Added MuteActions preference checking to RageSound::PlayCopy. Modified ActorSound and GameSoundManager::PlayOnce to take is_action args. Fixed doc for playcommand to mention the param table.

This commit is contained in:
Kyzentun
2015-04-08 16:15:14 -06:00
parent 84b57e7ca4
commit 8993cfe729
16 changed files with 58 additions and 18 deletions
+2 -2
View File
@@ -831,7 +831,7 @@ void ScreenOptions::ProcessMenuStart( const InputEventPlus &input )
if( iCurRow < 0 )
{
// this shouldn't be happening, but it is, so we need to bail out. -aj
m_SoundStart.PlayCopy();
m_SoundStart.PlayCopy(true);
this->BeginFadingOut();
return;
}
@@ -875,7 +875,7 @@ void ScreenOptions::ProcessMenuStart( const InputEventPlus &input )
if( bEndThisScreen )
{
m_SoundStart.PlayCopy();
m_SoundStart.PlayCopy(true);
this->BeginFadingOut();
return;
}