::Input( const InputEventPlus &input )
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UpdateTextInput();
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break;
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default:
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char c;
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c = INPUTMAN->DeviceButtonToChar( input.DeviceI.button );
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wchar_t c;
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c = INPUTMAN->DeviceButtonToChar(input.DeviceI.button,true);
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if( bHoldingShift && !bHoldingCtrl )
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{
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c = (char)toupper(c);
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switch( c )
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{
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case '`': c='~'; break;
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case '1': c='!'; break;
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case '2': c='@'; break;
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case '3': c='#'; break;
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case '4': c='$'; break;
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case '5': c='%'; break;
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case '6': c='^'; break;
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case '7': c='&'; break;
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case '8': c='*'; break;
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case '9': c='('; break;
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case '0': c=')'; break;
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case '-': c='_'; break;
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case '=': c='+'; break;
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case '[': c='{'; break;
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case ']': c='}'; break;
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case '\'': c='"'; break;
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case '\\': c='|'; break;
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case ';': c=':'; break;
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case ',': c='<'; break;
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case '.': c='>'; break;
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case '/': c='?'; break;
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}
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}
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if( (c >= ' ') && (!bHoldingCtrl) )
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{
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m_sTextInput += c;
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@@ -129,7 +129,7 @@ void ScreenNetSelectMusic::Input( const InputEventPlus &input )
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INPUTFILTER->IsBeingPressed(DeviceInput(DEVICE_KEYBOARD, KEY_RCTRL)) ||
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(!NSMAN->useSMserver); //If we are disconnected, assume no chatting
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char c = (char) toupper( INPUTMAN->DeviceButtonToChar(input.DeviceI.button) );
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wchar_t c = (wchar_t) towupper( INPUTMAN->DeviceButtonToChar(input.DeviceI.button,true) );
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if ( bHoldingCtrl && ( c >= 'A' ) && ( c <= 'Z' ) )
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{
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@@ -183,42 +183,10 @@ void ScreenTextEntry::Input( const InputEventPlus &input )
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}
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else if( input.type == IET_FIRST_PRESS )
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{
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char c = INPUTMAN->DeviceButtonToChar( input.DeviceI.button );
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wchar_t c = INPUTMAN->DeviceButtonToChar(input.DeviceI.button,true);
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if( c >= ' ' )
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{
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bool bIsHoldingShift =
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INPUTFILTER->IsBeingPressed( DeviceInput(input.DeviceI.device, KEY_RSHIFT)) ||
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INPUTFILTER->IsBeingPressed( DeviceInput(input.DeviceI.device, KEY_LSHIFT));
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if( bIsHoldingShift )
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{
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c = (char)toupper( c );
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switch( c )
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{
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case '`': c='~'; break;
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case '1': c='!'; break;
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case '2': c='@'; break;
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case '3': c='#'; break;
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case '4': c='$'; break;
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case '5': c='%'; break;
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case '6': c='^'; break;
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case '7': c='&'; break;
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case '8': c='*'; break;
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case '9': c='('; break;
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case '0': c=')'; break;
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case '-': c='_'; break;
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case '=': c='+'; break;
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case '[': c='{'; break;
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case ']': c='}'; break;
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case '\'': c='"'; break;
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case '\\': c='|'; break;
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case ';': c=':'; break;
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case ',': c='<'; break;
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case '.': c='>'; break;
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case '/': c='?'; break;
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}
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}
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TryAppendToAnswer( ssprintf( "%c", c ) );
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TryAppendToAnswer( WStringToRString(wstring()+c) );
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TextEnteredDirectly();
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}
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@@ -34,24 +34,67 @@ void InputHandler::ButtonPressed( DeviceInput di, bool Down )
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}
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}
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char InputHandler::DeviceButtonToChar( DeviceButton button )
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wchar_t InputHandler::DeviceButtonToChar( DeviceButton button, bool bUseCurrentKeyModifiers )
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{
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if( button < 127 )
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return (char) button;
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if( button >= KEY_KP_C0 && button <= KEY_KP_C9 )
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return (char) (button - KEY_KP_C0) + '0';
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wchar_t c;
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switch( button )
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{
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case KEY_KP_SLASH: return '/';
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case KEY_KP_ASTERISK: return '*';
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case KEY_KP_HYPHEN: return '-';
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case KEY_KP_PLUS: return '+';
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case KEY_KP_PERIOD: return '.';
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case KEY_KP_EQUAL: return '=';
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default:
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if( button < 127 )
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c = (char) button;
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else if( button >= KEY_KP_C0 && button <= KEY_KP_C9 )
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c =(char) (button - KEY_KP_C0) + '0';
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break;
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case KEY_KP_SLASH: c ='/'; break;
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case KEY_KP_ASTERISK: c ='*'; break;
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case KEY_KP_HYPHEN: c ='-'; break;
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case KEY_KP_PLUS: c ='+'; break;
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case KEY_KP_PERIOD: c ='.'; break;
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case KEY_KP_EQUAL: c ='='; break;
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}
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if( bUseCurrentKeyModifiers )
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{
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bool bHoldingShift =
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INPUTFILTER->IsBeingPressed(DeviceInput(DEVICE_KEYBOARD, KEY_LSHIFT)) ||
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INPUTFILTER->IsBeingPressed(DeviceInput(DEVICE_KEYBOARD, KEY_RSHIFT));
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bool bHoldingCtrl =
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INPUTFILTER->IsBeingPressed(DeviceInput(DEVICE_KEYBOARD, KEY_LCTRL)) ||
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INPUTFILTER->IsBeingPressed(DeviceInput(DEVICE_KEYBOARD, KEY_RCTRL));
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if( bHoldingShift && !bHoldingCtrl )
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{
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c = (char)toupper(c);
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switch( c )
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{
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case '`': c='~'; break;
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case '1': c='!'; break;
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case '2': c='@'; break;
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case '3': c='#'; break;
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case '4': c='$'; break;
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case '5': c='%'; break;
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case '6': c='^'; break;
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case '7': c='&'; break;
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case '8': c='*'; break;
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case '9': c='('; break;
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case '0': c=')'; break;
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case '-': c='_'; break;
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case '=': c='+'; break;
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case '[': c='{'; break;
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case ']': c='}'; break;
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case '\'': c='"'; break;
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case '\\': c='|'; break;
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case ';': c=':'; break;
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case ',': c='<'; break;
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case '.': c='>'; break;
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case '/': c='?'; break;
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}
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}
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}
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return '\0';
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}
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@@ -59,15 +102,15 @@ RString InputHandler::GetDeviceSpecificInputString( const DeviceInput &di )
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{
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if( di.device == DEVICE_KEYBOARD )
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{
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char c = DeviceButtonToChar( di.button );
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wchar_t c = DeviceButtonToChar( di.button, false );
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if( c )
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{
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if( c == ' ' )
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return "space"; // Don't show "Key " for space.
