added more info besides FPS to the stats display

This commit is contained in:
Chris Danford
2002-08-18 17:48:50 +00:00
parent 4ec25ba29c
commit 8b55061827
14 changed files with 86 additions and 67 deletions
+2 -2
View File
@@ -209,8 +209,8 @@ TryExtraStageY=420
TimerSeconds=40 TimerSeconds=40
[Other] [Other]
FPSX=616 StatsX=632
FPSY=10 StatsY=10
CreditsP1X=100 CreditsP1X=100
CreditsP1Y=470 CreditsP1Y=470
CreditsP2X=540 CreditsP2X=540
+2 -2
View File
@@ -158,9 +158,9 @@ void BitmapText::DrawPrimitives()
int iY; // the center position of the first row of characters int iY; // the center position of the first row of characters
switch( m_VertAlign ) switch( m_VertAlign )
{ {
case align_top: iY = -(m_iNumLines-1) * iHeight; break; case align_bottom: iY = -(m_iNumLines-1) * iHeight; break;
case align_middle: iY = -(m_iNumLines-1) * iHeight/2; break; case align_middle: iY = -(m_iNumLines-1) * iHeight/2; break;
case align_bottom: iY = 0; break; case align_top: iY = 0; break;
default: ASSERT( false ); default: ASSERT( false );
} }
+19 -19
View File
@@ -491,8 +491,8 @@ StyleDef g_StyleDefs[NUM_STYLES] =
}, */ }, */
{ // PUMP_STYLE_SINGLE { // PUMP_STYLE_SINGLE
GAME_PUMP, // m_Game GAME_PUMP, // m_Game
false, // m_bUsedForGameplay true, // m_bUsedForGameplay
false, // m_bUsedForEdit true, // m_bUsedForEdit
"pump-single", // m_szName "pump-single", // m_szName
NOTES_TYPE_PUMP_SINGLE, // m_NotesType NOTES_TYPE_PUMP_SINGLE, // m_NotesType
StyleDef::ONE_PLAYER_ONE_CREDIT, // m_StyleType StyleDef::ONE_PLAYER_ONE_CREDIT, // m_StyleType
@@ -520,7 +520,7 @@ StyleDef g_StyleDefs[NUM_STYLES] =
}, },
{ // PUMP_STYLE_VERSUS { // PUMP_STYLE_VERSUS
GAME_PUMP, // m_Game GAME_PUMP, // m_Game
false, // m_bUsedForGameplay true, // m_bUsedForGameplay
false, // m_bUsedForEdit false, // m_bUsedForEdit
"pump-versus", // m_szName "pump-versus", // m_szName
NOTES_TYPE_PUMP_SINGLE, // m_NotesType NOTES_TYPE_PUMP_SINGLE, // m_NotesType
@@ -549,8 +549,8 @@ StyleDef g_StyleDefs[NUM_STYLES] =
}, },
{ // PUMP_STYLE_DOUBLE { // PUMP_STYLE_DOUBLE
GAME_PUMP, // m_Game GAME_PUMP, // m_Game
false, // m_bUsedForGameplay true, // m_bUsedForGameplay
false, // m_bUsedForEdit true, // m_bUsedForEdit
"pump-double", // m_szName "pump-double", // m_szName
NOTES_TYPE_PUMP_DOUBLE, // m_NotesType NOTES_TYPE_PUMP_DOUBLE, // m_NotesType
StyleDef::ONE_PLAYER_TWO_CREDITS, // m_StyleType StyleDef::ONE_PLAYER_TWO_CREDITS, // m_StyleType
@@ -590,8 +590,8 @@ StyleDef g_StyleDefs[NUM_STYLES] =
{ // EZ2_STYLE_SINGLE { // EZ2_STYLE_SINGLE
GAME_EZ2, // m_Game GAME_EZ2, // m_Game
false, // m_bUsedForGameplay true, // m_bUsedForGameplay
false, // m_bUsedForEdit true, // m_bUsedForEdit
"ez2-single", // m_szName "ez2-single", // m_szName
