Simplifed ScreenEvaluation
Fix problems in SMMAX2 theme
This commit is contained in:
@@ -282,7 +282,9 @@ Screen* Screen::Create( CString sClassName )
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else if( 0==stricmp(sClassName, "ScreenEditMenu") ) ret = new ScreenEditMenu;
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else if( 0==stricmp(sClassName, "ScreenEvaluationStage") ) ret = new ScreenEvaluationStage;
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else if( 0==stricmp(sClassName, "ScreenEvaluationSummary") ) ret = new ScreenEvaluationSummary;
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else if( 0==stricmp(sClassName, "ScreenEvaluationCourse") ) ret = new ScreenEvaluationCourse;
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else if( 0==stricmp(sClassName, "ScreenEvaluationNonstop") ) ret = new ScreenEvaluationNonstop;
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else if( 0==stricmp(sClassName, "ScreenEvaluationOni") ) ret = new ScreenEvaluationOni;
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else if( 0==stricmp(sClassName, "ScreenEvaluationEndless") ) ret = new ScreenEvaluationEndless;
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else if( 0==stricmp(sClassName, "ScreenEz2SelectPlayer") ) ret = new ScreenEz2SelectPlayer;
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else if( 0==stricmp(sClassName, "ScreenSelectMode") ) ret = new ScreenSelectMode;
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else if( 0==stricmp(sClassName, "ScreenGameOver") ) ret = new ScreenGameOver;
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+373
-377
@@ -25,84 +25,98 @@
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#include "ThemeManager.h"
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#include "RageSoundManager.h"
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// If a metric isn't present in the category m_sClassName, fall back to "ScreenEvaluation"
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#define GET_THEME_METRIC_FALLBACK(metric) (THEME->HasMetric(m_sClassName,metric)?THEME->GetMetric(m_sClassName,metric):THEME->GetMetric("ScreenEvaluation",metric))
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#define GET_THEME_ELEMENT_FALLBACK(cat,suffix) (THEME->GetPathToOptional(cat,m_sClassName+(suffix))!="" ? THEME->GetPathTo(cat,m_sClassName+(suffix)) : THEME->GetPathTo(cat,CString("ScreenEvaluation")+(suffix)))
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#define SONGSEL_SCREEN GET_THEME_METRIC_FALLBACK("SongSelectScreen")
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#define ENDGAME_SCREEN GET_THEME_METRIC_FALLBACK("EndGameScreen")
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#define BANNER_ON_COMMAND( i ) GET_THEME_METRIC_FALLBACK(ssprintf("Banner%dOnCommand",i+1))
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#define BANNER_OFF_COMMAND( i ) GET_THEME_METRIC_FALLBACK(ssprintf("Banner%dOffCommand",i+1))
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#define BANNER_WIDTH float(atof(GET_THEME_METRIC_FALLBACK("BannerWidth")))
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#define BANNER_HEIGHT float(atof(GET_THEME_METRIC_FALLBACK("BannerHeight")))
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#define STAGE_ON_COMMAND GET_THEME_METRIC_FALLBACK("StageOnCommand")
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#define STAGE_OFF_COMMAND GET_THEME_METRIC_FALLBACK("StageOffCommand")
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#define DIFFICULTY_ICON_ON_COMMAND( p ) GET_THEME_METRIC_FALLBACK(ssprintf("DifficultyIconP%dOnCommand",p+1))
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#define DIFFICULTY_ICON_OFF_COMMAND( p ) GET_THEME_METRIC_FALLBACK(ssprintf("DifficultyIconP%dOffCommand",p+1))
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#define PLAYER_OPTIONS_ON_COMMAND( p ) GET_THEME_METRIC_FALLBACK(ssprintf("PlayerOptionsP%dOnCommand",p+1))
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#define PLAYER_OPTIONS_OFF_COMMAND( p ) GET_THEME_METRIC_FALLBACK(ssprintf("PlayerOptionsP%dOffCommand",p+1))
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#define GRADE_FRAME_ON_COMMAND( p ) GET_THEME_METRIC_FALLBACK(ssprintf("GradeFrameP%dOnCommand",p+1))
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#define GRADE_FRAME_OFF_COMMAND( p ) GET_THEME_METRIC_FALLBACK(ssprintf("GradeFrameP%dOffCommand",p+1))
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#define GRADE_ON_COMMAND( p ) GET_THEME_METRIC_FALLBACK(ssprintf("GradeP%dOnCommand",p+1))
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#define GRADE_OFF_COMMAND( p ) GET_THEME_METRIC_FALLBACK(ssprintf("GradeP%dOffCommand",p+1))
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#define PERCENT_WHOLE_ON_COMMAND( p ) GET_THEME_METRIC_FALLBACK(ssprintf("PercentWholeP%dOnCommand",p+1))
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#define PERCENT_WHOLE_OFF_COMMAND( p ) GET_THEME_METRIC_FALLBACK(ssprintf("PercentWholeP%dOffCommand",p+1))
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#define PERCENT_REMAINDER_ON_COMMAND( p ) GET_THEME_METRIC_FALLBACK(ssprintf("PercentRemainderP%dOnCommand",p+1))
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#define PERCENT_REMAINDER_OFF_COMMAND( p ) GET_THEME_METRIC_FALLBACK(ssprintf("PercentRemainderP%dOffCommand",p+1))
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#define DANCE_POINTS_ON_COMMAND( p ) GET_THEME_METRIC_FALLBACK(ssprintf("DancePointsP%dOnCommand",p+1))
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#define DANCE_POINTS_OFF_COMMAND( p ) GET_THEME_METRIC_FALLBACK(ssprintf("DancePointsP%dOffCommand",p+1))
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// metrics that are common to all ScreenEvaluation classes
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#define BANNER_WIDTH THEME->GetMetricF("ScreenEvaluation","BannerWidth")
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#define BANNER_HEIGHT THEME->GetMetricF("ScreenEvaluation","BannerHeight")
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#define LARGE_BANNER_ON_COMMAND THEME->GetMetric ("ScreenEvaluation","LargeBannerOnCommand")
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#define LARGE_BANNER_OFF_COMMAND THEME->GetMetric ("ScreenEvaluation","LargeBannerOffCommand")
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#define STAGE_ON_COMMAND THEME->GetMetric ("ScreenEvaluation","StageOnCommand")
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#define STAGE_OFF_COMMAND THEME->GetMetric ("ScreenEvaluation","StageOffCommand")
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#define DIFFICULTY_ICON_ON_COMMAND( p ) THEME->GetMetric ("ScreenEvaluation",ssprintf("DifficultyIconP%dOnCommand",p+1))
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#define DIFFICULTY_ICON_OFF_COMMAND( p ) THEME->GetMetric ("ScreenEvaluation",ssprintf("DifficultyIconP%dOffCommand",p+1))
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#define PLAYER_OPTIONS_ON_COMMAND( p ) THEME->GetMetric ("ScreenEvaluation",ssprintf("PlayerOptionsP%dOnCommand",p+1))
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#define PLAYER_OPTIONS_OFF_COMMAND( p ) THEME->GetMetric ("ScreenEvaluation",ssprintf("PlayerOptionsP%dOffCommand",p+1))
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#define SMALL_BANNER_ON_COMMAND( i ) THEME->GetMetric ("ScreenEvaluation",ssprintf("SmallBanner%dOnCommand",i+1))
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#define SMALL_BANNER_OFF_COMMAND( i ) THEME->GetMetric ("ScreenEvaluation",ssprintf("SmallBanner%dOffCommand",i+1))
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#define GRADE_FRAME_ON_COMMAND( p ) THEME->GetMetric ("ScreenEvaluation",ssprintf("GradeFrameP%dOnCommand",p+1))
