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@@ -8,11 +8,9 @@
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*
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* Note that, if the underlying device is capable of it, you're free to
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* start a blocking thread; just store inputs in your class and send them
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* off in a batch on the next Update. Later on, this method will let us
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* get much more accurate timestamps, especially if we have access to realtime
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* threading: we can get events more quickly and timestamp them, instead of
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* having a rough timing granularity due to the framerate. We can't do this
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* with SDL, though.
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* off in a batch on the next Update. This gets much more accurate timestamps;
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* we get events more quickly and timestamp them, instead of having a rough timing
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* granularity due to the framerate.
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*
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* Send input events for a specific type of device. Only one driver
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* for a given set of InputDevice types should be loaded for a given
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