Add beginning tests of Network Play
This commit is contained in:
@@ -0,0 +1,87 @@
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#include "global.h"
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/*
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-----------------------------------------------------------------------------
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Class: NetworkManager
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Desc: See Header.
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Copyright (c) 2001-2003 by the person(s) listed below. All rights reserved.
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Kevin Slaughter
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-----------------------------------------------------------------------------
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*/
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#include "GameState.h"
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#include "NetworkManager.h"
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#include "RageLog.h"
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#include "SongManager.h"
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NetworkManager* NETWORKMAN = NULL;
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NetworkManager::NetworkManager()
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{
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LOG->Trace("NetworkManager::NetworkManager");
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if( SDLNet_Init()==-1 )
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throw;
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}
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NetworkManager::~NetworkManager()
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{
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LOG->Trace("NetworkManager::~NetworkManager");
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SDLNet_Quit();
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}
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bool NetworkManager::Connect()
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{
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LOG->Trace("NetworkManager::Connect()");
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IPaddress ip;
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TCPsocket tcpsock;
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if(SDLNet_ResolveHost(&ip,"localhost",9999)==-1) // Establish a connection.
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LOG->Trace("SDLNet_ResolveHost: %s\n", SDLNet_GetError());
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tcpsock=SDLNet_TCP_Open(&ip);
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if(!tcpsock) // Make sure we opened a valid connection.
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LOG->Trace("NetworkManager::SDLNet_TCP_Open: %s\n", SDLNet_GetError());
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// Test send & recv data //
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Uint8 data[512];
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char* test[1+1+256];
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// int pos
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int len;
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// int used;
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/* Has the connection been lost with the server? */
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test[3] = "$";
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SDLNet_TCP_Send(tcpsock, test, 4);
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LOG->Trace("\n\n\nDATA BEING SENT..");
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len = SDLNet_TCP_Recv(tcpsock, (char *)data, 512);
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LOG->Trace("\n\n\nDATA RECEIVED!!!");
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/* if ( len <= 0 ) {
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//SDLNet_TCP_DelSocket(socketset, tcpsock);
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SDLNet_TCP_Close(tcpsock);
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tcpsock = NULL;
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LOG->Trace("NetworkManager:: Connection lost!\n");
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}
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else
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{
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pos = 0;
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while ( len > 0 )
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{
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used = 1;
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pos += used;
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len -= used;
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if ( used == 0 )
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{
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// We might lose data here.. oh well,
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// we got a corrupt packet from server
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len = 0;
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}
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}
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}
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*/
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return true;
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}
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@@ -0,0 +1,19 @@
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#ifndef NETWORKMANAGER_H
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#define NETWORKMANAGER_H
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#include "SDL_net.h"
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class NetworkManager
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{
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public:
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NetworkManager();
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~NetworkManager();
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bool Connect();
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private:
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int i;
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};
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extern NetworkManager* NETWORKMAN;
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#endif
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@@ -30,6 +30,7 @@
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#include "RageTextureManager.h"
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#include "UnlockSystem.h"
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#include "ProductInfo.h"
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#include "NetworkManager.h"
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#define LOGO_ON_COMMAND THEME->GetMetric("ScreenTitleMenu","LogoOnCommand")
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@@ -332,6 +333,9 @@ void ScreenTitleMenu::HandleScreenMessage( const ScreenMessage SM )
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SCREENMAN->SetNewScreen( "ScreenJukeboxMenu" );
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break;
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#ifdef DEBUG
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case CHOICE_NETWORKPLAY:
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NETWORKMAN->Connect();
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break;
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case CHOICE_SANDBOX:
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SCREENMAN->SetNewScreen( "ScreenTest" );
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break;
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@@ -38,6 +38,7 @@ public:
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CHOICE_EDIT_COURSES,
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CHOICE_JUKEBOX,
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#ifdef DEBUG
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CHOICE_NETWORKPLAY,
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CHOICE_SANDBOX,
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#endif
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CHOICE_EXIT,
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@@ -54,6 +55,7 @@ public:
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"EDIT COURSES",
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"JUKEBOX",
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#ifdef DEBUG
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"NETWORK PLAY",
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"SANDBOX",
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#endif
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"EXIT"
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+30
-19
@@ -1,5 +1,5 @@
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# Microsoft Developer Studio Project File - Name="StepMania" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 60000
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Application" 0x0101
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@@ -45,7 +45,7 @@ CFG=StepMania - Win32 Release
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# PROP Target_Dir ""
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CPP=cl.exe
