Added MuteActions preference checking to RageSound::PlayCopy. Modified ActorSound and GameSoundManager::PlayOnce to take is_action args. Fixed doc for playcommand to mention the param table.
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@@ -1066,12 +1066,12 @@ void ScreenSelectMusic::ChangeSteps( PlayerNumber pn, int dir )
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if( dir < 0 )
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{
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m_soundDifficultyEasier.SetProperty( "Pan", fBalance );
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m_soundDifficultyEasier.PlayCopy();
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m_soundDifficultyEasier.PlayCopy(true);
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}
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else
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{
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m_soundDifficultyHarder.SetProperty( "Pan", fBalance );
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m_soundDifficultyHarder.PlayCopy();
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m_soundDifficultyHarder.PlayCopy(true);
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}
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GAMESTATE->ForceOtherPlayersToCompatibleSteps(pn);
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