get rid of vertex queue
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@@ -137,9 +137,9 @@ void ScreenManager::Draw()
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{
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/* If FPS == 0, we don't have stats yet. */
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m_textStats.SetText( ssprintf(DISPLAY->GetFPS()?
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"%i FPS\n%i VPF\n%i DPF":
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"-- FPS\n-- VPF\n-- DPF",
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DISPLAY->GetFPS(), DISPLAY->GetVPF(), DISPLAY->GetDPF()) );
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"%i FPS\n%i VPF":
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"-- FPS\n-- VPF",
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DISPLAY->GetFPS(), DISPLAY->GetVPF()) );
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m_textStats.Draw();
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}
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