Added MuteActions preference checking to RageSound::PlayCopy. Modified ActorSound and GameSoundManager::PlayOnce to take is_action args. Fixed doc for playcommand to mention the param table.

This commit is contained in:
Kyzentun
2015-04-08 16:15:14 -06:00
parent 84b57e7ca4
commit 8993cfe729
16 changed files with 58 additions and 18 deletions
+2 -2
View File
@@ -1066,12 +1066,12 @@ void ScreenSelectMusic::ChangeSteps( PlayerNumber pn, int dir )
if( dir < 0 )
{
m_soundDifficultyEasier.SetProperty( "Pan", fBalance );
m_soundDifficultyEasier.PlayCopy();
m_soundDifficultyEasier.PlayCopy(true);
}
else
{
m_soundDifficultyHarder.SetProperty( "Pan", fBalance );
m_soundDifficultyHarder.PlayCopy();
m_soundDifficultyHarder.PlayCopy(true);
}
GAMESTATE->ForceOtherPlayersToCompatibleSteps(pn);