use same fail logic for Oni as for Nonstop

This commit is contained in:
Chris Danford
2005-06-16 22:09:03 +00:00
parent ed440fa648
commit 8a2334b4bf
3 changed files with 4 additions and 4 deletions
+1 -1
View File
@@ -130,7 +130,7 @@ PrefsManager::PrefsManager() :
m_iMaxRegenComboAfterMiss ( "MaxRegenComboAfterMiss", 10 ),
m_bTwoPlayerRecovery ( "TwoPlayerRecovery", true ),
m_bMercifulDrain ( "MercifulDrain", true ), // negative life deltas are scaled by the players life percentage
m_bMinimum1FullSongInNonstop ( "Minimum1FullSongInNonstop", false ), // FEoS for 1st song, FailImmediate thereafter
m_bMinimum1FullSongInCourses ( "Minimum1FullSongInCourses", false ), // FEoS for 1st song, FailImmediate thereafter
m_bFailOffInBeginner ( "FailOffInBeginner", false ),
m_bFailOffForFirstStageEasy ( "FailOffForFirstStageEasy", false ),
m_bMercifulBeginner ( "MercifulBeginner", false ),