move CommonMetrics into a namespace so that it's clear where they're coming from when used.
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@@ -56,7 +56,7 @@ static void GetUsedGameInputs( vector<GameInput> &vGameInputsOut )
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GAMEMAN->GetStylesForGame( GAMESTATE->m_pCurGame, vStyles );
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FOREACH( const Style*, vStyles, style )
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{
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bool bFound = find( STEPS_TYPES_TO_SHOW.GetValue().begin(), STEPS_TYPES_TO_SHOW.GetValue().end(), (*style)->m_StepsType ) != STEPS_TYPES_TO_SHOW.GetValue().end();
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bool bFound = find( CommonMetrics::STEPS_TYPES_TO_SHOW.GetValue().begin(), CommonMetrics::STEPS_TYPES_TO_SHOW.GetValue().end(), (*style)->m_StepsType ) != CommonMetrics::STEPS_TYPES_TO_SHOW.GetValue().end();
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if( !bFound )
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continue;
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FOREACH_PlayerNumber( pn )
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