This commit is contained in:
Glenn Maynard
2004-06-16 21:11:56 +00:00
parent 125141f996
commit 8b5099690d
@@ -8,11 +8,9 @@
*
* Note that, if the underlying device is capable of it, you're free to
* start a blocking thread; just store inputs in your class and send them
* off in a batch on the next Update. Later on, this method will let us
* get much more accurate timestamps, especially if we have access to realtime
* threading: we can get events more quickly and timestamp them, instead of
* having a rough timing granularity due to the framerate. We can't do this
* with SDL, though.
* off in a batch on the next Update. This gets much more accurate timestamps;
* we get events more quickly and timestamp them, instead of having a rough timing
* granularity due to the framerate.
*
* Send input events for a specific type of device. Only one driver
* for a given set of InputDevice types should be loaded for a given