isfinite -> finite

This commit is contained in:
Chris Danford
2006-06-12 22:34:52 +00:00
parent d5aaa52387
commit 8a0d3db8dc
3 changed files with 8 additions and 5 deletions
+3 -2
View File
@@ -12,6 +12,7 @@
#include "Style.h"
#include "CommonMetrics.h"
#include "arch/Dialog/Dialog.h"
#include <float.h>
#define ONE( arr ) { for( unsigned Z = 0; Z < ARRAYSIZE(arr); ++Z ) arr[Z]=1.0f; }
@@ -257,7 +258,7 @@ void PlayerOptions::FromString( const RString &sOptions, bool bWarnOnInvalid )
else if( *s[0]=='*' )
{
sscanf( *s, "*%f", &speed );
if( !isfinite(speed) )
if( !finite(speed) )
speed = 1.0f;
}
}
@@ -279,7 +280,7 @@ void PlayerOptions::FromString( const RString &sOptions, bool bWarnOnInvalid )
}
else if( sscanf( sBit, "c%f", &level ) == 1 )
{
if( !isfinite(level) || level <= 0.0f )
if( !finite(level) || level <= 0.0f )
level = 200.0f; // Just pick some value.
SET_FLOAT( fScrollBPM )
SET_FLOAT( fTimeSpacing )