Add beginning tests of Network Play

This commit is contained in:
Kevin Slaughter
2003-09-09 10:21:06 +00:00
parent 24bfdd40ec
commit 89dbc35832
5 changed files with 142 additions and 19 deletions
+87
View File
@@ -0,0 +1,87 @@
#include "global.h"
/*
-----------------------------------------------------------------------------
Class: NetworkManager
Desc: See Header.
Copyright (c) 2001-2003 by the person(s) listed below. All rights reserved.
Kevin Slaughter
-----------------------------------------------------------------------------
*/
#include "GameState.h"
#include "NetworkManager.h"
#include "RageLog.h"
#include "SongManager.h"
NetworkManager* NETWORKMAN = NULL;
NetworkManager::NetworkManager()
{
LOG->Trace("NetworkManager::NetworkManager");
if( SDLNet_Init()==-1 )
throw;
}
NetworkManager::~NetworkManager()
{
LOG->Trace("NetworkManager::~NetworkManager");
SDLNet_Quit();
}
bool NetworkManager::Connect()
{
LOG->Trace("NetworkManager::Connect()");
IPaddress ip;
TCPsocket tcpsock;
if(SDLNet_ResolveHost(&ip,"localhost",9999)==-1) // Establish a connection.
LOG->Trace("SDLNet_ResolveHost: %s\n", SDLNet_GetError());
tcpsock=SDLNet_TCP_Open(&ip);
if(!tcpsock) // Make sure we opened a valid connection.
LOG->Trace("NetworkManager::SDLNet_TCP_Open: %s\n", SDLNet_GetError());
// Test send & recv data //
Uint8 data[512];
char* test[1+1+256];
// int pos
int len;
// int used;
/* Has the connection been lost with the server? */
test[3] = "$";
SDLNet_TCP_Send(tcpsock, test, 4);
LOG->Trace("\n\n\nDATA BEING SENT..");
len = SDLNet_TCP_Recv(tcpsock, (char *)data, 512);
LOG->Trace("\n\n\nDATA RECEIVED!!!");
/* if ( len <= 0 ) {
//SDLNet_TCP_DelSocket(socketset, tcpsock);
SDLNet_TCP_Close(tcpsock);
tcpsock = NULL;
LOG->Trace("NetworkManager:: Connection lost!\n");
}
else
{
pos = 0;
while ( len > 0 )
{
used = 1;
pos += used;
len -= used;
if ( used == 0 )
{
// We might lose data here.. oh well,
// we got a corrupt packet from server
len = 0;
}
}
}
*/
return true;
}
+19
View File
@@ -0,0 +1,19 @@
#ifndef NETWORKMANAGER_H
#define NETWORKMANAGER_H
#include "SDL_net.h"
class NetworkManager
{
public:
NetworkManager();
~NetworkManager();
bool Connect();
private:
int i;
};
extern NetworkManager* NETWORKMAN;
#endif
+4
View File
@@ -30,6 +30,7 @@
#include "RageTextureManager.h"
#include "UnlockSystem.h"
#include "ProductInfo.h"
#include "NetworkManager.h"
#define LOGO_ON_COMMAND THEME->GetMetric("ScreenTitleMenu","LogoOnCommand")
@@ -332,6 +333,9 @@ void ScreenTitleMenu::HandleScreenMessage( const ScreenMessage SM )
SCREENMAN->SetNewScreen( "ScreenJukeboxMenu" );
break;
#ifdef DEBUG
case CHOICE_NETWORKPLAY:
NETWORKMAN->Connect();
break;
case CHOICE_SANDBOX:
SCREENMAN->SetNewScreen( "ScreenTest" );
break;
+2
View File
@@ -38,6 +38,7 @@ public:
CHOICE_EDIT_COURSES,
CHOICE_JUKEBOX,
#ifdef DEBUG
CHOICE_NETWORKPLAY,
CHOICE_SANDBOX,
#endif
CHOICE_EXIT,
@@ -54,6 +55,7 @@ public:
"EDIT COURSES",
"JUKEBOX",
#ifdef DEBUG
"NETWORK PLAY",
"SANDBOX",
#endif
"EXIT"
+30 -19
View File
@@ -1,5 +1,5 @@
# Microsoft Developer Studio Project File - Name="StepMania" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 60000
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Application" 0x0101
@@ -45,7 +45,7 @@ CFG=StepMania - Win32 Release
# PROP Target_Dir ""
CPP=cl.exe
# ADD BASE CPP /nologo /MD /W3 /Gm /GX /ZI /Od /I "." /I "SDL-1.2.5\include" /I "SDL_image-1.2" /I "plib-1.6.0" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "DEBUG" /Fr /YX"global.h" /FD /c
# ADD CPP /nologo /MD /W3 /Gm /GX /ZI /Od /I "." /I "SDL-1.2.5\include" /I "SDL_image-1.2" /I "plib-1.6.0" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "DEBUG" /Fr /YX"global.h" /FD /c
# ADD CPP /nologo /MD /W3 /Gm /GX /ZI /Od /I "." /I "SDL-1.2.5\include" /I "SDL_image-1.2" /I "plib-1.6.0" /I "SDL_net-1.2.5\lib\sdl_net.lib" /I "SDL_net-1.2.5\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "DEBUG" /Fr /YX"global.h" /FD /c
MTL=midl.exe
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
