Moved backgrounds into "Backgrounds" assets folder. Any BGAnimation may be used now.
Cleaned up many, many graphics.
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@@ -46,6 +46,7 @@
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#define SONG_NUMBER_Y( p, e ) THEME->GetMetricF("ScreenGameplay",ssprintf("SongNumberP%d%sY",p+1,e?"Extra":""))
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#define SCORE_X( p ) THEME->GetMetricF("ScreenGameplay",ssprintf("ScoreP%dX",p+1))
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#define SCORE_Y( p, e ) THEME->GetMetricF("ScreenGameplay",ssprintf("ScoreP%d%sY",p+1,e?"Extra":""))
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#define SCORE_ZOOM THEME->GetMetricF("ScreenGameplay","ScoreZoom")
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#define PLAYER_OPTIONS_X( p ) THEME->GetMetricF("ScreenGameplay",ssprintf("PlayerOptionsP%dX",p+1))
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#define PLAYER_OPTIONS_Y( p, e ) THEME->GetMetricF("ScreenGameplay",ssprintf("PlayerOptionsP%d%sY",p+1,e?"Extra":""))
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#define SONG_OPTIONS_X THEME->GetMetricF("ScreenGameplay","SongOptionsX")
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@@ -279,7 +280,7 @@ ScreenGameplay::ScreenGameplay()
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m_pScoreDisplay[p]->Init( (PlayerNumber)p );
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m_pScoreDisplay[p]->SetXY( SCORE_X(p), SCORE_Y(p,bExtra) );
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m_pScoreDisplay[p]->SetZoom( 0.8f );
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m_pScoreDisplay[p]->SetZoom( SCORE_ZOOM );
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m_pScoreDisplay[p]->SetDiffuse( PlayerToColor(p) );
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this->AddChild( m_pScoreDisplay[p] );
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