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else
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return ssprintf( "Key %c", c );
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return "Key " + WStringToRString(wstring()+c);
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}
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return DeviceButtonToString( di.button );
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return DeviceButtonToTranslatedString( di.button );
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}
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return di.ToString();
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@@ -33,7 +33,7 @@ public:
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// Override to return a pretty string that's specific to the controller type.
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virtual RString GetDeviceSpecificInputString( const DeviceInput &di );
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virtual char DeviceButtonToChar( DeviceButton button );
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virtual wchar_t DeviceButtonToChar( DeviceButton button, bool bUseCurrentKeyModifiers );
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// Override to find out whether the controller is currently plugged in.
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// Not all InputHandlers will support this. Not applicable to all InputHandlers.
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@@ -272,7 +272,7 @@ void InputHandler_DInput::UpdatePolled( DIDevice &device, const RageTimer &tm )
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for( int k = 0; k < 256; ++k )
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{
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const DeviceButton key = (DeviceButton) device.Inputs[k].num;
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ButtonPressed(DeviceInput(device.dev, key), !!(keys[k] & 0x80));
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ButtonPressed( DeviceInput(device.dev, key), !!(keys[k] & 0x80) );
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}
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}
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break;
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@@ -645,7 +645,25 @@ void InputHandler_DInput::GetDevicesAndDescriptions( vector<InputDeviceInfo>& vD
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vDevicesOut.push_back( InputDeviceInfo(Devices[i].dev, Devices[i].m_sName) );
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}
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char InputHandler_DInput::DeviceButtonToChar( DeviceButton button )
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static wchar_t ScancodeAndKeysToChar( DWORD scancode, unsigned char keys[256] )
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{
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static HKL layout = GetKeyboardLayout(0); // 0 == current thread
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UINT vk = MapVirtualKeyEx( scancode, 1, layout );
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unsigned short result[2]; // ToAscii writes a max of 2 chars
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ZERO( result );
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// TODO: Use ToUnicodeEx
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int iNum = ToAsciiEx( vk, scancode, keys, result, 0, layout );
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// iNum == 2 will happen only for dead keys. See MSDN for ToAsciiEx.
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if( iNum == 1 )
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{
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RString s = RString()+(char)result[0];
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return RStringToWstring( ConvertACPToUTF8(s) )[0];
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}
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return '\0';
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}
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wchar_t InputHandler_DInput::DeviceButtonToChar( DeviceButton button, bool bUseCurrentKeyModifiers )
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{
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FOREACH_CONST( DIDevice, Devices, d )
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{
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@@ -657,28 +675,15 @@ char InputHandler_DInput::DeviceButtonToChar( DeviceButton button )
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if( button != i->num )
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continue;
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DWORD scancode = i->ofs;
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HKL layout = GetKeyboardLayout(0); // 0 == current thread
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unsigned char state[256];
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// Don't fill key state. We'll do the shift/ctrl/alt
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// translations ourself in ScreenTextEntry.
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ZERO( state );
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UINT vk = MapVirtualKeyEx( scancode, 1, layout );
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unsigned short result[2]; // ToAscii writes a max of 2 chars
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ZERO( result );
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// TODO: Use ToUnicodeEx
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int iNum = ToAsciiEx( vk, scancode, state, result, 0, layout );
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if( iNum == 1 )
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return (char)result[0];
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// iNum == 2 will happen only for dead keys. See MSDN for ToAsciiEx.
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unsigned char keys[256];
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ZERO( keys );
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if( bUseCurrentKeyModifiers )
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GetKeyboardState(keys);
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return ScancodeAndKeysToChar( i->ofs, keys );
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}
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}
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return InputHandler::DeviceButtonToChar( button );
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return InputHandler::DeviceButtonToChar( button, bUseCurrentKeyModifiers );
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}
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/*
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@@ -11,7 +11,7 @@ public:
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InputHandler_DInput();
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~InputHandler_DInput();
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void GetDevicesAndDescriptions( vector<InputDeviceInfo>& vDevicesOut );
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char DeviceButtonToChar( DeviceButton button );
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wchar_t DeviceButtonToChar( DeviceButton button, bool bUseCurrentKeyModifiers );
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void Update();
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bool DevicesChanged();
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void WindowReset();
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