fix stage counts in event mode
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@@ -128,6 +128,8 @@ int GameState::GetNumStagesLeft()
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{
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if(GAMESTATE->IsExtraStage() || GAMESTATE->IsExtraStage2())
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return 1;
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if(PREFSMAN->m_bEventMode)
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return 999;
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return PREFSMAN->m_iNumArcadeStages - m_iCurrentStageIndex;
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}
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