move CommonMetrics into a namespace so that it's clear where they're coming from when used.
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@@ -243,7 +243,7 @@ void GameState::Reset()
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// The theme setting is for eg. BM being reverse by default. (This
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// could be done in the title menu GameCommand, but then it wouldn't
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// affect demo, and other non-gameplay things ...) -glenn
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ApplyModifiers( p, DEFAULT_MODIFIERS );
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ApplyModifiers( p, CommonMetrics::DEFAULT_MODIFIERS );
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ApplyModifiers( p, PREFSMAN->GetCurrentGamePrefs().m_sDefaultModifiers );
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}
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@@ -382,7 +382,7 @@ void GameState::PlayersFinalized()
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}
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FOREACH_PotentialCpuPlayer( pn )
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ApplyModifiers( pn, DEFAULT_CPU_MODIFIERS );
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ApplyModifiers( pn, CommonMetrics::DEFAULT_CPU_MODIFIERS );
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}
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void GameState::EndGame()
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@@ -1673,7 +1673,7 @@ bool GameState::IsTimeToPlayAttractSounds() const
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void GameState::VisitAttractScreen( const CString sScreenName )
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{
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if( sScreenName == FIRST_ATTRACT_SCREEN.GetValue() )
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if( sScreenName == CommonMetrics::FIRST_ATTRACT_SCREEN.GetValue() )
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m_iNumTimesThroughAttract++;
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}
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@@ -1701,7 +1701,7 @@ bool GameState::ChangePreferredDifficulty( PlayerNumber pn, Difficulty dc )
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bool GameState::ChangePreferredDifficulty( PlayerNumber pn, int dir )
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{
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const vector<Difficulty> &v = DIFFICULTIES_TO_SHOW.GetValue();
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const vector<Difficulty> &v = CommonMetrics::DIFFICULTIES_TO_SHOW.GetValue();
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Difficulty d = m_PreferredDifficulty[pn];
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while( 1 )
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@@ -1733,7 +1733,7 @@ bool GameState::ChangePreferredCourseDifficulty( PlayerNumber pn, int dir )
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/* If we have a course selected, only choose among difficulties available in the course. */
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const Course *pCourse = this->m_pCurCourse;
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const vector<CourseDifficulty> &v = COURSE_DIFFICULTIES_TO_SHOW.GetValue();
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const vector<CourseDifficulty> &v = CommonMetrics::COURSE_DIFFICULTIES_TO_SHOW.GetValue();
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CourseDifficulty cd = m_PreferredCourseDifficulty[pn];
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while( 1 )
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@@ -1752,7 +1752,7 @@ bool GameState::ChangePreferredCourseDifficulty( PlayerNumber pn, int dir )
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bool GameState::IsCourseDifficultyShown( CourseDifficulty cd )
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{
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const vector<CourseDifficulty> &v = COURSE_DIFFICULTIES_TO_SHOW.GetValue();
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const vector<CourseDifficulty> &v = CommonMetrics::COURSE_DIFFICULTIES_TO_SHOW.GetValue();
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return find(v.begin(), v.end(), cd) != v.end();
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}
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