Added MuteActions preference checking to RageSound::PlayCopy. Modified ActorSound and GameSoundManager::PlayOnce to take is_action args. Fixed doc for playcommand to mention the param table.
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@@ -831,7 +831,7 @@ void ScreenOptions::ProcessMenuStart( const InputEventPlus &input )
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if( iCurRow < 0 )
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{
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// this shouldn't be happening, but it is, so we need to bail out. -aj
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m_SoundStart.PlayCopy();
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m_SoundStart.PlayCopy(true);
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this->BeginFadingOut();
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return;
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}
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@@ -875,7 +875,7 @@ void ScreenOptions::ProcessMenuStart( const InputEventPlus &input )
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if( bEndThisScreen )
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{
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m_SoundStart.PlayCopy();
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m_SoundStart.PlayCopy(true);
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this->BeginFadingOut();
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return;
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}
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