update disqualification after resetting options
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@@ -132,6 +132,7 @@ void ScreenPlayerOptions::Input( const DeviceInput& DeviceI, const InputEventTyp
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this->ImportOptionsForPlayer( pn );
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this->PositionUnderlines();
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this->UpdateDisqualified();
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}
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ScreenOptionsMaster::Input( DeviceI, type, GameI, MenuI, StyleI );
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