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# ADD BASE CPP /nologo /MD /W3 /Gm /GX /ZI /Od /I "." /I "SDL-1.2.5\include" /I "SDL_image-1.2" /I "plib-1.6.0" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "DEBUG" /Fr /YX"global.h" /FD /c
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# ADD CPP /nologo /MD /W3 /Gm /GX /ZI /Od /I "." /I "SDL-1.2.5\include" /I "SDL_image-1.2" /I "plib-1.6.0" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "DEBUG" /Fr /YX"global.h" /FD /c
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# ADD CPP /nologo /MD /W3 /Gm /GX /ZI /Od /I "." /I "SDL-1.2.5\include" /I "SDL_image-1.2" /I "plib-1.6.0" /I "SDL_net-1.2.5\lib\sdl_net.lib" /I "SDL_net-1.2.5\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "DEBUG" /Fr /YX"global.h" /FD /c
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MTL=midl.exe
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# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
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# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
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@@ -58,14 +58,14 @@ BSC32=bscmake.exe
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LINK32=link.exe
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# ADD BASE LINK32 $(intdir)\verstub.obj kernel32.lib shell32.lib user32.lib gdi32.lib advapi32.lib winmm.lib /nologo /subsystem:windows /pdb:"../debug6/StepMania-debug.pdb" /map /debug /machine:I386 /nodefaultlib:"libcmtd.lib" /out:"../StepMania-debug.exe"
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# SUBTRACT BASE LINK32 /verbose /profile /pdb:none /incremental:no /nodefaultlib
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# ADD LINK32 $(intdir)\verstub.obj kernel32.lib shell32.lib user32.lib gdi32.lib advapi32.lib winmm.lib /nologo /subsystem:windows /map /debug /machine:I386 /nodefaultlib:"libcmtd.lib" /out:"../StepMania-debug.exe"
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# ADD LINK32 $(intdir)\verstub.obj kernel32.lib gdi32.lib shell32.lib user32.lib advapi32.lib winmm.lib "SDL_net-1.2.5\lib\sdl_net.lib" /nologo /subsystem:windows /map /debug /machine:I386 /nodefaultlib:"libcmtd.lib" /out:"../StepMania-debug.exe"
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# SUBTRACT LINK32 /verbose /profile /pdb:none /incremental:no /nodefaultlib
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# Begin Special Build Tool
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IntDir=.\../Debug6
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TargetDir=\CVS\stepmania\stepmania
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TargetDir=\stepmania
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TargetName=StepMania-debug
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SOURCE="$(InputPath)"
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PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
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PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
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PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi ia32.vdi
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# End Special Build Tool
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@@ -98,11 +98,7 @@ XBCP=xbecopy.exe
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# ADD BASE XBCP /NOLOGO
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# ADD XBCP /NOLOGO
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# Begin Special Build Tool
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IntDir=.\Debug
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TargetDir=\stepmania\stepmania
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TargetName=default
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SOURCE="$(InputPath)"
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PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
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PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
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PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi ia32.vdi
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# End Special Build Tool
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@@ -122,7 +118,7 @@ PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania
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# PROP Target_Dir ""
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CPP=cl.exe
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# ADD BASE CPP /nologo /MD /W3 /GX /Zi /O2 /Ob2 /I "." /I "SDL-1.2.5\include" /I "SDL_image-1.2" /I "plib-1.6.0" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /FR /YX /FD /c
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# ADD CPP /nologo /MD /W3 /GX /Zi /O2 /Ob2 /I "." /I "SDL-1.2.5\include" /I "SDL_image-1.2" /I "plib-1.6.0" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /FR /YX /FD /c
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# ADD CPP /nologo /MD /W3 /GX /Zi /O2 /Ob2 /I "." /I "SDL-1.2.5\include" /I "SDL_image-1.2" /I "plib-1.6.0" /I "SDL_net-1.2.5\lib\sdl_net.lib" /I "SDL_net-1.2.5\include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /FR /YX /FD /l "SDL_net-1.2.4\lib\sdl_net.lib" /c
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MTL=midl.exe
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# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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@@ -135,14 +131,14 @@ BSC32=bscmake.exe
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LINK32=link.exe
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# ADD BASE LINK32 $(intdir)\verstub.obj kernel32.lib gdi32.lib shell32.lib user32.lib advapi32.lib winmm.lib /nologo /subsystem:windows /pdb:"../release6/StepMania.pdb" /map /debug /machine:I386
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# SUBTRACT BASE LINK32 /verbose /pdb:none
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# ADD LINK32 $(intdir)\verstub.obj kernel32.lib gdi32.lib shell32.lib user32.lib advapi32.lib winmm.lib /nologo /subsystem:windows /map /debug /machine:I386 /out:"../StepMania.exe"
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# ADD LINK32 $(intdir)\verstub.obj kernel32.lib gdi32.lib shell32.lib user32.lib advapi32.lib winmm.lib "SDL_net-1.2.5\lib\sdl_net.lib" /nologo /subsystem:windows /map /debug /machine:I386 /out:"../StepMania.exe"
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# SUBTRACT LINK32 /verbose /pdb:none
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# Begin Special Build Tool
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IntDir=.\../Release6
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TargetDir=\CVS\stepmania\stepmania
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TargetDir=\stepmania
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TargetName=StepMania
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SOURCE="$(InputPath)"
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PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
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PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
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PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi ia32.vdi
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# End Special Build Tool
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@@ -179,11 +175,7 @@ XBCP=xbecopy.exe
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# ADD BASE XBCP /NOLOGO
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# ADD XBCP /NOLOGO
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# Begin Special Build Tool
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IntDir=.\StepMania___Xbox_Release
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TargetDir=\stepmania\stepmania
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TargetName=default
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SOURCE="$(InputPath)"
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PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
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PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
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PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi ia32.vdi
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# End Special Build Tool
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@@ -5302,6 +5294,25 @@ SOURCE=.\InputQueue.h
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# End Source File
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# Begin Source File
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SOURCE=.\NetworkManager.cpp
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!IF "$(CFG)" == "StepMania - Win32 Debug"
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!ELSEIF "$(CFG)" == "StepMania - Xbox Debug"
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!ELSEIF "$(CFG)" == "StepMania - Win32 Release"
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!ELSEIF "$(CFG)" == "StepMania - Xbox Release"
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=.\NetworkManager.h
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# End Source File
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# Begin Source File
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SOURCE=.\NoteSkinManager.cpp
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!IF "$(CFG)" == "StepMania - Win32 Debug"
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