@@ -58,14 +58,14 @@ BSC32=bscmake.exe
LINK32=link.exe
# ADD BASE LINK32 $(intdir)\verstub.obj kernel32.lib shell32.lib user32.lib gdi32.lib advapi32.lib winmm.lib /nologo /subsystem:windows /pdb:"../debug6/StepMania-debug.pdb" /map /debug /machine:I386 /nodefaultlib:"libcmtd.lib" /out:"../StepMania-debug.exe"
# SUBTRACT BASE LINK32 /verbose /profile /pdb:none /incremental:no /nodefaultlib
# ADD LINK32 $(intdir)\verstub.obj kernel32.lib shell32.lib user32.lib gdi32.lib advapi32.lib winmm.lib /nologo /subsystem:windows /map /debug /machine:I386 /nodefaultlib:"libcmtd.lib" /out:"../StepMania-debug.exe"
# ADD LINK32 $(intdir)\verstub.obj kernel32.lib gdi32.lib shell32.lib user32.lib advapi32.lib winmm.lib "SDL_net-1.2.5\lib\sdl_net.lib" /nologo /subsystem:windows /map /debug /machine:I386 /nodefaultlib:"libcmtd.lib" /out:"../StepMania-debug.exe"
# SUBTRACT LINK32 /verbose /profile /pdb:none /incremental:no /nodefaultlib
# Begin Special Build Tool
IntDir=.\../Debug6
TargetDir=\CVS\stepmania\stepmania
TargetDir=\stepmania
TargetName=StepMania-debug
SOURCE="$(InputPath)"
PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi ia32.vdi
# End Special Build Tool
@@ -98,11 +98,7 @@ XBCP=xbecopy.exe
# ADD BASE XBCP /NOLOGO
# ADD XBCP /NOLOGO
# Begin Special Build Tool
IntDir=.\Debug
TargetDir=\stepmania\stepmania
TargetName=default
SOURCE="$(InputPath)"
PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi ia32.vdi
# End Special Build Tool
@@ -122,7 +118,7 @@ PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania
# PROP Target_Dir ""
CPP=cl.exe
# ADD BASE CPP /nologo /MD /W3 /GX /Zi /O2 /Ob2 /I "." /I "SDL-1.2.5\include" /I "SDL_image-1.2" /I "plib-1.6.0" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /FR /YX /FD /c
# ADD CPP /nologo /MD /W3 /GX /Zi /O2 /Ob2 /I "." /I "SDL-1.2.5\include" /I "SDL_image-1.2" /I "plib-1.6.0" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /FR /YX /FD /c
# ADD CPP /nologo /MD /W3 /GX /Zi /O2 /Ob2 /I "." /I "SDL-1.2.5\include" /I "SDL_image-1.2" /I "plib-1.6.0" /I "SDL_net-1.2.5\lib\sdl_net.lib" /I "SDL_net-1.2.5\include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /FR /YX /FD /l "SDL_net-1.2.4\lib\sdl_net.lib" /c
MTL=midl.exe
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
@@ -135,14 +131,14 @@ BSC32=bscmake.exe
LINK32=link.exe
# ADD BASE LINK32 $(intdir)\verstub.obj kernel32.lib gdi32.lib shell32.lib user32.lib advapi32.lib winmm.lib /nologo /subsystem:windows /pdb:"../release6/StepMania.pdb" /map /debug /machine:I386
# SUBTRACT BASE LINK32 /verbose /pdb:none
# ADD LINK32 $(intdir)\verstub.obj kernel32.lib gdi32.lib shell32.lib user32.lib advapi32.lib winmm.lib /nologo /subsystem:windows /map /debug /machine:I386 /out:"../StepMania.exe"
# ADD LINK32 $(intdir)\verstub.obj kernel32.lib gdi32.lib shell32.lib user32.lib advapi32.lib winmm.lib "SDL_net-1.2.5\lib\sdl_net.lib" /nologo /subsystem:windows /map /debug /machine:I386 /out:"../StepMania.exe"
# SUBTRACT LINK32 /verbose /pdb:none
# Begin Special Build Tool
IntDir=.\../Release6
TargetDir=\CVS\stepmania\stepmania
TargetDir=\stepmania
TargetName=StepMania
SOURCE="$(InputPath)"
PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi ia32.vdi
# End Special Build Tool
@@ -179,11 +175,7 @@ XBCP=xbecopy.exe
# ADD BASE XBCP /NOLOGO
# ADD XBCP /NOLOGO
# Begin Special Build Tool
IntDir=.\StepMania___Xbox_Release
TargetDir=\stepmania\stepmania
TargetName=default
SOURCE="$(InputPath)"
PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi ia32.vdi
# End Special Build Tool
@@ -5302,6 +5294,25 @@ SOURCE=.\InputQueue.h
# End Source File
# Begin Source File
SOURCE=.\NetworkManager.cpp
!IF "$(CFG)" == "StepMania - Win32 Debug"
!ELSEIF "$(CFG)" == "StepMania - Xbox Debug"
!ELSEIF "$(CFG)" == "StepMania - Win32 Release"
!ELSEIF "$(CFG)" == "StepMania - Xbox Release"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\NetworkManager.h
# End Source File
# Begin Source File
SOURCE=.\NoteSkinManager.cpp
!IF "$(CFG)" == "StepMania - Win32 Debug"