use same fail logic for Oni as for Nonstop
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@@ -1308,9 +1308,9 @@ SongOptions::FailType GameState::GetPlayerFailType( PlayerNumber pn ) const
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if( this->m_bChangedFailTypeOnScreenSongOptions )
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return ft;
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if( GAMESTATE->m_PlayMode == PLAY_MODE_NONSTOP )
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if( GAMESTATE->IsCourseMode() )
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{
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if( PREFSMAN->m_bMinimum1FullSongInNonstop && GAMESTATE->GetCourseSongIndex()==0 )
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if( PREFSMAN->m_bMinimum1FullSongInCourses && GAMESTATE->GetCourseSongIndex()==0 )
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ft = max( ft, SongOptions::FAIL_END_OF_SONG ); // take the least harsh of the two FailTypes
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}
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else
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