AMV SetVertsFromSplinesInternal had a fencepost error that made it not put a vert at the end of the spline.

This commit is contained in:
Kyzentun Keeslala
2015-06-08 10:07:17 -06:00
parent 771e24d1ca
commit 8b7370ee10
+2 -2
View File
@@ -335,8 +335,8 @@ void ActorMultiVertex::SetVertsFromSplinesInternal(size_t num_splines, size_t of
size_t first= AMV_DestTweenState().FirstToDraw + offset;
size_t num_verts= AMV_DestTweenState().GetSafeNumToDraw(AMV_DestTweenState()._DrawMode, AMV_DestTweenState().NumToDraw) - offset;
vector<float> tper(num_splines, 0.0f);
float num_parts= static_cast<float>(num_verts) /
static_cast<float>(num_splines);
float num_parts= (static_cast<float>(num_verts) /
static_cast<float>(num_splines)) - 1.0f;
for(size_t i= 0; i < num_splines; ++i)
{
tper[i]= _splines[i].get_max_t() / num_parts;