Moved backgrounds into "Backgrounds" assets folder. Any BGAnimation may be used now.

Cleaned up many, many graphics.
This commit is contained in:
Chris Danford
2002-09-23 07:35:47 +00:00
parent e44141c8d3
commit 899e226f38
32 changed files with 116 additions and 110 deletions
+2 -1
View File
@@ -46,6 +46,7 @@
#define SONG_NUMBER_Y( p, e ) THEME->GetMetricF("ScreenGameplay",ssprintf("SongNumberP%d%sY",p+1,e?"Extra":""))
#define SCORE_X( p ) THEME->GetMetricF("ScreenGameplay",ssprintf("ScoreP%dX",p+1))
#define SCORE_Y( p, e ) THEME->GetMetricF("ScreenGameplay",ssprintf("ScoreP%d%sY",p+1,e?"Extra":""))
#define SCORE_ZOOM THEME->GetMetricF("ScreenGameplay","ScoreZoom")
#define PLAYER_OPTIONS_X( p ) THEME->GetMetricF("ScreenGameplay",ssprintf("PlayerOptionsP%dX",p+1))
#define PLAYER_OPTIONS_Y( p, e ) THEME->GetMetricF("ScreenGameplay",ssprintf("PlayerOptionsP%d%sY",p+1,e?"Extra":""))
#define SONG_OPTIONS_X THEME->GetMetricF("ScreenGameplay","SongOptionsX")
@@ -279,7 +280,7 @@ ScreenGameplay::ScreenGameplay()
m_pScoreDisplay[p]->Init( (PlayerNumber)p );
m_pScoreDisplay[p]->SetXY( SCORE_X(p), SCORE_Y(p,bExtra) );
m_pScoreDisplay[p]->SetZoom( 0.8f );
m_pScoreDisplay[p]->SetZoom( SCORE_ZOOM );
m_pScoreDisplay[p]->SetDiffuse( PlayerToColor(p) );
this->AddChild( m_pScoreDisplay[p] );