Replace #BEAT tags with #SECOND tags.

Split Timing has made this necessary.

Yes, this means another recache.
This commit is contained in:
Jason Felds
2011-06-30 01:11:38 -04:00
parent 00c1ce6a79
commit 8bc2c38142
24 changed files with 178 additions and 141 deletions
+2 -2
View File
@@ -59,8 +59,8 @@ void LyricDisplay::Update( float fDeltaTime )
if( m_iCurLyricNumber+1 < GAMESTATE->m_pCurSong->m_LyricSegments.size() )
fEndTime = pSong->m_LyricSegments[m_iCurLyricNumber+1].m_fStartTime;
else
fEndTime = pSong->m_SongTiming.GetElapsedTimeFromBeat( pSong->m_fLastBeat );
fEndTime = pSong->lastSecond;
const float fDistance = fEndTime - pSong->m_LyricSegments[m_iCurLyricNumber].m_fStartTime;
const float fTweenBufferTime = IN_LENGTH.GetValue() + OUT_LENGTH.GetValue();