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#define GRADE_FRAME_OFF_COMMAND( p ) THEME->GetMetric ("ScreenEvaluation",ssprintf("GradeFrameP%dOffCommand",p+1))
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#define GRADE_ON_COMMAND( p ) THEME->GetMetric ("ScreenEvaluation",ssprintf("GradeP%dOnCommand",p+1))
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#define GRADE_OFF_COMMAND( p ) THEME->GetMetric ("ScreenEvaluation",ssprintf("GradeP%dOffCommand",p+1))
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#define PERCENT_FRAME_ON_COMMAND( p ) THEME->GetMetric ("ScreenEvaluation",ssprintf("PercentFrameP%dOnCommand",p+1))
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#define PERCENT_FRAME_OFF_COMMAND( p ) THEME->GetMetric ("ScreenEvaluation",ssprintf("PercentFrameP%dOffCommand",p+1))
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#define PERCENT_WHOLE_ON_COMMAND( p ) THEME->GetMetric ("ScreenEvaluation",ssprintf("PercentWholeP%dOnCommand",p+1))
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#define PERCENT_WHOLE_OFF_COMMAND( p ) THEME->GetMetric ("ScreenEvaluation",ssprintf("PercentWholeP%dOffCommand",p+1))
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#define PERCENT_REMAINDER_ON_COMMAND( p ) THEME->GetMetric ("ScreenEvaluation",ssprintf("PercentRemainderP%dOnCommand",p+1))
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#define PERCENT_REMAINDER_OFF_COMMAND( p ) THEME->GetMetric ("ScreenEvaluation",ssprintf("PercentRemainderP%dOffCommand",p+1))
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#define DANCE_POINTS_ON_COMMAND( p ) THEME->GetMetric ("ScreenEvaluation",ssprintf("DancePointsP%dOnCommand",p+1))
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#define DANCE_POINTS_OFF_COMMAND( p ) THEME->GetMetric ("ScreenEvaluation",ssprintf("DancePointsP%dOffCommand",p+1))
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const char* JUDGE_STRING[NUM_JUDGE_LINES] = { "Marvelous", "Perfect", "Great", "Good", "Boo", "Miss", "OK", "MaxCombo" };
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#define JUDGE_LABEL_ON_COMMAND( l ) GET_THEME_METRIC_FALLBACK(ssprintf("%sLabelOnCommand",JUDGE_STRING[l]))
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#define JUDGE_LABEL_OFF_COMMAND( l ) GET_THEME_METRIC_FALLBACK(ssprintf("%sLabelOffCommand",JUDGE_STRING[l]))
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#define JUDGE_NUMBER_ON_COMMAND( l, p ) GET_THEME_METRIC_FALLBACK(ssprintf("%sNumberP%dOnCommand",JUDGE_STRING[l],p+1))
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#define JUDGE_NUMBER_OFF_COMMAND( l, p ) GET_THEME_METRIC_FALLBACK(ssprintf("%sNumberP%dOffCommand",JUDGE_STRING[l],p+1))
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const char* SCORE_STRING[NUM_SCORE_LINES] = { "Score", "Time" };
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#define SCORE_LABEL_ON_COMMAND( l ) GET_THEME_METRIC_FALLBACK(ssprintf("%sLabelOnCommand",SCORE_STRING[l]))
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#define SCORE_LABEL_OFF_COMMAND( l ) GET_THEME_METRIC_FALLBACK(ssprintf("%sLabelOffCommand",SCORE_STRING[l]))
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#define SCORE_NUMBER_ON_COMMAND( l, p ) GET_THEME_METRIC_FALLBACK(ssprintf("%sNumberP%dOnCommand",SCORE_STRING[l],p+1))
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#define SCORE_NUMBER_OFF_COMMAND( l, p ) GET_THEME_METRIC_FALLBACK(ssprintf("%sNumberP%dOffCommand",SCORE_STRING[l],p+1))
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#define BONUS_FRAME_ON_COMMAND( p ) GET_THEME_METRIC_FALLBACK(ssprintf("BonusFrameP%dOnCommand",p+1))
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#define BONUS_FRAME_OFF_COMMAND( p ) GET_THEME_METRIC_FALLBACK(ssprintf("BonusFrameP%dOffCommand",p+1))
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#define BAR_POSSIBLE_ON_COMMAND( i, p ) GET_THEME_METRIC_FALLBACK(ssprintf("BarPossible%dP%dOnCommand",i+1,p+1))
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#define BAR_POSSIBLE_OFF_COMMAND( i, p ) GET_THEME_METRIC_FALLBACK(ssprintf("BarPossible%dP%dOffCommand",i+1,p+1))
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#define BAR_ACTUAL_ON_COMMAND( i, p ) GET_THEME_METRIC_FALLBACK(ssprintf("BarActual%dP%dOnCommand",i+1,p+1))
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#define BAR_ACTUAL_OFF_COMMAND( i, p ) GET_THEME_METRIC_FALLBACK(ssprintf("BarActual%dP%dOffCommand",i+1,p+1))
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#define BAR_ACTUAL_MAX_COMMAND GET_THEME_METRIC_FALLBACK("BarActualMaxCommand")
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#define SONGS_SURVIVED_ON_COMMAND( p ) GET_THEME_METRIC_FALLBACK(ssprintf("SongsSurvivedP%dOnCommand",p+1))
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#define SONGS_SURVIVED_OFF_COMMAND( p ) GET_THEME_METRIC_FALLBACK(ssprintf("SongsSurvivedP%dOffCommand",p+1))
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#define NEW_RECORD_ON_COMMAND( p ) GET_THEME_METRIC_FALLBACK(ssprintf("NewRecordP%dOnCommand",p+1))
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#define NEW_RECORD_OFF_COMMAND( p ) GET_THEME_METRIC_FALLBACK(ssprintf("NewRecordP%dOffCommand",p+1))
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#define TRY_EXTRA_STAGE_ON_COMMAND GET_THEME_METRIC_FALLBACK(ssprintf("TryExtraStageOnCommand"))
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#define TRY_EXTRA_STAGE_OFF_COMMAND GET_THEME_METRIC_FALLBACK(ssprintf("TryExtraStageOffCommand"))
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#define SPIN_GRADES 0!=atoi(GET_THEME_METRIC_FALLBACK("SpinGrades"))
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#define JUDGE_LABEL_ON_COMMAND( l ) THEME->GetMetric ("ScreenEvaluation",ssprintf("%sLabelOnCommand",JUDGE_STRING[l]))
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#define JUDGE_LABEL_OFF_COMMAND( l ) THEME->GetMetric ("ScreenEvaluation",ssprintf("%sLabelOffCommand",JUDGE_STRING[l]))
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#define JUDGE_NUMBER_ON_COMMAND( l, p ) THEME->GetMetric ("ScreenEvaluation",ssprintf("%sNumberP%dOnCommand",JUDGE_STRING[l],p+1))
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#define JUDGE_NUMBER_OFF_COMMAND( l, p ) THEME->GetMetric ("ScreenEvaluation",ssprintf("%sNumberP%dOffCommand",JUDGE_STRING[l],p+1))
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#define SCORE_LABEL_ON_COMMAND THEME->GetMetric ("ScreenEvaluation","ScoreLabelOnCommand")
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#define SCORE_LABEL_OFF_COMMAND THEME->GetMetric ("ScreenEvaluation","ScoreLabelOffCommand")
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#define SCORE_NUMBER_ON_COMMAND( p ) THEME->GetMetric ("ScreenEvaluation",ssprintf("ScoreNumberP%dOnCommand",p+1))
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#define SCORE_NUMBER_OFF_COMMAND( p ) THEME->GetMetric ("ScreenEvaluation",ssprintf("ScoreNumberP%dOffCommand",p+1))
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#define TIME_LABEL_ON_COMMAND THEME->GetMetric ("ScreenEvaluation","TimeLabelOnCommand")
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#define TIME_LABEL_OFF_COMMAND THEME->GetMetric ("ScreenEvaluation","TimeLabelOffCommand")
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#define TIME_NUMBER_ON_COMMAND( p ) THEME->GetMetric ("ScreenEvaluation",ssprintf("TimeNumberP%dOnCommand",p+1))
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#define TIME_NUMBER_OFF_COMMAND( p ) THEME->GetMetric ("ScreenEvaluation",ssprintf("TimeNumberP%dOffCommand",p+1))
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#define BONUS_FRAME_ON_COMMAND( p ) THEME->GetMetric ("ScreenEvaluation",ssprintf("BonusFrameP%dOnCommand",p+1))
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#define BONUS_FRAME_OFF_COMMAND( p ) THEME->GetMetric ("ScreenEvaluation",ssprintf("BonusFrameP%dOffCommand",p+1))