NOTES_TYPE_EZ2_SINGLE, // m_NotesType NOTES_TYPE_EZ2_SINGLE, // m_NotesType
StyleDef::ONE_PLAYER_ONE_CREDIT, // m_StyleType StyleDef::ONE_PLAYER_ONE_CREDIT, // m_StyleType
@@ -619,8 +619,8 @@ StyleDef g_StyleDefs[NUM_STYLES] =
}, },
{ // EZ2_STYLE_SINGLE_HARD { // EZ2_STYLE_SINGLE_HARD
GAME_EZ2, // m_Game GAME_EZ2, // m_Game
false, // m_bUsedForGameplay true, // m_bUsedForGameplay
false, // m_bUsedForEdit true, // m_bUsedForEdit
"ez2-single-hard", // m_szName "ez2-single-hard", // m_szName
NOTES_TYPE_EZ2_SINGLE_HARD, // m_NotesType NOTES_TYPE_EZ2_SINGLE_HARD, // m_NotesType
StyleDef::ONE_PLAYER_ONE_CREDIT, // m_StyleType StyleDef::ONE_PLAYER_ONE_CREDIT, // m_StyleType
@@ -648,8 +648,8 @@ StyleDef g_StyleDefs[NUM_STYLES] =
}, },
{ // EZ2_STYLE_DOUBLE { // EZ2_STYLE_DOUBLE
GAME_EZ2, // m_Game GAME_EZ2, // m_Game
false, // m_bUsedForGameplay true, // m_bUsedForGameplay
false, // m_bUsedForEdit true, // m_bUsedForEdit
"ez2-double", // m_szName "ez2-double", // m_szName
NOTES_TYPE_EZ2_DOUBLE, // m_NotesType NOTES_TYPE_EZ2_DOUBLE, // m_NotesType
StyleDef::ONE_PLAYER_TWO_CREDITS, // m_StyleType StyleDef::ONE_PLAYER_TWO_CREDITS, // m_StyleType
@@ -687,8 +687,8 @@ StyleDef g_StyleDefs[NUM_STYLES] =
}, },
{ // EZ2_STYLE_REAL { // EZ2_STYLE_REAL
GAME_EZ2, // m_Game GAME_EZ2, // m_Game
false, // m_bUsedForGameplay true, // m_bUsedForGameplay
false, // m_bUsedForEdit true, // m_bUsedForEdit
"ez2-real", // m_szName "ez2-real", // m_szName
NOTES_TYPE_EZ2_REAL, // m_NotesType NOTES_TYPE_EZ2_REAL, // m_NotesType
StyleDef::ONE_PLAYER_ONE_CREDIT, // m_StyleType StyleDef::ONE_PLAYER_ONE_CREDIT, // m_StyleType
@@ -720,8 +720,8 @@ StyleDef g_StyleDefs[NUM_STYLES] =
}, },
{ // EZ2_STYLE_SINGLE_VERSUS { // EZ2_STYLE_SINGLE_VERSUS
GAME_EZ2, // m_Game GAME_EZ2, // m_Game
false, // m_bUsedForGameplay true, // m_bUsedForGameplay
false, // m_bUsedForEdit true, // m_bUsedForEdit
"ez2-single-versus", // m_szName "ez2-single-versus", // m_szName
NOTES_TYPE_EZ2_SINGLE, // m_NotesType NOTES_TYPE_EZ2_SINGLE, // m_NotesType
StyleDef::TWO_PLAYERS_TWO_CREDITS, // m_StyleType StyleDef::TWO_PLAYERS_TWO_CREDITS, // m_StyleType
@@ -749,8 +749,8 @@ StyleDef g_StyleDefs[NUM_STYLES] =
}, },
{ // EZ2_STYLE_SINGLE_VERSUS { // EZ2_STYLE_SINGLE_VERSUS
GAME_EZ2, // m_Game GAME_EZ2, // m_Game
false, // m_bUsedForGameplay true, // m_bUsedForGameplay
false, // m_bUsedForEdit true, // m_bUsedForEdit
"ez2-single-hard-versus", // m_szName "ez2-single-hard-versus", // m_szName
NOTES_TYPE_EZ2_SINGLE_HARD, // m_NotesType NOTES_TYPE_EZ2_SINGLE_HARD, // m_NotesType
StyleDef::TWO_PLAYERS_TWO_CREDITS, // m_StyleType StyleDef::TWO_PLAYERS_TWO_CREDITS, // m_StyleType
@@ -778,8 +778,8 @@ StyleDef g_StyleDefs[NUM_STYLES] =
}, },
