move CommonMetrics into a namespace so that it's clear where they're coming from when used.

This commit is contained in:
Chris Danford
2005-10-27 05:16:19 +00:00
parent 5d7885c764
commit 8b8fa8aad3
25 changed files with 78 additions and 76 deletions
+1 -1
View File
@@ -56,7 +56,7 @@ static void GetUsedGameInputs( vector<GameInput> &vGameInputsOut )
GAMEMAN->GetStylesForGame( GAMESTATE->m_pCurGame, vStyles );
FOREACH( const Style*, vStyles, style )
{
bool bFound = find( STEPS_TYPES_TO_SHOW.GetValue().begin(), STEPS_TYPES_TO_SHOW.GetValue().end(), (*style)->m_StepsType ) != STEPS_TYPES_TO_SHOW.GetValue().end();
bool bFound = find( CommonMetrics::STEPS_TYPES_TO_SHOW.GetValue().begin(), CommonMetrics::STEPS_TYPES_TO_SHOW.GetValue().end(), (*style)->m_StepsType ) != CommonMetrics::STEPS_TYPES_TO_SHOW.GetValue().end();
if( !bFound )
continue;
FOREACH_PlayerNumber( pn )