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#define BAR_POSSIBLE_ON_COMMAND( i, p ) THEME->GetMetric ("ScreenEvaluation",ssprintf("BarPossible%dP%dOnCommand",i+1,p+1))
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#define BAR_POSSIBLE_OFF_COMMAND( i, p ) THEME->GetMetric ("ScreenEvaluation",ssprintf("BarPossible%dP%dOffCommand",i+1,p+1))
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#define BAR_ACTUAL_ON_COMMAND( i, p ) THEME->GetMetric ("ScreenEvaluation",ssprintf("BarActual%dP%dOnCommand",i+1,p+1))
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#define BAR_ACTUAL_OFF_COMMAND( i, p ) THEME->GetMetric ("ScreenEvaluation",ssprintf("BarActual%dP%dOffCommand",i+1,p+1))
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#define BAR_ACTUAL_MAX_COMMAND THEME->GetMetric ("ScreenEvaluation","BarActualMaxCommand")
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#define SURVIVED_FRAME_ON_COMMAND( p ) THEME->GetMetric ("ScreenEvaluation",ssprintf("SurvivedFrameP%dOnCommand",p+1))
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#define SURVIVED_FRAME_OFF_COMMAND( p ) THEME->GetMetric ("ScreenEvaluation",ssprintf("SurvivedFrameP%dOffCommand",p+1))
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#define SURVIVED_NUMBER_ON_COMMAND( p ) THEME->GetMetric ("ScreenEvaluation",ssprintf("SurvivedNumberP%dOnCommand",p+1))
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#define SURVIVED_NUMBER_OFF_COMMAND( p ) THEME->GetMetric ("ScreenEvaluation",ssprintf("SurvivedNumberP%dOffCommand",p+1))
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#define NEW_RECORD_ON_COMMAND( p ) THEME->GetMetric ("ScreenEvaluation",ssprintf("NewRecordP%dOnCommand",p+1))
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#define NEW_RECORD_OFF_COMMAND( p ) THEME->GetMetric ("ScreenEvaluation",ssprintf("NewRecordP%dOffCommand",p+1))
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#define TRY_EXTRA_STAGE_ON_COMMAND THEME->GetMetric ("ScreenEvaluation",ssprintf("TryExtraStageOnCommand"))
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#define TRY_EXTRA_STAGE_OFF_COMMAND THEME->GetMetric ("ScreenEvaluation",ssprintf("TryExtraStageOffCommand"))
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#define SPIN_GRADES THEME->GetMetricB("ScreenEvaluation","SpinGrades")
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// metrics that are specific to classes derived from ScreenEvaluation
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#define NEXT_SCREEN THEME->GetMetric (m_sClassName,"NextScreen")
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#define END_SCREEN THEME->GetMetric (m_sClassName,"EndScreen")
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#define SHOW_BANNER_AREA THEME->GetMetricB(m_sClassName,"ShowBannerArea")
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#define SHOW_GRADE_AREA THEME->GetMetricB(m_sClassName,"ShowGradeArea")
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#define SHOW_POINTS_AREA THEME->GetMetricB(m_sClassName,"ShowPointsArea")
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#define SHOW_BONUS_AREA THEME->GetMetricB(m_sClassName,"ShowBonusArea")
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#define SHOW_SURVIVED_AREA THEME->GetMetricB(m_sClassName,"ShowSurvivedArea")
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#define SHOW_JUDGMENT( l ) THEME->GetMetricB(m_sClassName,ssprintf("Show%s",JUDGE_STRING[l]))
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#define SHOW_SCORE_AREA THEME->GetMetricB(m_sClassName,"ShowScoreArea")
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#define SHOW_TIME_AREA THEME->GetMetricB(m_sClassName,"ShowTimeArea")
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const ScreenMessage SM_GoToSelectMusic = ScreenMessage(SM_User+1);
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const ScreenMessage SM_GoToSelectCourse = ScreenMessage(SM_User+3);
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const ScreenMessage SM_GoToSelectCourse = ScreenMessage(SM_User+3);
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const ScreenMessage SM_GoToEvaluationSummary = ScreenMessage(SM_User+4);
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const ScreenMessage SM_GoToGameFinished = ScreenMessage(SM_User+5);
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const ScreenMessage SM_PlayCheer = ScreenMessage(SM_User+6);
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const ScreenMessage SM_GoToEndScreen = ScreenMessage(SM_User+5);
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const ScreenMessage SM_PlayCheer = ScreenMessage(SM_User+6);
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ScreenEvaluation::ScreenEvaluation( CString sClassName, Type type )
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{
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/*
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//
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// debugging
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//
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GAMESTATE->m_PlayMode = PLAY_MODE_NONSTOP;
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GAMESTATE->m_CurStyle = STYLE_DANCE_VERSUS;
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GAMESTATE->m_MasterPlayerNumber = PLAYER_1;
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GAMESTATE->m_pCurSong = SONGMAN->GetAllSongs()[0];
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GAMESTATE->m_pCurCourse = SONGMAN->m_pCourses[0];
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// GAMESTATE->m_pCurNotes[PLAYER_1] = GAMESTATE->m_pCurSong->GetNotes( NOTES_TYPE_DANCE_SINGLE, DIFFICULTY_HARD );
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// GAMESTATE->m_pCurNotes[PLAYER_2] = GAMESTATE->m_pCurSong->GetNotes( NOTES_TYPE_DANCE_SINGLE, DIFFICULTY_HARD );
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GAMESTATE->m_pCurNotes[PLAYER_1] = GAMESTATE->m_pCurSong->GetNotes( NOTES_TYPE_DANCE_SINGLE, DIFFICULTY_HARD );
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GAMESTATE->m_pCurNotes[PLAYER_2] = GAMESTATE->m_pCurSong->GetNotes( NOTES_TYPE_DANCE_SINGLE, DIFFICULTY_HARD );
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GAMESTATE->m_PlayerOptions[PLAYER_1].m_bHoldNotes = false;
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GAMESTATE->m_PlayerOptions[PLAYER_2].m_bHoldNotes = false;
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GAMESTATE->m_PlayerOptions[PLAYER_1].m_fScrollSpeed = 2;
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GAMESTATE->m_PlayerOptions[PLAYER_2].m_fScrollSpeed = 2;
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// GAMESTATE->m_iCurrentStageIndex = 2;
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*/
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GAMESTATE->m_iCurrentStageIndex = 2;
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LOG->Trace( "ScreenEvaluation::ScreenEvaluation()" );
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@@ -130,7 +144,6 @@ ScreenEvaluation::ScreenEvaluation( CString sClassName, Type type )
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ASSERT(0);
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}
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/*
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//
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// Debugging
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//
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@@ -142,7 +155,6 @@ ScreenEvaluation::ScreenEvaluation( CString sClassName, Type type )
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stageStats.fRadarActual[p][r] = 0.5f + r/10.0f;
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}