{ // EZ2_STYLE_REAL_VERSUS { // EZ2_STYLE_REAL_VERSUS
GAME_EZ2, // m_Game GAME_EZ2, // m_Game
false, // m_bUsedForGameplay true, // m_bUsedForGameplay
false, // m_bUsedForEdit true, // m_bUsedForEdit
"ez2-real-versus", // m_szName "ez2-real-versus", // m_szName
NOTES_TYPE_EZ2_REAL, // m_NotesType NOTES_TYPE_EZ2_REAL, // m_NotesType
StyleDef::TWO_PLAYERS_TWO_CREDITS, // m_StyleType StyleDef::TWO_PLAYERS_TWO_CREDITS, // m_StyleType
+3 -3
View File
@@ -32,7 +32,7 @@ PrefsManager::PrefsManager()
m_iRefreshRate = 0; m_iRefreshRate = 0;
m_bIgnoreJoyAxes = false; m_bIgnoreJoyAxes = false;
m_bOnlyDedicatedMenuButtons = false; m_bOnlyDedicatedMenuButtons = false;
m_bShowFPS = false; m_bShowStats = false;
m_BackgroundMode = BGMODE_ANIMATIONS; m_BackgroundMode = BGMODE_ANIMATIONS;
m_bShowDanger = true; m_bShowDanger = true;
m_fBGBrightness = 0.8f; m_fBGBrightness = 0.8f;
@@ -66,7 +66,7 @@ void PrefsManager::ReadGlobalPrefsFromDisk( bool bSwitchToLastPlayedGame )
ini.GetValueI( "Options", "RefreshRate", m_iRefreshRate ); ini.GetValueI( "Options", "RefreshRate", m_iRefreshRate );
ini.GetValueB( "Options", "IgnoreJoyAxes", m_bIgnoreJoyAxes ); ini.GetValueB( "Options", "IgnoreJoyAxes", m_bIgnoreJoyAxes );
ini.GetValueB( "Options", "UseDedicatedMenuButtons",m_bOnlyDedicatedMenuButtons ); ini.GetValueB( "Options", "UseDedicatedMenuButtons",m_bOnlyDedicatedMenuButtons );
ini.GetValueB( "Options", "ShowFPS", m_bShowFPS ); ini.GetValueB( "Options", "ShowStats", m_bShowStats );
ini.GetValueI( "Options", "BackgroundMode", (int&)m_BackgroundMode ); ini.GetValueI( "Options", "BackgroundMode", (int&)m_BackgroundMode );
ini.GetValueB( "Options", "ShowDanger", m_bShowDanger ); ini.GetValueB( "Options", "ShowDanger", m_bShowDanger );
ini.GetValueF( "Options", "BGBrightness", m_fBGBrightness ); ini.GetValueF( "Options", "BGBrightness", m_fBGBrightness );
@@ -103,7 +103,7 @@ void PrefsManager::SaveGlobalPrefsToDisk()
ini.SetValueI( "Options", "RefreshRate", m_iRefreshRate ); ini.SetValueI( "Options", "RefreshRate", m_iRefreshRate );
ini.SetValueB( "Options", "IgnoreJoyAxes", m_bIgnoreJoyAxes ); ini.SetValueB( "Options", "IgnoreJoyAxes", m_bIgnoreJoyAxes );
ini.GetValueB( "Options", "UseDedicatedMenuButtons",m_bOnlyDedicatedMenuButtons ); ini.GetValueB( "Options", "UseDedicatedMenuButtons",m_bOnlyDedicatedMenuButtons );
ini.SetValueB( "Options", "ShowFPS", m_bShowFPS ); ini.SetValueB( "Options", "ShowStats", m_bShowStats );
ini.SetValueI( "Options", "BackgroundMode", m_BackgroundMode); ini.SetValueI( "Options", "BackgroundMode", m_BackgroundMode);
ini.SetValueB( "Options", "ShowDanger", m_bShowDanger ); ini.SetValueB( "Options", "ShowDanger", m_bShowDanger );
