"spin" -> "scroll" (different than Actor::Spin).
lua
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@@ -125,7 +125,7 @@ void GradeDisplay::SetGrade( PlayerNumber pn, Grade g )
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}
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}
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void GradeDisplay::Spin()
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void GradeDisplay::Scroll()
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{
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m_bDoScrolling = true;
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@@ -171,6 +171,25 @@ void GradeDisplay::SettleQuickly()
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m_fTimeLeftInScroll = QUICK_SCROLL_TIME;
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}
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// lua start
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#include "LuaBinding.h"
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class LunaGradeDisplay: public Luna<GradeDisplay>
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{
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public:
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LunaGradeDisplay() { LUA->Register( Register ); }
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static int scroll( T* p, lua_State *L ) { p->Scroll(); return 0; }
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static void Register(lua_State *L) {
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ADD_METHOD( scroll );
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Luna<T>::Register( L );
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}
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};
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LUA_REGISTER_DERIVED_CLASS( GradeDisplay, Sprite )
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// lua end
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/*
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* (c) 2001-2002 Chris Danford
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* All rights reserved.
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