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}
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*/
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//
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// Calculate grades
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@@ -233,235 +245,309 @@ ScreenEvaluation::ScreenEvaluation( CString sClassName, Type type )
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//
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// init banner area
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//
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switch( m_Type )
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if( SHOW_BANNER_AREA )
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{
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case stage:
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switch( m_Type )
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{
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m_Banner[0].SetCroppedSize( BANNER_WIDTH, BANNER_HEIGHT );
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m_Banner[0].LoadFromSong( GAMESTATE->m_pCurSong );
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m_Banner[0].Command( BANNER_ON_COMMAND(0) );
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this->AddChild( &m_Banner[0] );
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m_sprBannerFrame[0].Load( GET_THEME_ELEMENT_FALLBACK("Graphics"," banner frame") );
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m_sprBannerFrame[0].Command( BANNER_ON_COMMAND(0) );
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this->AddChild( &m_sprBannerFrame[0] );
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m_sprStage.Load( GET_THEME_ELEMENT_FALLBACK("Graphics"," stage "+GAMESTATE->GetStageText()) );
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m_sprStage.Command( STAGE_ON_COMMAND );
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this->AddChild( &m_sprStage );
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for( int p=0; p<NUM_PLAYERS; p++ )
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case stage:
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{
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if( !GAMESTATE->IsPlayerEnabled(p) )
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continue; // skip
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m_LargeBanner.SetCroppedSize( BANNER_WIDTH, BANNER_HEIGHT );
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m_LargeBanner.LoadFromSong( GAMESTATE->m_pCurSong );
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m_LargeBanner.Command( LARGE_BANNER_ON_COMMAND );
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this->AddChild( &m_LargeBanner );
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m_DifficultyIcon[p].Load( GET_THEME_ELEMENT_FALLBACK("Graphics"," difficulty icons 1x5") );
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m_DifficultyIcon[p].SetFromNotes( (PlayerNumber)p, GAMESTATE->m_pCurNotes[p] );
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m_DifficultyIcon[p].Command( DIFFICULTY_ICON_ON_COMMAND(p) );
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this->AddChild( &m_DifficultyIcon[p] );
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m_textPlayerOptions[p].LoadFromFont( THEME->GetPathTo("Fonts","normal") );
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CString sPO = GAMESTATE->m_PlayerOptions[p].GetString();
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sPO.Replace( ", ", "\n" );
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m_textPlayerOptions[p].Command( PLAYER_OPTIONS_ON_COMMAND(p) );
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m_textPlayerOptions[p].SetText( sPO );
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this->AddChild( &m_textPlayerOptions[p] );
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m_sprLargeBannerFrame.Load( THEME->GetPathTo("Graphics","ScreenEvaluation banner frame") );
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m_sprLargeBannerFrame.Command( LARGE_BANNER_ON_COMMAND );
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this->AddChild( &m_sprLargeBannerFrame );
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m_sprStage.Load( THEME->GetPathTo("Graphics","ScreenEvaluation stage "+GAMESTATE->GetStageText()) );
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m_sprStage.Command( STAGE_ON_COMMAND );
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this->AddChild( &m_sprStage );
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for( int p=0; p<NUM_PLAYERS; p++ )
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{
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if( !GAMESTATE->IsPlayerEnabled(p) )
|
||||
continue; // skip
|
||||
|
||||
m_DifficultyIcon[p].Load( THEME->GetPathTo("Graphics","ScreenEvaluation difficulty icons 1x5") );
|
||||
m_DifficultyIcon[p].SetFromNotes( (PlayerNumber)p, GAMESTATE->m_pCurNotes[p] );
|
||||
m_DifficultyIcon[p].Command( DIFFICULTY_ICON_ON_COMMAND(p) );
|
||||
this->AddChild( &m_DifficultyIcon[p] );
|
||||
|
||||
m_textPlayerOptions[p].LoadFromFont( THEME->GetPathTo("Fonts","normal") );
|
||||
CString sPO = GAMESTATE->m_PlayerOptions[p].GetString();
|
||||
sPO.Replace( ", ", "\n" );
|
||||
m_textPlayerOptions[p].Command( PLAYER_OPTIONS_ON_COMMAND(p) );
|
||||
m_textPlayerOptions[p].SetText( sPO );
|
||||
this->AddChild( &m_textPlayerOptions[p] );
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
case summary:
|
||||
{
|
||||
for( unsigned i=0; i<vSongsToShow.size(); i++ )
|
||||
break;
|
||||
case summary:
|
||||
{
|
||||
m_Banner[i].SetCroppedSize( BANNER_WIDTH, BANNER_HEIGHT );
|
||||
m_Banner[i].LoadFromSong( vSongsToShow[i] );
|
||||
m_Banner[i].Command( BANNER_ON_COMMAND(i) );
|
||||
this->AddChild( &m_Banner[i] );
|
||||
for( unsigned i=0; i<vSongsToShow.size(); i++ )
|
||||
{
|
||||
m_SmallBanner[i].SetCroppedSize( BANNER_WIDTH, BANNER_HEIGHT );
|
||||
m_SmallBanner[i].LoadFromSong( vSongsToShow[i] );
|
||||
m_SmallBanner[i].Command( SMALL_BANNER_ON_COMMAND(i) );
|
||||
this->AddChild( &m_SmallBanner[i] );
|
||||
|
||||
m_sprBannerFrame[i].Load( GET_THEME_ELEMENT_FALLBACK("Graphics"," banner frame") );
|
||||
m_sprBannerFrame[i].Command( BANNER_ON_COMMAND(i) );
|
||||
this->AddChild( &m_sprBannerFrame[i] );
|
||||
m_sprSmallBannerFrame[i].Load( THEME->GetPathTo("Graphics","ScreenEvaluation banner frame") );
|
||||
m_sprSmallBannerFrame[i].Command( SMALL_BANNER_ON_COMMAND(i) );
|
||||
this->AddChild( &m_sprSmallBannerFrame[i] );
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
case course:
|
||||
{
|
||||
m_Banner[0].SetCroppedSize( BANNER_WIDTH, BANNER_HEIGHT );
|
||||
m_Banner[0].LoadFromCourse( GAMESTATE->m_pCurCourse );
|
||||
m_Banner[0].Command( BANNER_ON_COMMAND(0) );
|
||||
this->AddChild( &m_Banner[0] );
|
||||
break;
|
||||
case course:
|
||||
{
|
||||
m_LargeBanner.SetCroppedSize( BANNER_WIDTH, BANNER_HEIGHT );
|
||||
m_LargeBanner.LoadFromCourse( GAMESTATE->m_pCurCourse );
|
||||
m_LargeBanner.Command( LARGE_BANNER_ON_COMMAND );
|
||||
this->AddChild( &m_LargeBanner );
|
||||
|
||||
m_sprBannerFrame[0].Load( GET_THEME_ELEMENT_FALLBACK("Graphics"," banner frame") );
|
||||
m_sprBannerFrame[0].Command( BANNER_ON_COMMAND(0) );
|
||||
this->AddChild( &m_sprBannerFrame[0] );
|
||||
m_sprLargeBannerFrame.Load( THEME->GetPathTo("Graphics","ScreenEvaluation banner frame") );
|
||||
m_sprLargeBannerFrame.Command( LARGE_BANNER_ON_COMMAND );
|
||||
this->AddChild( &m_sprLargeBannerFrame );
|
||||
}
|
||||
break;
|
||||
default:
|
||||
ASSERT(0);
|
||||
}
|
||||
break;
|
||||
default:
|
||||
ASSERT(0);
|
||||
}
|
||||
|
||||
|
||||
//
|
||||
// init grade area
|
||||
//
|
||||
for( p=0; p<NUM_PLAYERS; p++ )
|
||||
if( SHOW_GRADE_AREA )
|
||||
{