ini.SetValueF( "Options", "BGBrightness", m_fBGBrightness ); ini.SetValueF( "Options", "BGBrightness", m_fBGBrightness );
+1 -1
View File
@@ -33,7 +33,7 @@ public:
int m_iRefreshRate; // 0 means 'default' int m_iRefreshRate; // 0 means 'default'
bool m_bIgnoreJoyAxes; bool m_bIgnoreJoyAxes;
bool m_bOnlyDedicatedMenuButtons; bool m_bOnlyDedicatedMenuButtons;
bool m_bShowFPS; bool m_bShowStats;
BackgroundMode m_BackgroundMode; BackgroundMode m_BackgroundMode;
bool m_bShowDanger; bool m_bShowDanger;
float m_fBGBrightness; float m_fBGBrightness;
+18 -7
View File
@@ -32,9 +32,13 @@ RageDisplay::RageDisplay( HWND hWnd )
m_pd3dDevice = NULL; m_pd3dDevice = NULL;
m_pVB = NULL; m_pVB = NULL;
m_fLastUpdateTime = TIMER->GetTimeSinceStart(); m_fLastCheckTime = TIMER->GetTimeSinceStart();
m_iFramesRenderedSinceLastCheck = 0; m_iFramesRenderedSinceLastCheck = 0;
m_fFPS = 0; m_iTrianglesRenderedSinceLastCheck = 0;
m_iDrawsSinceLastCheck = 0;
m_iFPS = 0;
m_iTPF = 0;
m_iDPF = 0;
m_iNumVerts = 0; m_iNumVerts = 0;
@@ -381,13 +385,17 @@ HRESULT RageDisplay::EndFrame()
m_iFramesRenderedSinceLastCheck++; m_iFramesRenderedSinceLastCheck++;
float fTimeNow = TIMER->GetTimeSinceStart(); float fTimeNow = TIMER->GetTimeSinceStart();
if( fTimeNow - m_fLastUpdateTime > 1.0f ) // update stats every 1 sec. if( fTimeNow - m_fLastCheckTime > 1.0f ) // update stats every 1 sec.
{ {
m_fFPS = (float)m_iFramesRenderedSinceLastCheck; m_iFPS = m_iFramesRenderedSinceLastCheck;
m_iFramesRenderedSinceLastCheck = 0; m_iFramesRenderedSinceLastCheck = 0;
m_fLastUpdateTime = fTimeNow; m_iTPF = m_iTrianglesRenderedSinceLastCheck / m_iFPS;
m_iTrianglesRenderedSinceLastCheck = 0;
m_iDPF = m_iDrawsSinceLastCheck / m_iFPS;
m_iDrawsSinceLastCheck = 0;
m_fLastCheckTime = fTimeNow;
LOG->Trace( "FPS: %.0f", m_fFPS ); LOG->Trace( "FPS: %d, TPF: %d, DPF: %d", m_iFPS, m_iTPF, m_iDPF );
} }
@@ -497,6 +505,8 @@ void RageDisplay::AddTriangle(
if( m_iNumVerts > MAX_NUM_VERTICIES-4 ) if( m_iNumVerts > MAX_NUM_VERTICIES-4 )
FlushQueue(); FlushQueue();
m_iTrianglesRenderedSinceLastCheck++;
} }
void RageDisplay::AddQuad( void RageDisplay::AddQuad(
@@ -527,8 +537,9 @@ void RageDisplay::FlushQueue()
memcpy( v, m_vertQueue, sizeof(RAGEVERTEX)*m_iNumVerts ); memcpy( v, m_vertQueue, sizeof(RAGEVERTEX)*m_iNumVerts );
m_pd3dDevice->DrawPrimitive( D3DPT_TRIANGLELIST, 0, m_iNumVerts/3 ); m_pd3dDevice->DrawPrimitive( D3DPT_TRIANGLELIST, 0, m_iNumVerts/3 );
m_pVB->Unlock(); m_pVB->Unlock();
m_iNumVerts = 0; m_iNumVerts = 0;
m_iDrawsSinceLastCheck++;
} }
void RageDisplay::SetViewTransform( D3DXMATRIX* pMatrix ) void RageDisplay::SetViewTransform( D3DXMATRIX* pMatrix )
+10 -4
View File
@@ -97,7 +97,9 @@ public:
void RotateZ( const float r ); void RotateZ( const float r );
