Revert "Now I can apply const appropriately."
This reverts commit 15e9e1d1d4.
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@@ -359,16 +359,16 @@ void ScreenDebugOverlay::UpdateText()
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// todo: allow changing of various spacing/location things -aj
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int iOffset = 0;
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int i = 0;
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for (IDebugLine const *p : *g_pvpSubscribers)
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FOREACH_CONST( IDebugLine*, *g_pvpSubscribers, p )
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{
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RString sPageName = p->GetPageName();
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RString sPageName = (*p)->GetPageName();
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int i = p-g_pvpSubscribers->begin();
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float fY = LINE_START_Y + iOffset * LINE_SPACING;
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BitmapText &txt1 = *m_vptextButton[i];
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BitmapText &txt2 = *m_vptextFunction[i];
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++i;
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if( sPageName != GetCurrentPageName() )
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{
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txt1.SetVisible( false );
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@@ -385,15 +385,15 @@ void ScreenDebugOverlay::UpdateText()
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txt2.SetX( LINE_FUNCTION_X );
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txt2.SetY( fY );
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RString s1 = p->GetDisplayTitle();
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RString s2 = p->GetDisplayValue();
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RString s1 = (*p)->GetDisplayTitle();
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RString s2 = (*p)->GetDisplayValue();
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bool bOn = p->IsEnabled();
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bool bOn = (*p)->IsEnabled();
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txt1.SetDiffuse( bOn ? LINE_ON_COLOR:LINE_OFF_COLOR );
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txt2.SetDiffuse( bOn ? LINE_ON_COLOR:LINE_OFF_COLOR );
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RString sButton = GetDebugButtonName( p );
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RString sButton = GetDebugButtonName( *p );
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if( !sButton.empty() )
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sButton += ": ";
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txt1.SetText( sButton );
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