|
||||
if( !GAMESTATE->IsPlayerEnabled( (PlayerNumber)p ) )
|
||||
continue; // skip
|
||||
|
||||
m_sprGradeFrame[p].Load( GET_THEME_ELEMENT_FALLBACK("Graphics"," grade frame 1x2") );
|
||||
m_sprGradeFrame[p].StopAnimating();
|
||||
m_sprGradeFrame[p].SetState( p );
|
||||
m_sprGradeFrame[p].Command( GRADE_FRAME_ON_COMMAND(p) );
|
||||
this->AddChild( &m_sprGradeFrame[p] );
|
||||
|
||||
if( SPIN_GRADES )
|
||||
m_Grades[p].SpinAndSettleOn( grade[p] );
|
||||
else
|
||||
m_Grades[p].SetGrade( (PlayerNumber)p, grade[p] );
|
||||
m_Grades[p].Command( GRADE_ON_COMMAND(p) );
|
||||
this->AddChild( &m_Grades[p] );
|
||||
|
||||
if( !PREFSMAN->m_bDancePointsForOni )
|
||||
for( p=0; p<NUM_PLAYERS; p++ )
|
||||
{
|
||||
m_textPercentWhole[p].LoadFromNumbers( GET_THEME_ELEMENT_FALLBACK("Numbers"," percent numbers") );
|
||||
m_textPercentWhole[p].EnableShadow( false );
|
||||
m_textPercentWhole[p].Command( PERCENT_WHOLE_ON_COMMAND(p) );
|
||||
this->AddChild( &m_textPercentWhole[p] );
|
||||
if( !GAMESTATE->IsPlayerEnabled( (PlayerNumber)p ) )
|
||||
continue; // skip
|
||||
|
||||
m_textPercentRemainder[p].LoadFromNumbers( GET_THEME_ELEMENT_FALLBACK("Numbers"," percent numbers") );
|
||||
m_textPercentRemainder[p].EnableShadow( false );
|
||||
m_textPercentRemainder[p].Command( PERCENT_REMAINDER_ON_COMMAND(p) );
|
||||
this->AddChild( &m_textPercentRemainder[p] );
|
||||
m_sprGradeFrame[p].Load( THEME->GetPathTo("Graphics","ScreenEvaluation grade frame 1x2") );
|
||||
m_sprGradeFrame[p].StopAnimating();
|
||||
m_sprGradeFrame[p].SetState( p );
|
||||
m_sprGradeFrame[p].Command( GRADE_FRAME_ON_COMMAND(p) );
|
||||
this->AddChild( &m_sprGradeFrame[p] );
|
||||
|
||||
stageStats.iPossibleDancePoints[p] = max( 1, stageStats.iPossibleDancePoints[p] );
|
||||
float fPercentDancePoints = stageStats.iActualDancePoints[p] / (float)stageStats.iPossibleDancePoints[p] + 0.0001f; // correct for rounding errors
|
||||
fPercentDancePoints = max( fPercentDancePoints, 0 );
|
||||
int iPercentWhole = int(fPercentDancePoints*100);
|
||||
int iPercentRemainder = int( (fPercentDancePoints*100 - int(fPercentDancePoints*100)) * 10 );
|
||||
m_textPercentWhole[p].SetText( ssprintf("%02d", iPercentWhole) );
|
||||
m_textPercentRemainder[p].SetText( ssprintf(".%01d%%", iPercentRemainder) );
|
||||
}
|
||||
else // PREFSMAN->m_bDancePointsForOni
|
||||
{
|
||||
m_textDancePoints[p].LoadFromNumbers( GET_THEME_ELEMENT_FALLBACK("Numbers"," percent numbers") );
|
||||
m_textDancePoints[p].EnableShadow( false );
|
||||
m_textDancePoints[p].SetText( ssprintf("%d", stageStats.iActualDancePoints[p]) );
|
||||
m_textDancePoints[p].Command( DANCE_POINTS_ON_COMMAND(p) );
|
||||
this->AddChild( &m_textDancePoints[p] );
|
||||
if( SPIN_GRADES )
|
||||
m_Grades[p].SpinAndSettleOn( grade[p] );
|
||||
else
|
||||
m_Grades[p].SetGrade( (PlayerNumber)p, grade[p] );
|
||||
m_Grades[p].Command( GRADE_ON_COMMAND(p) );
|
||||
this->AddChild( &m_Grades[p] );
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
// init points area
|
||||
//
|
||||
if( SHOW_POINTS_AREA )
|
||||
{
|
||||
for( p=0; p<NUM_PLAYERS; p++ )
|
||||
{
|
||||
m_sprPercentFrame[p].Load( THEME->GetPathTo("Graphics","ScreenEvaluation percent frame 1x2") );
|
||||
m_sprPercentFrame[p].StopAnimating();
|
||||
m_sprPercentFrame[p].SetState( p );
|
||||
m_sprPercentFrame[p].Command( PERCENT_FRAME_ON_COMMAND(p) );
|
||||
this->AddChild( &m_sprPercentFrame[p] );
|
||||
|
||||
if( !PREFSMAN->m_bDancePointsForOni )
|
||||
{
|
||||
m_textPercentWhole[p].LoadFromNumbers( THEME->GetPathTo("Numbers","ScreenEvaluation percent numbers") );
|
||||
m_textPercentWhole[p].EnableShadow( false );
|
||||
m_textPercentWhole[p].Command( PERCENT_WHOLE_ON_COMMAND(p) );
|
||||
this->AddChild( &m_textPercentWhole[p] );
|
||||
|
||||
m_textPercentRemainder[p].LoadFromNumbers( THEME->GetPathTo("Numbers","ScreenEvaluation percent numbers") );
|
||||
m_textPercentRemainder[p].EnableShadow( false );
|
||||
m_textPercentRemainder[p].Command( PERCENT_REMAINDER_ON_COMMAND(p) );
|
||||
this->AddChild( &m_textPercentRemainder[p] );
|
||||
|
||||
stageStats.iPossibleDancePoints[p] = max( 1, stageStats.iPossibleDancePoints[p] );
|
||||
float fPercentDancePoints = stageStats.iActualDancePoints[p] / (float)stageStats.iPossibleDancePoints[p] + 0.0001f; // correct for rounding errors
|
||||
fPercentDancePoints = max( fPercentDancePoints, 0 );
|
||||
int iPercentWhole = int(fPercentDancePoints*100);
|
||||
int iPercentRemainder = int( (fPercentDancePoints*100 - int(fPercentDancePoints*100)) * 10 );
|
||||
m_textPercentWhole[p].SetText( ssprintf("%02d", iPercentWhole) );
|
||||
m_textPercentRemainder[p].SetText( ssprintf(".%01d%%", iPercentRemainder) );
|
||||
}
|
||||
else // PREFSMAN->m_bDancePointsForOni
|
||||
{
|
||||
m_textDancePoints[p].LoadFromNumbers( THEME->GetPathTo("Numbers","ScreenEvaluation percent numbers") );
|
||||
m_textDancePoints[p].EnableShadow( false );
|
||||
m_textDancePoints[p].SetText( ssprintf("%d", stageStats.iActualDancePoints[p]) );
|
||||
m_textDancePoints[p].Command( DANCE_POINTS_ON_COMMAND(p) );
|
||||
this->AddChild( &m_textDancePoints[p] );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
// init bonus area
|
||||
//
|
||||
for( p=0; p<NUM_PLAYERS; p++ )
|
||||
if( SHOW_BONUS_AREA )
|
||||
{
|
||||
if( !GAMESTATE->IsPlayerEnabled( (PlayerNumber)p ) )
|
||||
continue; // skip
|
||||
|
||||
m_sprBonusFrame[p].Load( GET_THEME_ELEMENT_FALLBACK("Graphics"," bonus frame 2x1") );
|
||||
m_sprBonusFrame[p].StopAnimating();
|
||||
m_sprBonusFrame[p].SetState( p );
|
||||
m_sprBonusFrame[p].Command( BONUS_FRAME_ON_COMMAND(p) );
|
||||
this->AddChild( &m_sprBonusFrame[p] );
|
||||
|
||||
for( int r=0; r<NUM_RADAR_CATEGORIES; r++ ) // foreach line
|
||||
for( p=0; p<NUM_PLAYERS; p++ )
|
||||
{
|
||||
m_sprPossibleBar[p][r].Load( GET_THEME_ELEMENT_FALLBACK("Graphics"," bars possible 1x2") );
|
||||
m_sprPossibleBar[p][r].StopAnimating();
|
||||
m_sprPossibleBar[p][r].SetState( p );
|
||||
m_sprPossibleBar[p][r].SetWidth( m_sprPossibleBar[p][r].GetUnzoomedWidth() * stageStats.fRadarPossible[p][r] );
|
||||
m_sprPossibleBar[p][r].Command( BAR_POSSIBLE_ON_COMMAND(r,p) );
|
||||
this->AddChild( &m_sprPossibleBar[p][r] );
|
||||
if( !GAMESTATE->IsPlayerEnabled( (PlayerNumber)p ) )
|
||||
continue; // skip
|
||||
|
||||
m_sprActualBar[p][r].Load( GET_THEME_ELEMENT_FALLBACK("Graphics"," bars actual 1x2") );
|
||||
m_sprActualBar[p][r].StopAnimating();
|
||||
m_sprActualBar[p][r].SetState( p );
|
||||
m_sprActualBar[p][r].SetWidth( m_sprActualBar[p][r].GetUnzoomedWidth() * stageStats.fRadarActual[p][r] );
|
||||
m_sprActualBar[p][r].Command( BAR_ACTUAL_ON_COMMAND(r,p) );
|
||||
if( stageStats.fRadarActual[p][r] == stageStats.fRadarPossible[p][r] )
|
||||
m_sprActualBar[p][r].Command( BAR_ACTUAL_MAX_COMMAND );
|
||||
this->AddChild( &m_sprActualBar[p][r] );
|
||||
m_sprBonusFrame[p].Load( THEME->GetPathTo("Graphics","ScreenEvaluation bonus frame 2x1") );
|
||||
m_sprBonusFrame[p].StopAnimating();
|
||||
m_sprBonusFrame[p].SetState( p );
|
||||
m_sprBonusFrame[p].Command( BONUS_FRAME_ON_COMMAND(p) );
|
||||
this->AddChild( &m_sprBonusFrame[p] );
|
||||
|
||||
for( int r=0; r<NUM_RADAR_CATEGORIES; r++ ) // foreach line
|
||||
{
|
||||
m_sprPossibleBar[p][r].Load( THEME->GetPathTo("Graphics","ScreenEvaluation bars possible 1x2") );
|
||||
m_sprPossibleBar[p][r].StopAnimating();
|
||||
m_sprPossibleBar[p][r].SetState( p );
|
||||
m_sprPossibleBar[p][r].SetWidth( m_sprPossibleBar[p][r].GetUnzoomedWidth() * stageStats.fRadarPossible[p][r] );
|
||||
m_sprPossibleBar[p][r].Command( BAR_POSSIBLE_ON_COMMAND(r,p) );
|
||||
this->AddChild( &m_sprPossibleBar[p][r] );
|
||||
|
||||
m_sprActualBar[p][r].Load( THEME->GetPathTo("Graphics","ScreenEvaluation bars actual 1x2") );
|
||||
m_sprActualBar[p][r].StopAnimating();
|
||||
m_sprActualBar[p][r].SetState( p );
