simplify
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@@ -580,8 +580,6 @@ void PlayerMinus::Step( int col, RageTimer tm )
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//LOG->Trace( "iIndexStartLookingAt = %d, iNumElementsToExamine = %d", iIndexStartLookingAt, iNumElementsToExamine );
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bool bReceptorArrowStep = true;
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if( iIndexOverlappingNote != -1 )
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{
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// compute the score for this hit
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@@ -824,8 +822,6 @@ void PlayerMinus::Step( int col, RageTimer tm )
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if( score==TNS_MARVELOUS && !GAMESTATE->ShowMarvelous())
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score = TNS_PERFECT;
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bReceptorArrowStep = score < TNS_GOOD;
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// LOG->Trace("Note offset: %f (fSecondsFromPerfect = %f), Score: %i", fNoteOffset, fSecondsFromPerfect, score);
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SetTapNoteScore(col, iIndexOverlappingNote, score);
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@@ -868,9 +864,7 @@ void PlayerMinus::Step( int col, RageTimer tm )
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if( bReceptorArrowStep )
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m_pNoteField->Step( col );
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m_pNoteField->Step( col );
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}
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void PlayerMinus::HandleAutosync(float fNoteOffset)
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