// void RotateYawPitchRoll( const float x, const float y, const float z ); // void RotateYawPitchRoll( const float x, const float y, const float z );
float GetFPS() { return m_fFPS; }; int GetFPS() { return m_iFPS; };
int GetTPF() { return m_iTPF; };
int GetDPF() { return m_iDPF; };
private: private:
D3DXMATRIX& GetTopMatrix() { return m_MatrixStack.ElementAt( m_MatrixStack.GetSize()-1 ); }; D3DXMATRIX& GetTopMatrix() { return m_MatrixStack.ElementAt( m_MatrixStack.GetSize()-1 ); };
@@ -122,9 +124,13 @@ private:
CArray<D3DXMATRIX, D3DXMATRIX&> m_MatrixStack; CArray<D3DXMATRIX, D3DXMATRIX&> m_MatrixStack;
// for performance stats // for performance stats
float m_fLastUpdateTime; float m_fLastCheckTime;
int m_iFramesRenderedSinceLastCheck; int m_iFramesRenderedSinceLastCheck;
float m_fFPS; int m_iTrianglesRenderedSinceLastCheck;
int m_iDrawsSinceLastCheck;
int m_iFPS;
int m_iTPF;
int m_iDPF;
// //
+2 -2
View File
@@ -236,7 +236,7 @@ ScreenEdit::ScreenEdit()
m_textHelp.LoadFromFont( THEME->GetPathTo("Fonts","normal") ); m_textHelp.LoadFromFont( THEME->GetPathTo("Fonts","normal") );
m_textHelp.SetXY( HELP_X, HELP_Y ); m_textHelp.SetXY( HELP_X, HELP_Y );
m_textHelp.SetHorizAlign( Actor::align_left ); m_textHelp.SetHorizAlign( Actor::align_left );
m_textHelp.SetVertAlign( Actor::align_top ); m_textHelp.SetVertAlign( Actor::align_bottom );
m_textHelp.SetZoom( 0.5f ); m_textHelp.SetZoom( 0.5f );
m_textHelp.SetShadowLength( 2 ); m_textHelp.SetShadowLength( 2 );
m_textHelp.SetText( HELP_TEXT ); m_textHelp.SetText( HELP_TEXT );
@@ -244,7 +244,7 @@ ScreenEdit::ScreenEdit()
m_textShortcuts.LoadFromFont( THEME->GetPathTo("Fonts","normal") ); m_textShortcuts.LoadFromFont( THEME->GetPathTo("Fonts","normal") );
m_textShortcuts.SetXY( SHORTCUTS_X, SHORTCUTS_Y ); m_textShortcuts.SetXY( SHORTCUTS_X, SHORTCUTS_Y );
m_textShortcuts.SetHorizAlign( Actor::align_left ); m_textShortcuts.SetHorizAlign( Actor::align_left );
m_textShortcuts.SetVertAlign( Actor::align_bottom ); m_textShortcuts.SetVertAlign( Actor::align_top );
m_textShortcuts.SetZoom( 0.5f ); m_textShortcuts.SetZoom( 0.5f );
m_textShortcuts.SetShadowLength( 2 ); m_textShortcuts.SetShadowLength( 2 );
m_textShortcuts.SetText( SHORTCUT_TEXT ); m_textShortcuts.SetText( SHORTCUT_TEXT );
+11 -11
View File
@@ -31,21 +31,21 @@ enum {
GO_DISPLAY_RESOLUTION, GO_DISPLAY_RESOLUTION,
GO_TEXTURE_RESOLUTION, GO_TEXTURE_RESOLUTION,
GO_REFRESH_RATE, GO_REFRESH_RATE,
GO_SHOWFPS, GO_SHOWSTATS,
GO_BGMODE, GO_BGMODE,
GO_BGBRIGHTNESS, GO_BGBRIGHTNESS,
GO_MOVIEDECODEMS, GO_MOVIEDECODEMS,
NUM_GRAPHIC_OPTIONS_LINES NUM_GRAPHIC_OPTIONS_LINES
}; };
OptionLineData g_GraphicOptionsLines[NUM_GRAPHIC_OPTIONS_LINES] = { OptionLineData g_GraphicOptionsLines[NUM_GRAPHIC_OPTIONS_LINES] = {