|
||||
m_sprActualBar[p][r].SetWidth( m_sprActualBar[p][r].GetUnzoomedWidth() * stageStats.fRadarActual[p][r] );
|
||||
m_sprActualBar[p][r].Command( BAR_ACTUAL_ON_COMMAND(r,p) );
|
||||
if( stageStats.fRadarActual[p][r] == stageStats.fRadarPossible[p][r] )
|
||||
m_sprActualBar[p][r].Command( BAR_ACTUAL_MAX_COMMAND );
|
||||
this->AddChild( &m_sprActualBar[p][r] );
|
||||
}
|
||||
}
|
||||
|
||||
m_textSongsSurvived[p].LoadFromNumbers( GET_THEME_ELEMENT_FALLBACK("Numbers"," stage numbers") );
|
||||
m_textSongsSurvived[p].EnableShadow( false );
|
||||
m_textSongsSurvived[p].SetText( ssprintf("%02d", stageStats.iSongsPlayed[p]) );
|
||||
m_textSongsSurvived[p].Command( SONGS_SURVIVED_ON_COMMAND(p) );
|
||||
this->AddChild( &m_textSongsSurvived[p] );
|
||||
}
|
||||
|
||||
|
||||
//
|
||||
// init judgement area
|
||||
// init survived area
|
||||
//
|
||||
if( SHOW_SURVIVED_AREA )
|
||||
{
|
||||
for( p=0; p<NUM_PLAYERS; p++ )
|
||||
{
|
||||
if( !GAMESTATE->IsPlayerEnabled( (PlayerNumber)p ) )
|
||||
continue; // skip
|
||||
|
||||
m_sprSurvivedFrame[p].Load( THEME->GetPathTo("Graphics","ScreenEvaluation survived frame 2x1") );
|
||||
m_sprSurvivedFrame[p].StopAnimating();
|
||||
m_sprSurvivedFrame[p].SetState( p );
|
||||
m_sprSurvivedFrame[p].Command( SURVIVED_FRAME_ON_COMMAND(p) );
|
||||
this->AddChild( &m_sprSurvivedFrame[p] );
|
||||
|
||||
m_textSurvivedNumber[p].LoadFromNumbers( THEME->GetPathTo("Numbers","ScreenEvaluation stage numbers") );
|
||||
m_textSurvivedNumber[p].EnableShadow( false );
|
||||
m_textSurvivedNumber[p].SetText( ssprintf("%02d", stageStats.iSongsPlayed[p]) );
|
||||
m_textSurvivedNumber[p].Command( SURVIVED_NUMBER_ON_COMMAND(p) );
|
||||
this->AddChild( &m_textSurvivedNumber[p] );
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
// init judgment area
|
||||
//
|
||||
int l;
|
||||
for( l=0; l<NUM_JUDGE_LINES; l++ )
|
||||
{
|
||||
m_sprJudgeLabels[l].Load( GET_THEME_ELEMENT_FALLBACK("Graphics"," judge labels 1x8") );
|
||||
m_sprJudgeLabels[l].StopAnimating();
|
||||
m_sprJudgeLabels[l].SetState( l );
|
||||
m_sprJudgeLabels[l].Command( JUDGE_LABEL_ON_COMMAND(l) );
|
||||
this->AddChild( &m_sprJudgeLabels[l] );
|
||||
}
|
||||
|
||||
for( p=0; p<NUM_PLAYERS; p++ )
|
||||
{
|
||||
if( !GAMESTATE->IsPlayerEnabled( (PlayerNumber)p ) )
|
||||
continue; // skip
|
||||
|
||||
for( l=0; l<NUM_JUDGE_LINES; l++ )
|
||||
if( SHOW_JUDGMENT(l) )
|
||||
{
|
||||
m_textJudgeNumbers[l][p].LoadFromNumbers( GET_THEME_ELEMENT_FALLBACK("Numbers"," judge numbers") );
|
||||
m_textJudgeNumbers[l][p].EnableShadow( false );
|
||||
m_textJudgeNumbers[l][p].SetDiffuse( PlayerToColor(p) );
|
||||
m_textJudgeNumbers[l][p].Command( JUDGE_NUMBER_ON_COMMAND(l,p) );
|
||||
this->AddChild( &m_textJudgeNumbers[l][p] );
|
||||
m_sprJudgeLabels[l].Load( THEME->GetPathTo("Graphics","ScreenEvaluation judge labels 1x8") );
|
||||
m_sprJudgeLabels[l].StopAnimating();
|
||||
m_sprJudgeLabels[l].SetState( l );
|
||||
m_sprJudgeLabels[l].Command( JUDGE_LABEL_ON_COMMAND(l) );
|
||||
this->AddChild( &m_sprJudgeLabels[l] );
|
||||
|
||||
for( p=0; p<NUM_PLAYERS; p++ )
|
||||
{
|
||||
if( !GAMESTATE->IsPlayerEnabled( (PlayerNumber)p ) )
|
||||
continue; // skip
|
||||
|
||||
m_textJudgeNumbers[l][p].LoadFromNumbers( THEME->GetPathTo("Numbers","ScreenEvaluation judge numbers") );
|
||||
m_textJudgeNumbers[l][p].EnableShadow( false );
|
||||
m_textJudgeNumbers[l][p].SetDiffuse( PlayerToColor(p) );
|
||||
m_textJudgeNumbers[l][p].Command( JUDGE_NUMBER_ON_COMMAND(l,p) );
|
||||
this->AddChild( &m_textJudgeNumbers[l][p] );
|
||||
|
||||
int iValue;
|
||||
switch( l )
|
||||
{
|
||||
case 0: iValue = stageStats.iTapNoteScores[p][TNS_MARVELOUS]; break;
|
||||
case 1: iValue = stageStats.iTapNoteScores[p][TNS_PERFECT]; break;
|
||||
case 2: iValue = stageStats.iTapNoteScores[p][TNS_GREAT]; break;
|
||||
case 3: iValue = stageStats.iTapNoteScores[p][TNS_GOOD]; break;
|
||||
case 4: iValue = stageStats.iTapNoteScores[p][TNS_BOO]; break;
|
||||
case 5: iValue = stageStats.iTapNoteScores[p][TNS_MISS]; break;
|
||||
case 6: iValue = stageStats.iTapNoteScores[p][HNS_OK]; break;
|
||||
case 7: iValue = stageStats.iMaxCombo[p]; break;
|
||||
default: ASSERT(0);
|
||||
}
|
||||
m_textJudgeNumbers[l][p].SetText( ssprintf("%4d",iValue) );
|
||||
}
|
||||
}
|
||||
|
||||
m_textJudgeNumbers[0][p].SetText( ssprintf("%4d", stageStats.iTapNoteScores[p][TNS_MARVELOUS]) );
|
||||
m_textJudgeNumbers[1][p].SetText( ssprintf("%4d", stageStats.iTapNoteScores[p][TNS_PERFECT]) );
|
||||
m_textJudgeNumbers[2][p].SetText( ssprintf("%4d", stageStats.iTapNoteScores[p][TNS_GREAT]) );
|
||||
m_textJudgeNumbers[3][p].SetText( ssprintf("%4d", stageStats.iTapNoteScores[p][TNS_GOOD]) );
|
||||
m_textJudgeNumbers[4][p].SetText( ssprintf("%4d", stageStats.iTapNoteScores[p][TNS_BOO]) );
|
||||
m_textJudgeNumbers[5][p].SetText( ssprintf("%4d", stageStats.iTapNoteScores[p][TNS_MISS]) );
|
||||
m_textJudgeNumbers[6][p].SetText( ssprintf("%4d", stageStats.iHoldNoteScores[p][HNS_OK]) );
|
||||
m_textJudgeNumbers[7][p].SetText( ssprintf("%4d", stageStats.iMaxCombo[p]) );
|
||||
}
|
||||
|
||||
|
||||
//
|
||||
// init score area
|
||||
//
|
||||
int s;
|
||||
for( s=0; s<NUM_SCORE_LINES; s++ )
|
||||
if( SHOW_SCORE_AREA )
|
||||
{
|
||||
m_sprScoreLabel[s].Load( GET_THEME_ELEMENT_FALLBACK("Graphics"," score labels 1x2") );
|
||||
m_sprScoreLabel[s].SetState( s );
|
||||
m_sprScoreLabel[s].StopAnimating();
|
||||
m_sprScoreLabel[s].Command( SCORE_LABEL_ON_COMMAND(s) );
|
||||
this->AddChild( &m_sprScoreLabel[s] );
|
||||
}
|
||||
|
||||
for( p=0; p<NUM_PLAYERS; p++ )
|
||||
{
|
||||
if( !GAMESTATE->IsPlayerEnabled( (PlayerNumber)p ) )
|
||||
continue; // skip
|
||||
|
||||
for( int s=0; s<NUM_SCORE_LINES; s++ )
|
||||
int s;
|
||||
for( s=0; s<NUM_SCORE_LINES; s++ )
|
||||
{
|
||||
m_ScoreDisplay[s][p].Init( (PlayerNumber)p );
|
||||
m_ScoreDisplay[s][p].Command( SCORE_NUMBER_ON_COMMAND(s,p) );
|
||||
this->AddChild( &m_ScoreDisplay[s][p] );
|
||||
m_sprScoreLabel.Load( THEME->GetPathTo("Graphics","ScreenEvaluation score labels 1x2") );
|
||||
m_sprScoreLabel.SetState( s );
|
||||
m_sprScoreLabel.StopAnimating();
|
||||
m_sprScoreLabel.Command( SCORE_LABEL_ON_COMMAND );
|
||||
this->AddChild( &m_sprScoreLabel );
|
||||
}
|
||||
|
||||
m_ScoreDisplay[0][p].SetScore( stageStats.fScore[p] );
|
||||
m_ScoreDisplay[1][p].SetText( SecondsToTime(stageStats.fAliveSeconds[p]) );
|
||||
for( p=0; p<NUM_PLAYERS; p++ )
|
||||
{
|
||||
if( !GAMESTATE->IsPlayerEnabled( (PlayerNumber)p ) )
|
||||
continue; // skip
|
||||
|
||||
m_ScoreDisplay[p].Init( (PlayerNumber)p );
|
||||
m_ScoreDisplay[p].Command( SCORE_NUMBER_ON_COMMAND(p) );
|
||||
m_ScoreDisplay[p].SetScore( stageStats.fScore[p] );
|
||||
this->AddChild( &m_ScoreDisplay[p] );
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
// init time area
|
||||
//
|
||||
if( SHOW_TIME_AREA )
|
||||
{
|
||||
m_sprTimeLabel.Load( THEME->GetPathTo("Graphics","ScreenEvaluation score labels 1x2") );
|
||||
m_sprTimeLabel.SetState( 1 );
|
||||
m_sprTimeLabel.StopAnimating();
|
||||
m_sprTimeLabel.Command( TIME_LABEL_ON_COMMAND );
|
||||
this->AddChild( &m_sprTimeLabel );
|
||||
|
||||
for( p=0; p<NUM_PLAYERS; p++ )
|
||||
{
|
||||
if( !GAMESTATE->IsPlayerEnabled( (PlayerNumber)p ) )
|
||||
continue; // skip
|
||||
|
||||
m_TimeDisplay[p].Init( (PlayerNumber)p );
|
||||
m_TimeDisplay[p].Command( TIME_NUMBER_ON_COMMAND(p) );
|
||||
m_TimeDisplay[p].SetText( SecondsToTime(stageStats.fAliveSeconds[p]) );
|
||||
this->AddChild( &m_TimeDisplay[p] );
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//
|
||||
// init extra area
|
||||
//
|
||||
for( p=0; p<NUM_PLAYERS; p++ )
|
||||
{
|
||||
if( bNewRecord[p] )
|
||||
{
|
||||
m_sprNewRecord[p].Load( GET_THEME_ELEMENT_FALLBACK("Graphics"," new record") );
|
||||
