Add beginning tests of Network Play
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#include "global.h"
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/*
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-----------------------------------------------------------------------------
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Class: NetworkManager
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Desc: See Header.
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Copyright (c) 2001-2003 by the person(s) listed below. All rights reserved.
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Kevin Slaughter
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-----------------------------------------------------------------------------
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*/
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#include "GameState.h"
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#include "NetworkManager.h"
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#include "RageLog.h"
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#include "SongManager.h"
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NetworkManager* NETWORKMAN = NULL;
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NetworkManager::NetworkManager()
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{
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LOG->Trace("NetworkManager::NetworkManager");
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if( SDLNet_Init()==-1 )
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throw;
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}
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NetworkManager::~NetworkManager()
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{
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LOG->Trace("NetworkManager::~NetworkManager");
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SDLNet_Quit();
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}
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bool NetworkManager::Connect()
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{
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LOG->Trace("NetworkManager::Connect()");
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IPaddress ip;
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TCPsocket tcpsock;
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if(SDLNet_ResolveHost(&ip,"localhost",9999)==-1) // Establish a connection.
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LOG->Trace("SDLNet_ResolveHost: %s\n", SDLNet_GetError());
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tcpsock=SDLNet_TCP_Open(&ip);
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if(!tcpsock) // Make sure we opened a valid connection.
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LOG->Trace("NetworkManager::SDLNet_TCP_Open: %s\n", SDLNet_GetError());
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// Test send & recv data //
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Uint8 data[512];
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char* test[1+1+256];
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// int pos
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int len;
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// int used;
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/* Has the connection been lost with the server? */
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test[3] = "$";
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SDLNet_TCP_Send(tcpsock, test, 4);
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LOG->Trace("\n\n\nDATA BEING SENT..");
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len = SDLNet_TCP_Recv(tcpsock, (char *)data, 512);
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LOG->Trace("\n\n\nDATA RECEIVED!!!");
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/* if ( len <= 0 ) {
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//SDLNet_TCP_DelSocket(socketset, tcpsock);
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SDLNet_TCP_Close(tcpsock);
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tcpsock = NULL;
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LOG->Trace("NetworkManager:: Connection lost!\n");
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}
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else
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{
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pos = 0;
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while ( len > 0 )
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{
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used = 1;
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pos += used;
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len -= used;
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if ( used == 0 )
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{
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// We might lose data here.. oh well,
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// we got a corrupt packet from server
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len = 0;
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}
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}
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}
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*/
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return true;
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}
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