various theme changes from midi
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@@ -7,10 +7,13 @@ t[#t+1] = Def.ActorFrame {
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InitCommand=cmd(scaletoclipped,SCREEN_WIDTH,SCREEN_HEIGHT);
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OnCommand=cmd(diffuse,color("#FFCB05");diffusebottomedge,color("#F0BA00"));
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};
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LoadActor("_pattern") .. {
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--[[ LoadActor("_particles") .. {
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InitCommand=cmd(x,-SCREEN_CENTER_X;y,-SCREEN_CENTER_Y);
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}; --]]
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--[[ LoadActor("_pattern") .. {
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InitCommand=cmd(rotationy,-12.25;rotationz,-30;rotationx,-20;zoomto,SCREEN_WIDTH*2,SCREEN_HEIGHT*2;customtexturerect,0,0,SCREEN_WIDTH*4/256,SCREEN_HEIGHT*4/256);
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OnCommand=cmd(texcoordvelocity,0.125,0.5;diffuse,color("#ffd400");diffusealpha,0.075);
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};
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}; --]]
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Def.Quad {
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InitCommand=cmd(vertalign,top;scaletoclipped,SCREEN_WIDTH+1,80;y,-SCREEN_CENTER_Y+20;fadebottom,0.75);
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OnCommand=cmd(diffuse,color("#FFCB05"));
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@@ -1,6 +1,17 @@
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local c;
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local player = Var "Player";
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local bShowProtiming = GetUserPrefB("UserPrefProtiming" .. ToEnumShortString(player) );
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local function MakeAverage( t )
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local sum = 0;
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for i=1,#t do
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sum = sum + t[i];
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end
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return sum / #t
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end
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local tTotalJudgments = {};
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local JudgeCmds = {
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TapNoteScore_W1 = THEME:GetMetric( "Judgment", "JudgmentW1Command" );
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TapNoteScore_W2 = THEME:GetMetric( "Judgment", "JudgmentW2Command" );
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@@ -19,6 +30,10 @@ local ProtimingCmds = {
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TapNoteScore_Miss = THEME:GetMetric( "Protiming", "ProtimingMissCommand" );
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};
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local AverageCmds = {
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Pulse = THEME:GetMetric( "Protiming", "AveragePulseCommand" );
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};
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local TNSFrames = {
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TapNoteScore_W1 = 0;
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TapNoteScore_W2 = 1;
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@@ -42,12 +57,18 @@ t[#t+1] = Def.ActorFrame {
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OnCommand=THEME:GetMetric("Protiming","ProtimingOnCommand");
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ResetCommand=cmd(finishtweening;stopeffect;visible,false);
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};
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LoadFont("Common Normal") .. {
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Name="ProtimingAverage";
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Text="";
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InitCommand=cmd(visible,false);
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OnCommand=THEME:GetMetric("Protiming","AverageOnCommand");
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ResetCommand=cmd(finishtweening;stopeffect;visible,false);
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};
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InitCommand = function(self)
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c = self:GetChildren();
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end;
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JudgmentMessageCommand=function(self, param)
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local t
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if param.Player ~= player then return end;
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if param.HoldNoteScore then return end;
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@@ -62,6 +83,9 @@ t[#t+1] = Def.ActorFrame {
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end
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end
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-- we're safe, you can push the values
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tTotalJudgments[#tTotalJudgments+1] = math.abs( param.TapNoteOffset );
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local iTapNoteOffset = param.TapNoteOffset;
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if param.HoldNoteScore then
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iTapNoteOffset = 1;
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@@ -79,6 +103,9 @@ t[#t+1] = Def.ActorFrame {
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c.ProtimingDisplay:settextf("%i%%",100 - math.floor(math.abs(param.TapNoteOffset * 1000)) );
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ProtimingCmds[param.TapNoteScore](c.ProtimingDisplay);
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c.ProtimingAverage:visible( bShowProtiming );
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c.ProtimingAverage:settextf("%i%%",100 - MakeAverage( tTotalJudgments ) * 1000 );
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AverageCmds['Pulse'](c.ProtimingAverage);
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end;
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};
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@@ -12,6 +12,8 @@ LifeDifficulty=Life Difficulty: %s
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TimingDifficulty=Timing Difficulty: %s
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[ScreenTitleJoin]
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HelpText=Press &START; to Play
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HelpTextJoin=Press &START; to Play
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HelpTextWait=Insert Credits...
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EventMode=Event Mode
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JointPremiumMain=Joint Premium
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JointPremiumSecondary=Two players can play with one credit!