m_sprNewRecord[p].Load( THEME->GetPathTo("Graphics","ScreenEvaluation new record") );
|
||||
m_sprNewRecord[p].Command( NEW_RECORD_ON_COMMAND(p) );
|
||||
this->AddChild( &m_sprNewRecord[p] );
|
||||
}
|
||||
@@ -474,22 +560,21 @@ ScreenEvaluation::ScreenEvaluation( CString sClassName, Type type )
|
||||
|
||||
if( m_bTryExtraStage )
|
||||
{
|
||||
m_sprTryExtraStage.Load( GET_THEME_ELEMENT_FALLBACK("Graphics",GAMESTATE->IsExtraStage()?" try extra2":" try extra1") );
|
||||
m_sprTryExtraStage.Load( THEME->GetPathTo("Graphics",GAMESTATE->IsExtraStage()?" try extra2":" try extra1") );
|
||||
m_sprTryExtraStage.Command( TRY_EXTRA_STAGE_ON_COMMAND );
|
||||
this->AddChild( &m_sprTryExtraStage );
|
||||
|
||||
if( GAMESTATE->IsExtraStage() )
|
||||
SOUNDMAN->PlayOnce( GET_THEME_ELEMENT_FALLBACK("Sounds"," try extra2") );
|
||||
SOUNDMAN->PlayOnce( THEME->GetPathTo("Sounds","ScreenEvaluation try extra2") );
|
||||
else
|
||||
SOUNDMAN->PlayOnce( GET_THEME_ELEMENT_FALLBACK("Sounds"," try extra1") );
|
||||
SOUNDMAN->PlayOnce( THEME->GetPathTo("Sounds","ScreenEvaluation try extra1") );
|
||||
}
|
||||
else if( bOneHasNewRecord && ANNOUNCER->HasSoundsFor("evaluation new record") )
|
||||
{
|
||||
SOUNDMAN->PlayOnceFromDir( ANNOUNCER->GetPathTo("evaluation new record") );
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
{
|
||||
switch( m_Type )
|
||||
{
|
||||
case stage:
|
||||
@@ -514,126 +599,17 @@ ScreenEvaluation::ScreenEvaluation( CString sClassName, Type type )
|
||||
}
|
||||
|
||||
|
||||
SOUNDMAN->PlayMusic( GET_THEME_ELEMENT_FALLBACK("Sounds"," music") );
|
||||
SOUNDMAN->PlayMusic( THEME->GetPathTo("Sounds","ScreenEvaluation music") );
|
||||
}
|
||||
|
||||
/*
|
||||
void ScreenEvaluation::TweenOnScreen()
|
||||
{
|
||||
int i, p;
|
||||
|
||||
// m_Menu.TweenOnScreenFromBlack( SM_None );
|
||||
|
||||
float fOriginalX, fOriginalY;
|
||||
|
||||
for( i=0; i<MAX_SONGS_TO_SHOW; i++ )
|
||||
{
|
||||
fOriginalY = m_BannerWithFrame[i].GetY();
|
||||
m_BannerWithFrame[i].SetY( fOriginalY + SCREEN_HEIGHT );
|
||||
m_BannerWithFrame[i].BeginTweening( 0.0f );
|
||||
m_BannerWithFrame[i].BeginTweening( MENU_ELEMENTS_TWEEN_TIME, Actor::TWEEN_ACCELERATE );
|
||||
m_BannerWithFrame[i].SetTweenY( fOriginalY );
|
||||
}
|
||||
|
||||
fOriginalY = m_sprStage.GetY();
|
||||
m_sprStage.BeginTweening( MENU_ELEMENTS_TWEEN_TIME, Actor::TWEEN_ACCELERATE );
|
||||
m_sprStage.SetTweenY( fOriginalY );
|
||||
|
||||
for( p=0; p<NUM_PLAYERS; p++ )
|
||||
m_DifficultyIcon[p].FadeOn( 0, "foldy", MENU_ELEMENTS_TWEEN_TIME );
|
||||
|
||||
for( i=0; i<NUM_JUDGE_LINES; i++ )
|
||||
{
|
||||
fOriginalY = m_sprJudgeLabels[i].GetY();
|
||||
m_sprJudgeLabels[i].SetY( fOriginalY + SCREEN_HEIGHT );
|
||||
m_sprJudgeLabels[i].BeginTweening( 0.2f + 0.1f*i );
|
||||
m_sprJudgeLabels[i].BeginTweening( MENU_ELEMENTS_TWEEN_TIME, Actor::TWEEN_ACCELERATE );
|
||||
m_sprJudgeLabels[i].SetTweenY( fOriginalY );
|
||||
|
||||
for( int p=0; p<NUM_PLAYERS; p++ )
|
||||
{
|
||||
fOriginalX = m_textJudgeNumbers[i][p].GetX();
|
||||
m_textJudgeNumbers[i][p].SetX( fOriginalX + SCREEN_WIDTH/2*(p==PLAYER_1 ? 1 : -1) );
|
||||
m_textJudgeNumbers[i][p].BeginTweening( 0.2f + 0.1f*i );
|
||||
m_textJudgeNumbers[i][p].BeginTweening( MENU_ELEMENTS_TWEEN_TIME, Actor::TWEEN_ACCELERATE );
|
||||
m_textJudgeNumbers[i][p].SetTweenX( fOriginalX );
|
||||
}
|
||||
}
|
||||
|
||||
// Chris: If EZ2 wants to hide these things, position them off screen using theme metrics
|
||||
|
||||
fOriginalY = m_sprScoreLabel.GetY();
|
||||
m_sprScoreLabel.SetY( fOriginalY + SCREEN_HEIGHT );
|
||||
m_sprScoreLabel.BeginTweening( 0.8f + 0.1f*i );
|
||||
m_sprScoreLabel.BeginTweening( MENU_ELEMENTS_TWEEN_TIME, Actor::TWEEN_ACCELERATE );
|
||||
m_sprScoreLabel.SetTweenY( fOriginalY );
|
||||
|
||||
for( p=0; p<NUM_PLAYERS; p++ )
|
||||
{
|
||||
fOriginalX = m_ScoreDisplay[p].GetX();
|
||||
m_ScoreDisplay[p].SetX( fOriginalX + SCREEN_WIDTH/2*(p==PLAYER_1 ? 1 : -1) );
|
||||
m_ScoreDisplay[p].BeginTweening( 0.8f + 0.1f*i );
|
||||
m_ScoreDisplay[p].BeginTweening( MENU_ELEMENTS_TWEEN_TIME, Actor::TWEEN_ACCELERATE );
|
||||
m_ScoreDisplay[p].SetTweenX( fOriginalX );
|
||||
}
|
||||
|
||||
for( p=0; p<NUM_PLAYERS; p++ )
|
||||
{
|
||||
unsigned i;
|
||||
|
||||
vector<Actor*> apActorsInBonusOrStageInfo;
|
||||
apActorsInBonusOrStageInfo.push_back( &m_sprBonusFrame[p] );
|
||||
for( i=0; i<NUM_RADAR_CATEGORIES; i++ )
|
||||
{
|
||||
apActorsInBonusOrStageInfo.push_back( &m_sprPossibleBar[p][i] );
|
||||
apActorsInBonusOrStageInfo.push_back( &m_sprActualBar[p][i] );
|
||||
}
|
||||
apActorsInBonusOrStageInfo.push_back( &m_sprCourseFrame[p] );
|
||||
apActorsInBonusOrStageInfo.push_back( &m_textTime[p] );
|
||||
apActorsInBonusOrStageInfo.push_back( &m_textSongsSurvived[p] );
|
||||
for( i=0; i<apActorsInBonusOrStageInfo.size(); i++ )
|
||||
{
|
||||
fOriginalX = apActorsInBonusOrStageInfo[i]->GetX();
|
||||
apActorsInBonusOrStageInfo[i]->SetX( fOriginalX + SCREEN_WIDTH/2*(p==PLAYER_1 ? 1 : -1) );
|
||||
apActorsInBonusOrStageInfo[i]->BeginTweening( 0.2f );
|
||||
apActorsInBonusOrStageInfo[i]->BeginTweening( MENU_ELEMENTS_TWEEN_TIME, Actor::TWEEN_ACCELERATE );
|
||||
apActorsInBonusOrStageInfo[i]->SetTweenX( fOriginalX );
|
||||
}
|
||||
|
||||
vector<Actor*> apActorsInGradeOrPercentFrame;
|
||||
apActorsInGradeOrPercentFrame.push_back( &m_sprBonusFrame[p] );
|
||||
apActorsInGradeOrPercentFrame.push_back( &m_sprGradeFrame[p] );
|
||||
apActorsInGradeOrPercentFrame.push_back( &m_Grades[p] );
|
||||
apActorsInGradeOrPercentFrame.push_back( &m_sprPercentFrame[p] );
|
||||
apActorsInGradeOrPercentFrame.push_back( &m_textPercentWhole[p] );
|
||||
apActorsInGradeOrPercentFrame.push_back( &m_textPercentRemainder[p] );
|
||||
apActorsInGradeOrPercentFrame.push_back( &m_sprNewRecord[p] );
|
||||
for( i=0; i<apActorsInGradeOrPercentFrame.size(); i++ )
|
||||
{
|
||||
float fOriginalZoomY = apActorsInGradeOrPercentFrame[i]->GetZoomY();
|
||||
apActorsInGradeOrPercentFrame[i]->SetZoomY( 0 );
|
||||
apActorsInGradeOrPercentFrame[i]->BeginTweening( MENU_ELEMENTS_TWEEN_TIME );
|
||||
apActorsInGradeOrPercentFrame[i]->SetTweenZoomY( fOriginalZoomY );
|
||||
}
|
||||
}
|
||||
|
||||
float fOriginalZoomY = m_sprTryExtraStage.GetZoomY();
|
||||
m_sprTryExtraStage.SetZoomY( 0 );
|
||||
m_sprTryExtraStage.BeginTweening( MENU_ELEMENTS_TWEEN_TIME );
|
||||
m_sprTryExtraStage.SetTweenZoomY( fOriginalZoomY );
|
||||
}
|
||||
*/
|
||||
|
||||
void ScreenEvaluation::TweenOffScreen()
|
||||
{
|
||||
int p;
|
||||
|
||||
// banner area
|
||||
for( unsigned i=0; i<MAX_SONGS_TO_SHOW; i++ )
|
||||
{
|
||||
m_Banner[i].Command( BANNER_OFF_COMMAND(i) );
|
||||
m_sprBannerFrame[i].Command( BANNER_OFF_COMMAND(i) );
|
||||
}
|
||||
// large banner area
|
||||
m_LargeBanner.Command( LARGE_BANNER_OFF_COMMAND );
|
||||
m_sprLargeBannerFrame.Command( LARGE_BANNER_OFF_COMMAND );
|
||||
m_sprStage.Command( STAGE_OFF_COMMAND );
|
||||
for( p=0; p<NUM_PLAYERS; p++ )
|
||||
{
|
||||
@@ -641,11 +617,24 @@ void ScreenEvaluation::TweenOffScreen()
|
||||
m_textPlayerOptions[p].Command( PLAYER_OPTIONS_OFF_COMMAND(p) );
|
||||
}
|
||||
|
||||
// small banner area
|
||||
for( unsigned i=0; i<MAX_SONGS_TO_SHOW; i++ )
|
||||
{
|
||||
m_SmallBanner[i].Command( SMALL_BANNER_OFF_COMMAND(i) );
|
||||
m_sprSmallBannerFrame[i].Command( SMALL_BANNER_OFF_COMMAND(i) );
|
||||
}
|
||||
|
||||
// grade area
|
||||
for( p=0; p<NUM_PLAYERS; p++ )
|
||||
{
|
||||
m_sprGradeFrame[p].Command( GRADE_FRAME_OFF_COMMAND(p) );
|
||||
m_Grades[p].Command( GRADE_OFF_COMMAND(p) );
|
||||
}
|
||||
|
||||
// points area
|
||||
for( p=0; p<NUM_PLAYERS; p++ )
|
||||
{
|
||||
m_sprPercentFrame[p].Command( PERCENT_FRAME_OFF_COMMAND(p) );
|
||||
m_textPercentWhole[p].Command( PERCENT_WHOLE_OFF_COMMAND(p) );
|
||||
m_textPercentRemainder[p].Command( PERCENT_REMAINDER_OFF_COMMAND(p) );
|
||||