{ "Display", 2, {"FULLSCREEN", "WINDOWED"} }, { "Display", 2, {"FULLSCREEN", "WINDOWED"} },
{ "Display Res", 7, {"320","400","512","640","800","1024","1280"} }, { "Display Res", 7, {"320","400","512","640","800","1024","1280"} },
{ "Texture Res", 3, {"256","512","1024"} }, { "Texture Res", 3, {"256","512","1024"} },
{ "Refresh Rate", 10, {"DEFAULT","60","70","72","75","80","85","90","100","120"} }, { "Refresh Rate", 10, {"DEFAULT","60","70","72","75","80","85","90","100","120"} },
{ "Show FPS", 2, {"OFF","ON"} }, { "Show Stats", 2, {"OFF","ON"} },
{ "BG Mode", 4, {"OFF","ANIMATIONS","VISUALIZATIONS","RANDOM MOVIES"} }, { "BG Mode", 4, {"OFF","ANIMATIONS","VISUALIZATIONS","RANDOM MOVIES"} },
{ "BG Brightness", 5, {"20%","40%","60%","80%","100%"} }, { "BG Brightness", 5, {"20%","40%","60%","80%","100%"} },
{ "Movie Decode MS", 5, {"1ms","2ms","3ms","4ms","5ms"} }, { "Movie Decode", 5, {"1ms","2ms","3ms","4ms","5ms"} },
}; };
ScreenGraphicOptions::ScreenGraphicOptions() : ScreenGraphicOptions::ScreenGraphicOptions() :
@@ -104,7 +104,7 @@ void ScreenGraphicOptions::ImportOptions()
default: m_iSelectedOption[0][GO_REFRESH_RATE] = 0; break; default: m_iSelectedOption[0][GO_REFRESH_RATE] = 0; break;
} }
m_iSelectedOption[0][GO_SHOWFPS] = PREFSMAN->m_bShowFPS ? 1:0; m_iSelectedOption[0][GO_SHOWSTATS] = PREFSMAN->m_bShowStats ? 1:0;
m_iSelectedOption[0][GO_BGMODE] = PREFSMAN->m_BackgroundMode; m_iSelectedOption[0][GO_BGMODE] = PREFSMAN->m_BackgroundMode;
if( PREFSMAN->m_fBGBrightness == 0.2f ) m_iSelectedOption[0][GO_BGBRIGHTNESS] = 0; if( PREFSMAN->m_fBGBrightness == 0.2f ) m_iSelectedOption[0][GO_BGBRIGHTNESS] = 0;
@@ -156,7 +156,7 @@ void ScreenGraphicOptions::ExportOptions()
default: ASSERT(0); PREFSMAN->m_iRefreshRate = 0; break; default: ASSERT(0); PREFSMAN->m_iRefreshRate = 0; break;
} }
PREFSMAN->m_bShowFPS = m_iSelectedOption[0][GO_SHOWFPS] == 1; PREFSMAN->m_bShowStats = m_iSelectedOption[0][GO_SHOWSTATS] == 1;
PREFSMAN->m_BackgroundMode = PrefsManager::BackgroundMode( m_iSelectedOption[0][GO_BGMODE] ); PREFSMAN->m_BackgroundMode = PrefsManager::BackgroundMode( m_iSelectedOption[0][GO_BGMODE] );
switch( m_iSelectedOption[0][GO_BGBRIGHTNESS] ) switch( m_iSelectedOption[0][GO_BGBRIGHTNESS] )
+12 -12
View File
@@ -21,8 +21,8 @@
ScreenManager* SCREENMAN = NULL; // global and accessable from anywhere in our program ScreenManager* SCREENMAN = NULL; // global and accessable from anywhere in our program
#define FPS_X THEME->GetMetricF("Other","FPSX") #define STATS_X THEME->GetMetricF("Other","StatsX")
#define FPS_Y THEME->GetMetricF("Other","FPSY") #define STATS_Y THEME->GetMetricF("Other","StatsY")
#define CREDITS_P1_X THEME->GetMetricF("Other","CreditsP1X") #define CREDITS_P1_X THEME->GetMetricF("Other","CreditsP1X")