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@@ -303,15 +303,17 @@ LeftOnCommand=horizalign,right;diffuse,PlayerColor(PLAYER_2)
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MiddleOnCommand=;diffuse,PlayerColor(PLAYER_2)
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RightOnCommand=horizalign,left;diffuse,PlayerColor(PLAYER_2)
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[Protiming]
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ProtimingOnCommand=shadowlength,1;strokecolor,Color("Outline");skewx,-0.125;textglowmode,"TextGlowMode_Inner";
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ProtimingOnCommand=shadowlength,1;horizalign,right;x,30;strokecolor,Color("Outline");skewx,-0.125;textglowmode,"TextGlowMode_Inner";
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AverageOnCommand=shadowlength,1;horizalign,left;x,32;y,8;zoom,0.75;diffuse,ColorLightTone( Color("Green") );strokecolor,Color("Outline");skewx,-0.125;textglowmode,"TextGlowMode_Inner";
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#
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ProtimingW1Command=finishtweening;diffuse,Color("White");zoom,1.15;glow,Color("White");linear,0.05;zoom,1;glow,Color("Invisible");diffuse,GameColor.Judgment["JudgmentLine_W1"];sleep,2;linear,0.5;diffuse,Color("Invisible");
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ProtimingW2Command=finishtweening;diffuse,Color("White");zoom,1.15;glow,Color("White");linear,0.05;zoom,1;glow,Color("Invisible");diffuse,GameColor.Judgment["JudgmentLine_W2"];sleep,2;linear,0.5;diffuse,Color("Invisible");
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ProtimingW3Command=finishtweening;diffuse,Color("White");zoom,1.15;glow,Color("White");linear,0.05;zoom,1;glow,Color("Invisible");diffuse,GameColor.Judgment["JudgmentLine_W3"];sleep,2;linear,0.5;diffuse,Color("Invisible");
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ProtimingW4Command=finishtweening;diffuse,Color("White");zoom,1.15;glow,Color("White");linear,0.05;zoom,1;glow,Color("Invisible");diffuse,GameColor.Judgment["JudgmentLine_W4"];sleep,2;linear,0.5;diffuse,Color("Invisible");
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ProtimingW5Command=finishtweening;diffuse,Color("White");zoom,1.15;glow,Color("White");linear,0.05;zoom,1;glow,Color("Invisible");diffuse,GameColor.Judgment["JudgmentLine_W5"];sleep,2;linear,0.5;diffuse,Color("Invisible");
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ProtimingMissCommand=finishtweening;diffusealpha,1;zoom,1.15;glow,GameColor.Judgment["JudgmentLine_Miss"];linear,0.05;zoom,1;glow,Color("Invisible");diffuse,GameColor.Judgment["JudgmentLine_Miss"];sleep,2;linear,0.5;diffuse,Color("Invisible");
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#
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AveragePulseCommand=finishtweening;zoom,0.75*1.25;decelerate,0.1;zoom,0.75
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[Player]
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ReceptorArrowsYStandard=GetTapPosition('Standard')
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ReceptorArrowsYReverse=GetTapPosition('Reverse')
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@@ -1001,7 +1003,7 @@ ShowIcon=true
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UseIconMetrics=true
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#
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IconGainFocusCommand=stoptweening;glowshift;decelerate,0.125;zoom,1;
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IconLoseFocusCommand=stoptweening;stopeffect;decelerate,0.125;zoom,0.325;
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IconLoseFocusCommand=stoptweening;stopeffect;decelerate,0.125;zoom,0.6;
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# IconMinZoom=0.5
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# IconBaseZoom=0.6
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#
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@@ -1010,7 +1012,7 @@ IconChoiceEasyY=SCREEN_BOTTOM-88-64
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IconChoiceEasyOnCommand=zoom,0;bounceend,0.35;zoom,0.8
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IconChoiceEasyOffCommand=linear,0.1175;zoomx,0
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#
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IconChoiceNormalX=SCREEN_CENTER_X-(80*(5/6))
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IconChoiceNormalX=SCREEN_CENTER_X-80
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IconChoiceNormalY=SCREEN_BOTTOM-88-64
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IconChoiceNormalOnCommand=zoom,0;bounceend,0.35;zoom,0.8
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IconChoiceNormalOffCommand=linear,0.1175;zoomx,0
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@@ -1020,7 +1022,7 @@ IconChoiceHardY=SCREEN_BOTTOM-88-64
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IconChoiceHardOnCommand=zoom,0;bounceend,0.35;zoom,0.8
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IconChoiceHardOffCommand=linear,0.1175;zoomx,0
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#
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IconChoiceRaveX=SCREEN_CENTER_X+(240*(5/6))
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IconChoiceRaveX=SCREEN_CENTER_X+80
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IconChoiceRaveY=SCREEN_BOTTOM-88-64
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IconChoiceRaveOnCommand=zoom,0;bounceend,0.35;zoom,0.8
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IconChoiceRaveOffCommand=linear,0.1175;zoomx,0
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@@ -1793,8 +1795,19 @@ LogoOffCommand=stopeffect;bouncebegin,0.35;zoom,0
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[ScreenTitleJoin]
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HelpText=Screen.String("HelpTextTitleJoin")
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HelpY=SCREEN_CENTER_Y+100
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HelpOnCommand=zoom,1;strokecolor,color("0.125,0.125,0.125,0.5");queuecommand,"Anim"
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HelpOnCommand=zoom,1;strokecolor,color("0.125,0.125,0.125,0.5");queuecommand,"Refresh"
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HelpCoinIsertedMessageCommand=playcommand,"Refresh"
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HelpCoinModeChangedMessageCommand=playcommand,"Refresh"
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HelpRefreshCommand=%function(self) \
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local bCanPlay = GAMESTATE:EnoughCreditsToJoin(); \
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local bReady = GAMESTATE:GetNumSidesJoined() > 0; \
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if bCanPlay or bReady then \
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self:SetTipsColonSeperated(THEME:GetString( Var "LoadingScreen","HelpTextPlay")); \
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else \
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self:SetTipsColonSeperated(THEME:GetString( Var "LoadingScreen","HelpTextWait")); \
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end \
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end;
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#
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LogoX=SCREEN_CENTER_X
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LogoY=SCREEN_CENTER_Y-28
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LogoOnCommand=bob;effectperiod,4;effectmagnitude,0,5.25,0;zoom,0;bounceend,0.35;zoom,0.75
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