m_textDancePoints[p].Command( DANCE_POINTS_OFF_COMMAND(p) );
|
||||
@@ -660,7 +649,13 @@ void ScreenEvaluation::TweenOffScreen()
|
||||
m_sprPossibleBar[p][r].Command( BAR_POSSIBLE_OFF_COMMAND(r,p) );
|
||||
m_sprActualBar[p][r].Command( BAR_ACTUAL_OFF_COMMAND(r,p) );
|
||||
}
|
||||
m_textSongsSurvived[p].Command( SONGS_SURVIVED_OFF_COMMAND(p) );
|
||||
}
|
||||
|
||||
// survived area
|
||||
for( p=0; p<NUM_PLAYERS; p++ )
|
||||
{
|
||||
m_sprSurvivedFrame[p].Command( SURVIVED_FRAME_OFF_COMMAND(p) );
|
||||
m_textSurvivedNumber[p].Command( SURVIVED_NUMBER_OFF_COMMAND(p) );
|
||||
}
|
||||
|
||||
// judgement area
|
||||
@@ -672,16 +667,19 @@ void ScreenEvaluation::TweenOffScreen()
|
||||
for( l=0; l<NUM_JUDGE_LINES; l++ )
|
||||
m_textJudgeNumbers[l][p].Command( JUDGE_NUMBER_OFF_COMMAND(l,p) );
|
||||
|
||||
|
||||
// score area
|
||||
for( int s=0; s<NUM_SCORE_LINES; s++ )
|
||||
m_sprScoreLabel[s].Command( SCORE_LABEL_OFF_COMMAND(s) );
|
||||
m_sprScoreLabel.Command( SCORE_LABEL_OFF_COMMAND );
|
||||
for( p=0; p<NUM_PLAYERS; p++ )
|
||||
m_ScoreDisplay[p].Command( SCORE_NUMBER_OFF_COMMAND(p) );
|
||||
|
||||
// time area
|
||||
m_sprTimeLabel.Command( TIME_LABEL_OFF_COMMAND );
|
||||
for( p=0; p<NUM_PLAYERS; p++ )
|
||||
m_TimeDisplay[p].Command( TIME_NUMBER_OFF_COMMAND(p) );
|
||||
|
||||
// extra area
|
||||
for( p=0; p<NUM_PLAYERS; p++ )
|
||||
{
|
||||
for( int s=0; s<NUM_SCORE_LINES; s++ )
|
||||
m_ScoreDisplay[s][p].Command( SCORE_NUMBER_OFF_COMMAND(s,p) );
|
||||
m_sprNewRecord[p].Command( NEW_RECORD_OFF_COMMAND(p) );
|
||||
}
|
||||
m_sprTryExtraStage.Command( TRY_EXTRA_STAGE_OFF_COMMAND );
|
||||
}
|
||||
|
||||
@@ -715,16 +713,14 @@ void ScreenEvaluation::HandleScreenMessage( const ScreenMessage SM )
|
||||
case SM_MenuTimer:
|
||||
MenuStart( PLAYER_INVALID );
|
||||
break;
|
||||
case SM_GoToSelectMusic:
|
||||
// SCREENMAN->SetNewScreen( "ScreenSelectMusic" );
|
||||
SCREENMAN->SetNewScreen( SONGSEL_SCREEN );
|
||||
case SM_GoToNextScreen:
|
||||
SCREENMAN->SetNewScreen( NEXT_SCREEN );
|
||||
break;
|
||||
case SM_GoToSelectCourse:
|
||||
SCREENMAN->SetNewScreen( "ScreenSelectCourse" );
|
||||
break;
|
||||
case SM_GoToGameFinished:
|
||||
// SCREENMAN->SetNewScreen( "ScreenNameEntry" );
|
||||
SCREENMAN->SetNewScreen( ENDGAME_SCREEN );
|
||||
case SM_GoToEndScreen:
|
||||
SCREENMAN->SetNewScreen( END_SCREEN );
|
||||
break;
|
||||
case SM_GoToEvaluationSummary:
|
||||
SCREENMAN->SetNewScreen( "ScreenEvaluationSummary" );
|
||||
@@ -770,7 +766,7 @@ void ScreenEvaluation::MenuStart( PlayerNumber pn )
|
||||
switch( GAMESTATE->m_PlayMode )
|
||||
{
|
||||
case PLAY_MODE_ARCADE:
|
||||
m_Menu.StartTransitioning( SM_GoToSelectMusic );
|
||||
m_Menu.StartTransitioning( SM_GoToNextScreen );
|
||||
break;
|
||||
case PLAY_MODE_NONSTOP:
|
||||
case PLAY_MODE_ONI:
|
||||
@@ -788,7 +784,7 @@ void ScreenEvaluation::MenuStart( PlayerNumber pn )
|
||||
case stage:
|
||||
if( m_bTryExtraStage )
|
||||
{
|
||||
m_Menu.StartTransitioning( SM_GoToSelectMusic );
|
||||
m_Menu.StartTransitioning( SM_GoToNextScreen );
|
||||
}
|
||||
else if( GAMESTATE->IsFinalStage() || GAMESTATE->IsExtraStage() || GAMESTATE->IsExtraStage2() )
|
||||
{
|
||||
@@ -800,14 +796,14 @@ void ScreenEvaluation::MenuStart( PlayerNumber pn )
|
||||
}
|
||||
else
|
||||
{
|
||||
m_Menu.StartTransitioning( SM_GoToSelectMusic );
|
||||
m_Menu.StartTransitioning( SM_GoToNextScreen );
|
||||
}
|
||||
break;
|
||||
case summary:
|
||||
m_Menu.StartTransitioning( SM_GoToGameFinished );
|
||||
m_Menu.StartTransitioning( SM_GoToEndScreen );
|
||||
break;
|
||||
case course:
|
||||
m_Menu.StartTransitioning( SM_GoToGameFinished );
|
||||
m_Menu.StartTransitioning( SM_GoToEndScreen );
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -49,43 +49,47 @@ protected:
|
||||
|
||||
MenuElements m_Menu;
|
||||
|
||||
//
|
||||
// banner area
|
||||
//
|
||||
Banner m_Banner[MAX_SONGS_TO_SHOW];
|
||||
Sprite m_sprBannerFrame[MAX_SONGS_TO_SHOW];
|
||||
Banner m_LargeBanner;
|
||||
Sprite m_sprLargeBannerFrame;
|
||||
Sprite m_sprStage;
|
||||
DifficultyIcon m_DifficultyIcon[NUM_PLAYERS];
|
||||
BitmapText m_textPlayerOptions[NUM_PLAYERS];
|
||||
Banner m_SmallBanner[MAX_SONGS_TO_SHOW];
|
||||
Sprite m_sprSmallBannerFrame[MAX_SONGS_TO_SHOW];
|
||||
|
||||
//
|
||||
// grade area
|
||||
//
|
||||
Sprite m_sprGradeFrame[NUM_PLAYERS];
|
||||
GradeDisplay m_Grades[NUM_PLAYERS];
|
||||
|
||||
// points area
|
||||
Sprite m_sprPercentFrame[NUM_PLAYERS];
|
||||
BitmapText m_textPercentWhole[NUM_PLAYERS];
|
||||
BitmapText m_textPercentRemainder[NUM_PLAYERS];
|
||||
BitmapText m_textDancePoints[NUM_PLAYERS];
|
||||
|
||||
//
|
||||
// bonus area
|
||||
//
|
||||
Sprite m_sprBonusFrame[NUM_PLAYERS];
|
||||
Sprite m_sprPossibleBar[NUM_PLAYERS][NUM_RADAR_CATEGORIES];
|
||||
Sprite m_sprActualBar[NUM_PLAYERS][NUM_RADAR_CATEGORIES];
|
||||
BitmapText m_textSongsSurvived[NUM_PLAYERS];
|
||||
|
||||
//
|
||||
// judgement area
|
||||
//
|
||||
// survived area
|
||||
Sprite m_sprSurvivedFrame[NUM_PLAYERS];
|
||||
BitmapText m_textSurvivedNumber[NUM_PLAYERS];
|
||||
|
||||
// judgment area
|
||||
Sprite m_sprJudgeLabels[NUM_JUDGE_LINES];
|
||||
BitmapText m_textJudgeNumbers[NUM_JUDGE_LINES][NUM_PLAYERS];
|
||||
|
||||
//
|
||||
// score area
|
||||
//
|
||||
Sprite m_sprScoreLabel[NUM_SCORE_LINES];
|
||||
ScoreDisplayNormal m_ScoreDisplay[NUM_SCORE_LINES][NUM_PLAYERS];
|
||||
Sprite m_sprScoreLabel;
|
||||
ScoreDisplayNormal m_ScoreDisplay[NUM_PLAYERS];
|
||||
|
||||
// time area
|
||||
Sprite m_sprTimeLabel;
|
||||
ScoreDisplayNormal m_TimeDisplay[NUM_PLAYERS];
|
||||
|
||||
// extra area
|
||||
Sprite m_sprNewRecord[NUM_PLAYERS];
|
||||
bool m_bTryExtraStage;
|
||||
Sprite m_sprTryExtraStage;
|
||||
@@ -103,10 +107,22 @@ public:
|
||||
ScreenEvaluationSummary() : ScreenEvaluation("ScreenEvaluationSummary",ScreenEvaluation::summary) {};
|
||||
};
|
||||
|
||||
class ScreenEvaluationCourse : public ScreenEvaluation
|
||||
class ScreenEvaluationNonstop : public ScreenEvaluation
|
||||
{
|
||||
public:
|
||||
ScreenEvaluationCourse() : ScreenEvaluation("ScreenEvaluationCourse",ScreenEvaluation::course) {};
|
||||
ScreenEvaluationNonstop() : ScreenEvaluation("ScreenEvaluationNonstop",ScreenEvaluation::course) {};
|
||||
};
|
||||
|
||||
class ScreenEvaluationOni : public ScreenEvaluation
|
||||
{
|
||||
public:
|
||||
ScreenEvaluationOni() : ScreenEvaluation("ScreenEvaluationOni",ScreenEvaluation::course) {};
|
||||
};
|
||||
|
||||
class ScreenEvaluationEndless : public ScreenEvaluation
|
||||
{
|
||||
public:
|
||||
ScreenEvaluationEndless() : ScreenEvaluation("ScreenEvaluationEndless",ScreenEvaluation::course) {};
|
||||
};
|
||||
|
||||
|
||||
|
||||
@@ -1440,9 +1440,13 @@ void ScreenGameplay::HandleScreenMessage( const ScreenMessage SM )
|
||||
SCREENMAN->SetNewScreen( "ScreenEvaluationStage" );
|
||||
break;
|
||||
case PLAY_MODE_NONSTOP:
|
||||
SCREENMAN->SetNewScreen( "ScreenEvaluationNonstop" );
|
||||
break;
|
||||
case PLAY_MODE_ONI:
|
||||
SCREENMAN->SetNewScreen( "ScreenEvaluationOni" );
|
||||
break;
|
||||
case PLAY_MODE_ENDLESS:
|
||||
SCREENMAN->SetNewScreen( "ScreenEvaluationCourse" );
|
||||
SCREENMAN->SetNewScreen( "ScreenEvaluationEndless" );
|
||||
break;
|
||||
default:
|
||||
ASSERT(0);
|
||||
@@ -1502,9 +1506,13 @@ void ScreenGameplay::HandleScreenMessage( const ScreenMessage SM )
|
||||
SCREENMAN->SetNewScreen( "ScreenGameOver" );
|
||||
break;
|
||||
case PLAY_MODE_NONSTOP:
|
||||
SCREENMAN->SetNewScreen( "ScreenEvaluationNonstop" );
|
||||
break;
|
||||
case PLAY_MODE_ONI:
|
||||
SCREENMAN->SetNewScreen( "ScreenEvaluationOni" );
|
||||
break;
|
||||
case PLAY_MODE_ENDLESS:
|
||||
SCREENMAN->SetNewScreen( "ScreenEvaluationCourse" );
|
||||
SCREENMAN->SetNewScreen( "ScreenEvaluationEndless" );
|
||||
break;
|
||||
default:
|
||||
ASSERT(0);
|
||||
|
||||
Reference in New Issue
Block a user