Added MuteActions preference checking to RageSound::PlayCopy. Modified ActorSound and GameSoundManager::PlayOnce to take is_action args. Fixed doc for playcommand to mention the param table.
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@@ -114,7 +114,7 @@ void RandomSample::PlayCopyOfRandom()
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int iIndexToPlay = GetNextToPlay();
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if( iIndexToPlay == -1 )
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return;
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m_pSamples[iIndexToPlay]->PlayCopy();
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m_pSamples[iIndexToPlay]->PlayCopy(true);
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}
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void RandomSample::Stop()
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