#define CREDITS_P1_Y THEME->GetMetricF("Other","CreditsP1Y") #define CREDITS_P1_Y THEME->GetMetricF("Other","CreditsP1Y")
#define CREDITS_P2_X THEME->GetMetricF("Other","CreditsP2X") #define CREDITS_P2_X THEME->GetMetricF("Other","CreditsP2X")
@@ -47,11 +47,12 @@ float CREDITS_Y( int p ) {
ScreenManager::ScreenManager() ScreenManager::ScreenManager()
{ {
m_textFPS.LoadFromFont( THEME->GetPathTo("Fonts","normal") ); m_textStats.LoadFromFont( THEME->GetPathTo("Fonts","normal") );
m_textFPS.SetXY( FPS_X, FPS_Y ); m_textStats.SetXY( STATS_X, STATS_Y );
m_textFPS.SetZ( -2 ); m_textStats.SetHorizAlign( Actor::align_right );
m_textFPS.SetZoom( 0.5f ); m_textStats.SetVertAlign( Actor::align_top );
m_textFPS.SetShadowLength( 2 ); m_textStats.SetZoom( 0.5f );
m_textStats.SetShadowLength( 2 );
for( int p=0; p<NUM_PLAYERS; p++ ) for( int p=0; p<NUM_PLAYERS; p++ )
{ {
@@ -66,7 +67,6 @@ ScreenManager::ScreenManager()
m_textSystemMessage.SetHorizAlign( Actor::align_left ); m_textSystemMessage.SetHorizAlign( Actor::align_left );
m_textSystemMessage.SetVertAlign( Actor::align_bottom ); m_textSystemMessage.SetVertAlign( Actor::align_bottom );
m_textSystemMessage.SetXY( 5.0f, 10.0f ); m_textSystemMessage.SetXY( 5.0f, 10.0f );
m_textSystemMessage.SetZ( -2 );
m_textSystemMessage.SetZoom( 0.5f ); m_textSystemMessage.SetZoom( 0.5f );
m_textSystemMessage.SetShadowLength( 2 ); m_textSystemMessage.SetShadowLength( 2 );
m_textSystemMessage.SetDiffuseColor( D3DXCOLOR(1,1,1,0) ); m_textSystemMessage.SetDiffuseColor( D3DXCOLOR(1,1,1,0) );
@@ -88,7 +88,7 @@ ScreenManager::~ScreenManager()
void ScreenManager::Update( float fDeltaTime ) void ScreenManager::Update( float fDeltaTime )
{ {
m_textSystemMessage.Update( fDeltaTime ); m_textSystemMessage.Update( fDeltaTime );
m_textFPS.Update( fDeltaTime ); m_textStats.Update( fDeltaTime );
for( int p=0; p<NUM_PLAYERS; p++ ) for( int p=0; p<NUM_PLAYERS; p++ )
m_textCreditInfo[p].Update( fDeltaTime ); m_textCreditInfo[p].Update( fDeltaTime );
@@ -130,10 +130,10 @@ void ScreenManager::Draw()
if( m_textSystemMessage.GetDiffuseColor().a != 0 ) if( m_textSystemMessage.GetDiffuseColor().a != 0 )
m_textSystemMessage.Draw(); m_textSystemMessage.Draw();
if( PREFSMAN && PREFSMAN->m_bShowFPS ) if( PREFSMAN && PREFSMAN->m_bShowStats )
{ {
m_textFPS.SetText( ssprintf("%3.0f FPS", DISPLAY->GetFPS()) ); m_textStats.SetText( ssprintf("%d FPS\n%d TPF\n%d DPF", DISPLAY->GetFPS(),DISPLAY->GetTPF(),DISPLAY->GetDPF()) );
m_textFPS.Draw(); m_textStats.Draw();
} }
for( int p=0; p<NUM_PLAYERS; p++ ) for( int p=0; p<NUM_PLAYERS; p++ )
m_textCreditInfo[p].Draw(); m_textCreditInfo[p].Draw();
+1 -1
View File
@@ -47,7 +47,7 @@ private:
