set parent before calling LoadFromNode
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@@ -35,13 +35,13 @@ void ActorUtil::Register( const RString& sClassName, CreateActorFn pfn )
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(*g_pmapRegistrees)[sClassName] = pfn;
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}
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Actor* ActorUtil::Create( const RString& sClassName, const RString& sDir, const XNode* pNode )
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Actor* ActorUtil::Create( const RString& sClassName, const RString& sDir, const XNode* pNode, Actor *pParentActor )
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{
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map<RString,CreateActorFn>::iterator iter = g_pmapRegistrees->find( sClassName );
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ASSERT_M( iter != g_pmapRegistrees->end(), ssprintf("Actor '%s' is not registered.",sClassName.c_str()) );
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CreateActorFn pfn = iter->second;
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return (*pfn)( sDir, pNode );
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return (*pfn)( sDir, pNode, pParentActor );
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}
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void ActorUtil::ResolvePath( RString &sPath, const RString &sName )
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@@ -173,7 +173,7 @@ void ActorUtil::GetParam( Lua *L, const RString &sName )
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}
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}
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Actor* ActorUtil::LoadFromNode( const RString& sDir, const XNode* pNode )
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Actor* ActorUtil::LoadFromNode( const RString& sDir, const XNode* pNode, Actor *pParentActor )
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{
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ASSERT( pNode );
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@@ -241,7 +241,7 @@ Actor* ActorUtil::LoadFromNode( const RString& sDir, const XNode* pNode )
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if( IsRegistered(sClass) )
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{
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pReturn = ActorUtil::Create( sClass, sDir, pNode );
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pReturn = ActorUtil::Create( sClass, sDir, pNode, pParentActor );
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}
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else // sClass is empty or garbage (e.g. "1" or "0 // 0==Sprite")
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{
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@@ -268,7 +268,7 @@ Actor* ActorUtil::LoadFromNode( const RString& sDir, const XNode* pNode )
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ActorUtil::ResolvePath( sNewPath, sDir );
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pReturn = ActorUtil::MakeActor( sNewPath, pNode );
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pReturn = ActorUtil::MakeActor( sNewPath, pNode, pParentActor );
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if( pReturn == NULL )
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goto all_done;
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}
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@@ -333,7 +333,7 @@ static void MergeActorXML( XNode *pChild, const XNode *pParent )
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* If pParent is non-NULL, it's the parent node when nesting XML, which is
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* used only by ActorUtil::LoadFromNode.
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*/
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Actor* ActorUtil::MakeActor( const RString &sPath_, const XNode *pParent )
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Actor* ActorUtil::MakeActor( const RString &sPath_, const XNode *pParent, Actor *pParentActor )
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{
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static const XNode dummy;
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if( pParent == NULL )
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@@ -383,7 +383,7 @@ Actor* ActorUtil::MakeActor( const RString &sPath_, const XNode *pParent )
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XNode xml( *pParent );
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xml.AppendAttr( "Texture", sPath );
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return ActorUtil::Create( "Sprite", sDir, &xml );
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return ActorUtil::Create( "Sprite", sDir, &xml, pParentActor );
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}
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case FT_Model:
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{
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@@ -392,7 +392,7 @@ Actor* ActorUtil::MakeActor( const RString &sPath_, const XNode *pParent )
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xml.AppendAttr( "Materials", sPath );
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xml.AppendAttr( "Bones", sPath );
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return ActorUtil::Create( "Model", sDir, &xml );
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return ActorUtil::Create( "Model", sDir, &xml, pParentActor );
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}
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default:
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RageException::Throw("File \"%s\" has unknown type, \"%s\"",
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