move CommonMetrics into a namespace so that it's clear where they're coming from when used.
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@@ -36,7 +36,7 @@ void ScoreDisplayLifeTime::Init( const PlayerState* pPlayerState, const PlayerSt
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m_textTimeRemaining.SetName( "TimeRemaining" );
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this->AddChild( &m_textTimeRemaining );
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ActorUtil::OnCommand( m_textTimeRemaining, sType );
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m_textTimeRemaining.RunCommands( PLAYER_COLOR.GetValue(pn) );
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m_textTimeRemaining.RunCommands( CommonMetrics::PLAYER_COLOR.GetValue(pn) );
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m_textDeltaSeconds.LoadFromFont( THEME->GetPathF(sType,"DeltaSeconds") );
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m_textDeltaSeconds.SetName( "DeltaSeconds" );
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