add GetCurrentTextureCoordRect
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@@ -233,8 +233,7 @@ void Sprite::DrawPrimitives()
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}
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else
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{
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unsigned int uFrameNo = m_iStateToFrame[m_iCurState];
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const RectF *pTexCoordRect = m_pTexture->GetTextureCoordRect( uFrameNo );
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const RectF *pTexCoordRect = GetCurrentTextureCoordRect();
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v[0].t = RageVector2( pTexCoordRect->left, pTexCoordRect->top ); // top left
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v[1].t = RageVector2( pTexCoordRect->left, pTexCoordRect->bottom ); // bottom left
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@@ -354,6 +353,12 @@ void Sprite::SetCustomImageCoords( float fImageCoords[8] ) // order: bottom left
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SetCustomTextureCoords( fImageCoords );
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}
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const RectF *Sprite::GetCurrentTextureCoordRect() const
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{
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unsigned int uFrameNo = m_iStateToFrame[m_iCurState];
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return m_pTexture->GetTextureCoordRect( uFrameNo );
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}
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void Sprite::StopUsingCustomCoords()
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{
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m_bUsingCustomTexCoords = false;
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