Fixed compile error in VC6 release

This commit is contained in:
Chris Danford
2002-10-08 08:53:38 +00:00
parent 054847e12f
commit 8a41ab45d3
2 changed files with 6 additions and 18 deletions
+5 -17
View File
@@ -133,22 +133,23 @@ ScreenTitleMenu::ScreenTitleMenu()
m_textSongs.SetShadowLength( 2 );
this->AddChild( &m_textSongs );
for( int i=0; i< NUM_TITLE_MENU_CHOICES; i++ )
int i;
for( i=0; i< NUM_TITLE_MENU_CHOICES; i++ )
{
m_textChoice[i].LoadFromFont( THEME->GetPathTo("Fonts","titlemenu") );
m_textChoice[i].SetText( CHOICE_TEXT[i] );
m_textChoice[i].SetXY( CHOICES_X, CHOICES_START_Y + i*CHOICES_SPACING_Y );
m_textChoice[i].SetShadowLength( CHOICES_SHADOW_LENGTH );
float fShadowLength = CHOICES_SHADOW_LENGTH;
m_textChoice[i].SetShadowLength( fShadowLength );
this->AddChild( &m_textChoice[i] );
}
m_Fade.SetClosed();
m_Fade.OpenWipingRight( SM_None );
this->AddChild( &m_Fade );
SOUND->PlayOnceStreamedFromDir( ANNOUNCER->GetPathTo("title menu game name") );
@@ -369,19 +370,6 @@ void ScreenTitleMenu::MenuStart( PlayerNumber pn )
m_Fade.CloseWipingRight( SM_GoToNextScreen );
}
break;
/* case CHOICE_HELP:
m_soundSelect.PlayRandom();
PREFSMAN->m_bWindowed = false;
ApplyGraphicOptions();
GotoURL( "Docs/index.htm" );
return;
case CHOICE_CHECK_FOR_UPDATE:
m_soundSelect.PlayRandom();
PREFSMAN->m_bWindowed = false;
ApplyGraphicOptions();
GotoURL( "http://www.stepmania.com" );
return;
*/
case CHOICE_EXIT:
m_soundSelect.PlayRandom();
PostQuitMessage(0);