Replace #BEAT tags with #SECOND tags.
Split Timing has made this necessary. Yes, this means another recache.
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@@ -73,8 +73,8 @@ void SongMeterDisplay::Update( float fDeltaTime )
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{
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if( GAMESTATE->m_pCurSong )
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{
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float fSongStartSeconds = GAMESTATE->m_pCurSong->m_SongTiming.GetElapsedTimeFromBeat( GAMESTATE->m_pCurSong->m_fFirstBeat );
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float fSongEndSeconds = GAMESTATE->m_pCurSong->m_SongTiming.GetElapsedTimeFromBeat( GAMESTATE->m_pCurSong->m_fLastBeat );
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float fSongStartSeconds = GAMESTATE->m_pCurSong->firstSecond;
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float fSongEndSeconds = GAMESTATE->m_pCurSong->lastSecond;
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float fPercentPositionSong = SCALE( GAMESTATE->m_Position.m_fMusicSeconds, fSongStartSeconds, fSongEndSeconds, 0.0f, 1.0f );
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CLAMP( fPercentPositionSong, 0, 1 );
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