use same fail logic for Oni as for Nonstop
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@@ -130,7 +130,7 @@ PrefsManager::PrefsManager() :
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m_iMaxRegenComboAfterMiss ( "MaxRegenComboAfterMiss", 10 ),
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m_bTwoPlayerRecovery ( "TwoPlayerRecovery", true ),
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m_bMercifulDrain ( "MercifulDrain", true ), // negative life deltas are scaled by the players life percentage
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m_bMinimum1FullSongInNonstop ( "Minimum1FullSongInNonstop", false ), // FEoS for 1st song, FailImmediate thereafter
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m_bMinimum1FullSongInCourses ( "Minimum1FullSongInCourses", false ), // FEoS for 1st song, FailImmediate thereafter
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m_bFailOffInBeginner ( "FailOffInBeginner", false ),
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m_bFailOffForFirstStageEasy ( "FailOffForFirstStageEasy", false ),
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m_bMercifulBeginner ( "MercifulBeginner", false ),
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