Replace #BEAT tags with #SECOND tags.
Split Timing has made this necessary. Yes, this means another recache.
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@@ -59,8 +59,8 @@ void LyricDisplay::Update( float fDeltaTime )
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if( m_iCurLyricNumber+1 < GAMESTATE->m_pCurSong->m_LyricSegments.size() )
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fEndTime = pSong->m_LyricSegments[m_iCurLyricNumber+1].m_fStartTime;
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else
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fEndTime = pSong->m_SongTiming.GetElapsedTimeFromBeat( pSong->m_fLastBeat );
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fEndTime = pSong->lastSecond;
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const float fDistance = fEndTime - pSong->m_LyricSegments[m_iCurLyricNumber].m_fStartTime;
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const float fTweenBufferTime = IN_LENGTH.GetValue() + OUT_LENGTH.GetValue();
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