CArray<Screen*, Screen*&> m_ScreenStack; CArray<Screen*, Screen*&> m_ScreenStack;
CArray<Screen*, Screen*&> m_ScreensToDelete; CArray<Screen*, Screen*&> m_ScreensToDelete;
BitmapText m_textFPS; BitmapText m_textStats;
BitmapText m_textSystemMessage; BitmapText m_textSystemMessage;
BitmapText m_textCreditInfo[NUM_PLAYERS]; BitmapText m_textCreditInfo[NUM_PLAYERS];
}; };
+1 -1
View File
@@ -229,7 +229,7 @@ ScreenSelectGroup::ScreenSelectGroup()
m_textTitles[i].LoadFromFont( THEME->GetPathTo("Fonts","normal") ); m_textTitles[i].LoadFromFont( THEME->GetPathTo("Fonts","normal") );
m_textTitles[i].SetXY( TITLES_START_X + i*TITLES_SPACING_X, TITLES_START_Y ); m_textTitles[i].SetXY( TITLES_START_X + i*TITLES_SPACING_X, TITLES_START_Y );
m_textTitles[i].SetHorizAlign( Actor::align_left ); m_textTitles[i].SetHorizAlign( Actor::align_left );
m_textTitles[i].SetVertAlign( Actor::align_bottom ); m_textTitles[i].SetVertAlign( Actor::align_top );
m_textTitles[i].SetZoom( 0.5f ); m_textTitles[i].SetZoom( 0.5f );
m_textTitles[i].SetShadowLength( 2 ); m_textTitles[i].SetShadowLength( 2 );
this->AddSubActor( &m_textTitles[i] ); this->AddSubActor( &m_textTitles[i] );
+2 -1
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@@ -54,6 +54,7 @@ ScreenSelectStyle::ScreenSelectStyle()
GAMESTATE->m_bPlayersCanJoin = true; GAMESTATE->m_bPlayersCanJoin = true;
GAMEMAN->GetGameplayStylesForGame( GAMESTATE->m_CurGame, m_aPossibleStyles ); GAMEMAN->GetGameplayStylesForGame( GAMESTATE->m_CurGame, m_aPossibleStyles );
ASSERT( m_aPossibleStyles.GetSize() > 0 ); // every game should have at least one Style, or else why have the Game? :-)
m_iSelection = 0; m_iSelection = 0;
for( int i=0; i<m_aPossibleStyles.GetSize(); i++ ) for( int i=0; i<m_aPossibleStyles.GetSize(); i++ )
@@ -379,7 +380,7 @@ void ScreenSelectStyle::UpdateEnabledDisabled()
break; break;
} }
} }
ASSERT( iSwitchToStyleIndex != -1 ); ASSERT( iSwitchToStyleIndex != -1 ); // no styles are enabled. We're stuck! This should never happen
m_iSelection = iSwitchToStyleIndex; m_iSelection = iSwitchToStyleIndex;
AfterChange(); AfterChange();
+2 -1
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@@ -484,9 +484,10 @@ void ScreenStage::DrawPrimitives()
if ( STAGE_SCREEN_TYPE == SCREENTYPE_DANCE) // only DANCE uses the quadmask if ( STAGE_SCREEN_TYPE == SCREENTYPE_DANCE) // only DANCE uses the quadmask
m_quadMask.Draw(); m_quadMask.Draw();
m_frameStage.Draw(); m_frameStage.Draw();
DISPLAY->DisableZBuffer(); DISPLAY->DisableZBuffer();
m_Fade.Draw(); m_Fade.Draw();
if ( STAGE_SCREEN_TYPE == SCREENTYPE_PUMP) // only PUMP uses the song background on the stage screen if ( STAGE_SCREEN_TYPE == SCREENTYPE_PUMP) // only PUMP uses the song background on the stage screen